The best 134pts...

By Chalaceador, in Star Wars: Armada

5 hours ago, Ardaedhel said:

It does depend on the rest of the fleet. If you're pushing squadrons with flotillas, the alpha strike is less important, but the value of survivability goes way up.

If you're pushing with an FC/EHB Quasar Fire (like you should in an all-out squadron duel), though, just take every TIE Fighter/Interceptor unique and three vanilla Interceptors for 133 points.

Howlrunner
Mauler Mithel
Valen Rudor
Black Squadron
Soontir Fel
Ciena Ree
Saber Squadron
TIE Interceptor
TIE Interceptor
TIE Interceptor

In my opinion this is the absolute most devastating anti-squadron force available in the game right now. All of my Vassal opponents ( @moodswing5537 , @Matt Antilles , and @DoubleDown217 ) can attest to just how vicious this alpha strike is. :) Whether it results in a good fleet is an open question, but as far as anti-squadron goes, it's tough to match.

@Ardaedhel , I assume this is Sloane based? What's the rest of your fleet with this build, may I ask? I have a buddy who's trying to make her work but he can't get the ship damage to be worthwhile with her, so I figured I'd ask.

4 VT-49s

Dengar

Valen.

6 hours ago, Green Knight said:

Drop Defenders.

Add Howl, Dengar, Saber.

See, I go the other way.

Folks in our area seem to go squadron-lite, more or less, but bring buckets of AA. And Toryn really grates on the nerves. All those three-hit-point squadrons just die in the first turn of combat!

Jendon + Maarek + 5x TIE Defender. At least you get two turns of combat out of the squadrons, then, and it's still respectable against most other squadron lists (it can just tank the damage). Theoretically, it can fit another Tempest squadron in, too, for another decent-HP-bomber and 134 exactly...but I usually don't bring that as the points are better used elsewhere.

I am currently using this:

Stele
Jendon
Valen
Ciena
Howlrunner
Mauler
4x TIE Fighter

The 4 TIE Fighter can be changed for two TIE Defender.
Or two TIE Fighter and Ciena can be changed for Dengar and Saber.
But so far i went well with this first version.

All 3 are for a Sloane Fleet. The versions without Dengar need Chiraneau to work best.
All versions should have FC as well. To make sure the tiny TIE Fighter deal some good damage.

6 hours ago, Church14 said:

Biggs, Jan, and 7 YT-1300s

I've actually been wanting to run something like this but getting that many falcons is FN insane

1 hour ago, geek19 said:

@Ardaedhel , I assume this is Sloane based? What's the rest of your fleet with this build, may I ask? I have a buddy who's trying to make her work but he can't get the ship damage to be worthwhile with her, so I figured I'd ask.

Answered in Fleet Builds so's not to sidetrack this thread. :)

ISD, Gunnery Team, ECM. 134pts on the dot.

6 hours ago, comatose said:

7x B-Wing Squadron (98)

1x Dagger Squadron (15)

1x Ten Numb (19)

This squad mix wins because Bees are Best.

Nora wants to join this party.

If we doing no commander and just anti starfigher then for the Rebels I would go with this.

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 Ten Numb ( 19 points)
1 Wedge Antilles ( 19 points)
1 "Dutch" Vander ( 16 points)
1 Corran Horn ( 22 points)
1 Dash Rendar ( 24 points)

On 9/22/2017 at 1:06 PM, Ardaedhel said:

It does depend on the rest of the fleet. If you're pushing squadrons with flotillas, the alpha strike is less important, but the value of survivability goes way up.

If you're pushing with an FC/EHB Quasar Fire (like you should in an all-out squadron duel), though, just take every TIE Fighter/Interceptor unique and three vanilla Interceptors for 133 points.

