Can we REALLY talk about the Kimogila?

By Rinzler in a Tie, in X-Wing

Just now, ficklegreendice said:

other turrets and alphas that out turret and alpha the competition

point is, the Kim isn't on the same playing field.

What that guy said.

Honestly, what in the meta do you think is going to struggle against this? That ship you built was 40 points, **** near half a list and it will die in one round of shooting against dengar nym.

8 minutes ago, ficklegreendice said:

other turrets and alphas that out turret and alpha the competition

point is, the Kim isn't on the same playing field.

I see. Makes sense.

I just dont understand why it needs to be PS8 instead of PS7. Its just another reason for me to keep Kylo on the board at all times.

Seems like this thing is very likely to be a high PS scum alpha strike boat which is cool in its way.

Like everyone else said if the dial is genuinely terrible everything will be fine. But terrible in this case means red turns.

I just think theres a very good chance at PS10 that this thing is going to bring the pain without the Bullseye even needing to line up. Its still arc dependent so it has that problem to contend with of course.

Can still Kylo Blind or PS0 it turn 1like everything else with 1 agility.....

Edited by Boom Owl
1 minute ago, Timathius said:

What that guy said.

Honestly, what in the meta do you think is going to struggle against this? That ship you built was 40 points, **** near half a list and it will die in one round of shooting against dengar nym.

Two rounds... it still has 8 Hp and an agility die.

1 minute ago, Rakaydos said:

Two rounds... it still has 8 Hp and an agility die.

Nym fires harpoon, Dengar revenge shot torp, (if its alive) Dengar fires . ezpz.

Edited by Timathius

" The M12-L Kimogila fighter has a hard time turning sharply, especially in close-quarters , but it excels in the initial, head-on approach and engagement. "

Tie bomber dial anyone?

really hope the FAQ comes through. Dengar with just about anyone can alpha pretty much anything off the table in one/two rounds

also yeah, Tie Bomber dial...maybe even worse (red 3 banks ala the B-wng and g1-a it very closely resembles). Could even have red 2 banks to not have unhinged clear but its major faults, but even then unhinged makes it hard to get important modifiers.

Edited by ficklegreendice

I think that the Caligula Fighter is going to struggle from the same problem that the Punisher does - yes, it’s a great missile carrier, and the bullseye arc means that three of the PS5’s with Deadeye, Extra Munitions, some kind of awesome missile, Unhinged Astro, and Guidance Chips are going to be quite an alpha strike, but 1-agility ships are still pretty easy to chew through for anything that survives the alpha strike - and high PS ships further mess with them by killing them before they even get those missiles off.

5 minutes ago, Rakaydos said:

Two rounds... it still has 8 Hp and an agility die.

Y-Wings being one rounded wasn't unusual even before super mega alpha strikes were a thing.

11 minutes ago, Timathius said:

What that guy said.

Honestly, what in the meta do you think is going to struggle against this? That ship you built was 40 points, **** near half a list and it will die in one round of shooting against dengar nym.

I think it really depends on the dial. Alot of things without turrets that are below PS10 might struggle against it if the dial isnt "bad" enough.

Supposedly based on canon its a terrible ship as far as movement right? It could and probably will be totally fine! Guess we will see.

But PS10 still gives it a good chance to Alpha anything below PS10 early game on its own.

Edited by Boom Owl

we'll have to trust FFG to make it bad

****, we got the g1-a in the same wave as the jump. just gotta hope the kim leans more towards the former

5 minutes ago, Kieransi said:

I think that the Caligula Fighter is going to struggle from the same problem that the Punisher does - yes, it’s a great missile carrier, and the bullseye arc means that three of the PS5’s with Deadeye, Extra Munitions, some kind of awesome missile, Unhinged Astro, and Guidance Chips are going to be quite an alpha strike, but 1-agility ships are still pretty easy to chew through for anything that survives the alpha strike - and high PS ships further mess with them by killing them before they even get those missiles off.

Don't need extra munitions... the ship comes with built in infinite munitions.

