Can we REALLY talk about the Kimogila?

By Rinzler in a Tie, in X-Wing

1 hour ago, Cerve said:

But it's the game. I guess that they thought that without the b-roll, the bullseye mechanic should be a death mechanic, so..

With the Bullseye being so narrow, I wonder if boost would not have been better than BR.

7 hours ago, Cerve said:

If we are talking about """"realism""", any ship should do a barrel roll in the space. And for me, it's make no sense that is a ship ability, and not a pilot skill ability.

But it's the game. I guess that they thought that without the b-roll, the bullseye mechanic should be a death mechanic, so..

But should a light weight, fast, specifically designed, military craft not be able to fly infinitely better than a repurposed freighter?!?

The answer is a resounding NO.

...sorry, that salt was still for the Jump and Scurrg stupidity. Anyway, back on point: Whatever the game illustrative ability, be it barrel roll, boost, or something else, there should have been a massive difference in mobility.

Edited by clanofwolves
On 9/23/2017 at 0:23 PM, Archangelspiv said:

I wouldnt have LRS and R4 on the same ship. I think you are cutting out too many options with them in unison. It has the reload action, so you want locks as many times as you can get them on the ship you want to target. I think Chimps might be a better option, but that's just me.

No, that is definitely a good call. I enjoy having TL and focus on the initial shot, but it really hampers the use of R4 Aggromech. Chips will add a crit, too, so that makes it an even stronger choice.

9 hours ago, Cerve said:

If we are talking about """"realism""", any ship should do a barrel roll in the space. And for me, it's make no sense that is a ship ability, and not a pilot skill ability.

But it's the game. I guess that they thought that without the b-roll, the bullseye mechanic should be a death mechanic, so..

If you want to talk about realism, then no ship should be able to do a barrel roll in space.

17 minutes ago, HolySorcerer said:

If you want to talk about realism, then no ship should be able to do a barrel roll in space.

Quite the opposite: any ship will do it.

Just a very slow one lol

2 hours ago, clanofwolves said:

But should a light weight, fast, specifically designed, military craft not be able to fly infinitely better than a repurposed freighter?!?

The answer is a resounding NO.

...sorry, that salt was still for the Jump and Scurrg stupidity. Anyway, back on point: Whatever the game illustrative ability, be it barrel roll, boost, or something else, there should have been a massive difference in mobility.

In the atmosphere maybe. But it's always difficult to talk about realism in this game. I think is better talking about the game mechanics themselves.

1 hour ago, Cerve said:

Quite the opposite: any ship will do it.

Just a very slow one lol

A barrel roll requires atmosphere, and while star wars is a bit wishy-washy on if there is an atmosphere in space (ether), in real life there is not. Real life space craft cannot perform a barrel roll. They could do an aileron roll, but not a barrel roll.

Can we REALLY talk about the Kimogila?

Started by Rinzler in a Tie, Thursday at 11:13 AM

did you say GUNBOAT?! Sure I’ll talk all day about GUNBOAT!

oh...the gila. Never mind.

On 9/21/2017 at 9:02 PM, LordBlades said:

If the Kimogila leans toward being as bad as the G-1A, then its competitive usage will lean toward the same. Do we really need another dud ship nobody uses?

Actually, brobots were regularly one-rounding y-wings 2 years ago.

Double tapping two ships = 4-5 regular ships.

7 hours ago, Rakky Wistol said:

Double tapping two ships = 4-5 regular ships.

No double tap needed (or even possible barring extraordinary poor rolls). Just move into range, get a target lock, pop Glitterstim, Crackshot as needed. As long as you roll the expected 4 hits on both HLCs(about 60% chance to happen) you are one shotting that Y-wing.

6 minutes ago, LordBlades said:

No double tap needed (or even possible barring extraordinary poor rolls). Just move into range, get a target lock, pop Glitterstim, Crackshot as needed. As long as you roll the expected 4 hits on both HLCs(about 60% chance to happen) you are one shotting that Y-wing.

So there's roughly a 35% of killing it two modified HLC shots..

I don't like those odds. The other thing to consider is that the Kimo will be PS 10, most likely, and strip your focus tokens, stress you, or otherwise ruin your day before you get to shoot..