Howlrunner
Mauler Mithel
Valen Rudor
Black Squadron
Soontir Fel
Ciena Ree
Saber Squadron
TIE Interceptor
TIE Interceptor
TIE Interceptor

In my opinion this is the absolute most devastating anti-squadron force available in the game right now. All of my Vassal opponents ( @moodswing5537 , @Matt Antilles , and @DoubleDown217 ) can attest to just how vicious this alpha strike is. :) Whether it results in a good fleet is an open question, but as far as anti-squadron goes, it's tough to match.

Find a way to add Dengar to that list, and you get my vote. Dengar and Howlrunner are soulmates, it is unethical to separate them! And they went on to have little TIE Intercepter children that shredded enemy squadrons in two turns. Really add Flight controllers to the mix, and you are bordering on Fan fic porn! Valen is obviously running the camera!

Anti Squad Setup - Sloane , works nice with Quasar Stronghold Title

Ciena Ree

Dengar

Howlrunner

Mauler Mithel

Colonel Jendon

Sontir Fel

Zertik Strom

Tempest Squadron

Edited by MercIncBourne
setup of text
On 9/22/2017 at 7:22 PM, TTC said:

Nora wants to join this party.

She almost can, too... With 3 Blue Anti-Squad and no heavy, she certainly feels B-Wingy in that department...

... Shame she's packing Potatoes in the Torpedo tubes in comparison...

On 9/22/2017 at 1:32 PM, Green Knight said:

Aka "the sitting ducks, waiting to die" :)

But without knowing the rest of the fleet, you don't know what they do! The secret fleet has All Fighters, Follow Me and 3 Fighter Coordination Teams. ;)

Just now, comatose said:

But without knowing the rest of the fleet, you don't know what they do! The secret fleet has All Fighters, Follow Me and 3 Fighter Coordination Teams. ;)

:D

18 hours ago, Drasnighta said:

She almost can, too... With 3 Blue Anti-Squad and no heavy, she certainly feels B-Wingy in that department...

... Shame she's packing Potatoes in the Torpedo tubes in comparison...

Clearly girls can't bomb ! :ph34r:

As long as we're thinking outside the box, you can get a cheap hammer for $1.34 -- that'll take care of those squadrons real good, and then you can go to work on the ships!

If you want a solid fighter screen but don't want to commit to having pushers...

8x YT2400. 4 speed, 6 hull, 4 blue, 1 black ship die, rogue. All around solid no nonsense group.

4 speed is faster than most. So fast enough to provide a good screen, intercept fighter groups, and harass ships. 6 hull is very solid and gives these guys a lot of survivability. 4 blue attack is wonderful and very hard to beat. They provide consistent damage and are a threat to elite pilots. The black anti-ship die gives you a 75% chance of dropping damage on ships. It's not bomber, but it's pretty dependable.

The lack of any gimmicks or tricks means you don't have any sort of lynchpin ship that holds your plans together. You don't need to be in certain ranges of anything. You don't need to activate in any certain order. You're forces don't suddenly become gimped at the loss of 1 or 2 key squadrons. They can fight and react all on their own, so you can split or combine their efforts as needed.

Against a no fighter fleet, they can get busy in the squadron phase moving and attacking ships. They can swing in and drop decent damage on the ships that used up crucial defense tokens or no longer have shield. Or they can just prep your ships for some solid hits next round. They can take advantage of their high health to tank flak shots like pros, and you can either spread them around to different hulls or concentrate them in the same hull zones as your ships and make the enemy choose to swat the flies or swing for the ships.

Against a light fighter fleet, medium fighter fleet, or a bomber fleet you'll likely come out far ahead and be able to help finish off some ships.

The only real threat is a focused heavy fighter fleet, and even then, you'll likely do ok.

It's not fancy. There's no flash or panache. But you get a solid group of fighters that can play multiple roles without squadron commands or any additional cost in fleet upgrades or ships with high squadron values.

Is it the best? Not really, but it's solid, dependable, has no real weaknesses, and is easy to handle. The biggest drawback to this squad? The price point of acquiring enough YT2400s lol.