Braylen Stramm (25)
R2-D6 (1)
Adrenaline Rush (1)
Extra Munitions (2)
Proximity Mine (3)
Sabine Wren (2)
Alliance Overhaul (0)
Total Points: 34
I know this isn't a full list, but I wanted to get people's thoughts on just this part regardless of the rest of the list. You can essentially blast a 4 straight k-turn, roll to see if you lose the stress, drop a Prox mine, deal 3 die damage, + 1 extra, possibly leaving them in your aux arch for additional damage and if the die roll doesn't remove the stress you have Adrenaline rush to do so. Since he's PS 3 he'll move before most. Turn two if he makes it that long, he can drop the second mine, for an additional, or they will have to jump over him/ stay far back jumping over forces them into his front arc which is 3 attack, staying behind they take another prox. benefit is damage is dealt in the activation phase, and crits are straight to hull. it's a little gamey, but I thought the ability to K-turn and immediately drop a bomb right on someone is pretty good.