1 minute ago, Rinzler in a Tie said:

So there's roughly a 35% of killing it two modified HLC shots..

I don't like those odds. The other thing to consider is that the Kimo will be PS 10, most likely, and strip your focus tokens, stress you, or otherwise ruin your day before you get to shoot..

60% is for both HLC shots. Each HLC has a 77.2 % shot of rolling 4/4 hits/crits with Target Lock and Glitterstim.

Still, the point I made (about one-shotting Y-wings before it was cool) is largely irrelevant to PS10 Kimogilas since you barely see Brobots anymore and they couldn't acquire the needed Target Locks for double modded shots. With PS10 Kimogila your main worry in this regard will likely be triple Imperial aces with cruise missiles.

On 9/24/2017 at 1:00 PM, HolySorcerer said:

A barrel roll requires atmosphere, and while star wars is a bit wishy-washy on if there is an atmosphere in space (ether), in real life there is not. Real life space craft cannot perform a barrel roll. They could do an aileron roll, but not a barrel roll.

Pretty sure apollo 13 could've done a barrel roll...

On 9/24/2017 at 11:34 AM, HolySorcerer said:

If you want to talk about realism, then no ship should be able to do a barrel roll in space.

all current Earth spacecraft perform barrel rolls in order to dock with things in space. its called an attitude adjustment, ussually executed by firing small angled jets of gas from 2 opposite sides of the craft

1 hour ago, LordBlades said:

60% is for both HLC shots. Each HLC has a 77.2 % shot of rolling 4/4 hits/crits with Target Lock and Glitterstim.

Still, the point I made (about one-shotting Y-wings before it was cool) is largely irrelevant to PS10 Kimogilas since you barely see Brobots anymore and they couldn't acquire the needed Target Locks for double modded shots. With PS10 Kimogila your main worry in this regard will likely be triple Imperial aces with cruise missiles.

Also ps11 dengar. Oh wait it's dengar, he'll chill at 9 with expertise and gladly get shot at first.

Just now, FlyingAnchors said:

Also ps11 dengar. Oh wait it's dengar, he'll chill at 9 with expertise and gladly get shot at first.

Ooooh but if he's in the Kimo's bulls*** arc, the title will shut down Expertise after Dengar's revenge shot but before Dengar's regularly scheduled attack.

55 minutes ago, Vontoothskie said:

all current Earth spacecraft perform barrel rolls in order to dock with things in space. its called an attitude adjustment, ussually executed by firing small angled jets of gas from 2 opposite sides of the craft

Which results in an aileron roll, as HolySorceror pointed out.

An aileron roll involves a craft spinning around its central longitudinal axis as it travels along (essentially) a straight path - much like a bullet as it leaves a rifled weapon - a manoeuvre that would not have much use in a game of X-Wing.

A barrel roll introduces a latitudinal change to its path, like the shape of a corkscrew - with the in-game repositioning we use being a fairly good representation* of its execution**.

(* when you BR your base forward from the starting position - if you BR your base sideways or backwards you basically assume the BR was commenced sometime during the proceeding manoeuvre, and you were never actually in the interim position - unless we assume powerful retro-thrusters excessively counteract your forward motion.

** especially if after you pick it up, you spin it completely over with your wrist before placing it back down in its new position :D )

Edited by ABXY
34 minutes ago, Rinzler in a Tie said:

Ooooh but if he's in the Kimo's bulls*** arc, the title will shut down Expertise after Dengar's revenge shot but before Dengar's regularly scheduled attack.

Shooting at Dengar with the Kimo might not be the best solution. Assumng a Dengar Nym list (the most popular Dengar list nowadays) the Kimo is eating a missile shot from Nym (not guaranteed, depends on initiative bids) and an Expertise modded shot from Dengar. The odds of barely surviving that are decent. By shooting at Dengar you're giving him a 3rd unmodded shot at you, which makes it very likely the Kimo gets destroyed.

