Finally my Hux Build
The shuttle will definitely limit your maneuverability, which will hurt your tie's evasiveness, but if you can do 4 crits on a low evade ship like the ghost or a deci, that would be amazing. I have tried to make Hux work without success, so, I'm curious to know how this list works in practice. But it does look fun.
Strictly speaking, both system's officer and Jendon's ability are optional. They help you keep getting your combo on turns when other ships bump or have to barrel roll, but practice and good flying reduces that benefit. It looks fun to fly though. One thing that I'd consider is swapping Jendon to Yorr, giving him FCS and inspiring recruit over systems officer. That would give you 2 points floating, your ships free up some red maneuvers and still keep the ability to target lock on their own, as well as allowing your shuttle to get locks to modify his own attacks. Another consideration would be to drop Jendon all the way down to the omicron pilot. That gives you another 3 points for mods, EPTs or upgrading your sienar test pilot, OR the fun thing when the tie silencer drops, put advanced optics on omega ace. It looks like that allows you to bank a focus like comms relay does for evades, and that allows him to fly on his own more and still have the focus for when he needs it. Cheers and have fun with it! Give us a battle report if you get a chance to try it out.