16 minutes ago, LordBlades said:

Shooting at Dengar with the Kimo might not be the best solution. Assumng a Dengar Nym list (the most popular Dengar list nowadays) the Kimo is eating a missile shot from Nym (not guaranteed, depends on initiative bids) and an Expertise modded shot from Dengar. The odds of barely surviving that are decent. By shooting at Dengar you're giving him a 3rd unmodded shot at you, which makes it very likely the Kimo gets destroyed.

Yeah, just don't shoot at Dengar with the Kimogila, ever. It's not a good solution..
I get what you meant to say, which most people consider as rule of thumb - carefully consider your option to shoot Dengar if he's got you in-arc.

The Kimogila can certainly punish Dengar (no modded defense dice, remove all focus or damage, then stress for each attack) but that lousy one agility isn't doing it any favors.

Also, yes, it goes without saying that taking two Dengar shots and then a round of munitions will wipe a lot off the board. Obviously plan better...

So, it's Super Wes Janson.

9 hours ago, FlyingAnchors said:

Pretty sure apollo 13 could've done a barrel roll...

No, it could not, but it could do an aileron roll.

9 hours ago, Vontoothskie said:

all current Earth spacecraft perform barrel rolls in order to dock with things in space. its called an attitude adjustment, ussually executed by firing small angled jets of gas from 2 opposite sides of the craft

No, they do not, but they do an aileron roll.

8 hours ago, ABXY said:

Which results in an aileron roll, as HolySorceror pointed out.

An aileron roll involves a craft spinning around its central longitudinal axis as it travels along (essentially) a straight path - much like a bullet as it leaves a rifled weapon - a manoeuvre that would not have much use in a game of X-Wing.

A barrel roll introduces a latitudinal change to its path, like the shape of a corkscrew - with the in-game repositioning we use being a fairly good representation* of its execution**.

(* when you BR your base forward from the starting position - if you BR your base sideways or backwards you basically assume the BR was commenced sometime during the proceeding manoeuvre, and you were never actually in the interim position - unless we assume powerful retro-thrusters excessively counteract your forward motion.

** especially if after you pick it up, you spin it completely over with your wrist before placing it back down in its new position :D )

This guy flys!

3 hours ago, Stay On The Leader said:

So, it's Super Wes Janson.

Sorta

Practically speaking, it'll just be *** Wes Jenson because your opponent will have to be REAL generous to give you more than one ship in the bullseye arc. Its trade-off for being more limited than wes' ability (which needs only an attack) is it knocks off all focus/evades, but also only after they may have been spent on the attack

It also doesn't hit targetlocks

Not sure if autodamage triggers if the opponent has no tokens to discard

Edited by ficklegreendice
11 minutes ago, ficklegreendice said:

Not sure if autodamage triggers if the opponent has no tokens to discard

Much like you can spend focus tokens when there's no [eye] results to convert, I suspect you'll be allowed to choose the discard option even if you have no tokens to discard.

6 hours ago, HolySorcerer said:

No, it could not, but it could do an aileron roll.

No, they do not, but they do an aileron roll.

This guy flys!

you didn't say anything about if it did, only if it could. And it could have taken the fuel for the de orbit burn and performed a barrel roll, Also missing the trajectory angle and dooming the crew, but the point is it could perform a barrel roll. In space, if it wanted to.

22 hours ago, ABXY said:

Which results in an aileron roll, as HolySorceror pointed out.

An aileron roll involves a craft spinning around its central longitudinal axis as it travels along (essentially) a straight path - much like a bullet as it leaves a rifled weapon - a manoeuvre that would not have much use in a game of X-Wing.

A barrel roll introduces a latitudinal change to its path, like the shape of a corkscrew - with the in-game repositioning we use being a fairly good representation* of its execution**.

(* when you BR your base forward from the starting position - if you BR your base sideways or backwards you basically assume the BR was commenced sometime during the proceeding manoeuvre, and you were never actually in the interim position - unless we assume powerful retro-thrusters excessively counteract your forward motion.

** especially if after you pick it up, you spin it completely over with your wrist before placing it back down in its new position :D )

A fancy name for aileron roll is 'spinning', which is totally canon in the Star Wars universe ;)

https://www.youtube.com/watch?v=uBlhgAkJBos