40 minutes ago, ficklegreendice said:

for cripes sake, it's a jouster honest-to-god arc-locked (Doubly so with bullseye) with no guaranteed damage (oh noes, feedback array!)

christ, what's next? Deadeye torpscouts are coming back, the deadeye torpscouts are coming backening?

edit: double-checked to make sure that the deadeye --> r4 synergy is still gone; it is. You can spend focus and then re-roll with a homing/harpoon/cruise, but idk the math on that

GUNBOATS shall be the new torpscouts.

Just hope they don't get nerfed.

Do people think that this could be used as a control ship? You can put on an Ion pulse missile for 3 points and use it to stop the big ships, well slow them down. In a large obstacle table, given the right timing you can make large based ships unable to shoot for a turn or 2. Just a thought on how this ship could fit into some lists. The base ship would come in at 25-27 points I am guessing with Ion Pulse missiles, glitterstim and Chimps.

13 minutes ago, ficklegreendice said:

also yeah, Tie Bomber dial...maybe even worse (red 3 banks ala the B-wng and g1-a it very closely resembles). Could even have red 2 banks to not have unhinged clear but its major faults, but even then unhinged makes it hard to get important modifiers.

I'd actually say red 1 banks, not 3 banks.

16 minutes ago, FlyingAnchors said:

Don't need extra munitions... the ship comes with built in infinite munitions.

Good point - I think I might still run them with Extra Munitions though. The reload action is very costly because of the weapons disabled, so being able to fire twice before reloading is still often a good deal in my opinion.

I forsee Triple Deadeye Torplinga's being a thing. (Deadeye, r4, reload is probably better against low agility ships than the bullseye arc)
Maybe a VI/Engine version of the ps 8 guy.

Otherwise I don't think you'll see it.

1 hour ago, Boom Owl said:

Uninformed reaction with imperfect information inbound:

Why on earth did they make this thing PS8......seriously....why....If the dial has even 1 non-red hard turn. This thing is going to be terrifying.

And even still, its not like dodging the bullseye arc will save you from still taking a 4-5 dice PS10 cruise missile shot to the face.

Oh crap I messed up and didnt line up my bullseye....oh well i guess ill just have to use these crappy cruise or harpoon missiles on you instead....

Torani Kulda — M12-L Kimogila Fighter 27
Veteran Instincts 1
Extra Munitions 2
Cruise Missiles 3
Unhinged Astromech 1
Inertial Dampeners 1
Engine Upgrade 4
Enforcer 1
Ship Total: 40

You're right. Uniformed reaction basdd on imperfect data = Knee-jerk.

so the only problem I could have with this thing is that you can ruin SCURRG alpha with ps 4 gunboats, but not these guys :(

gunboats will still have a notable edge in general if they can get an ept, however. Because HLC does not require deadeye, you can slap crackshots on em :)

Edited by ficklegreendice
19 minutes ago, Stoneface said:

You're right. Uniformed reaction basdd on imperfect data = Knee-jerk.

Yea absolutely speculating here, its really probably gonna be just fine.

I guess I just have PTSD from PS10 Nym....so now every time anything PS8 gets printed alarm bells go off.

I am selective about this though.

The Gunboat and Whisper totally should be PS8 ;) ;) ;) ( Sarcasm )

Edited by Boom Owl

Correction: Kulda doesn't deal stress when he hits you. He forces you to remove all green tokens or suffer 1 dmg after firing.

Is Dallan Obreros a pilot? I see his name on one of the ship tokens and the pilot cards. Seems like his ability is different then his starviper one. I thought if pilots were in more than one ship, the ability is the same. Is that not the case?

I have found alpha strike becoming bit strong after cruise missiles. Now it is able to almost destroy anything with that five hit attack in just one to two turns. This is big problem with 1-2 agility ships. There is very little what we can do about it if someone has those.

Kimogila seems interesting enough to get! I like the idea of bullseye arc. I am eager to get more news!!! :rolleyes:

5 minutes ago, BrotherFett said:

Is Dallan Obreros a pilot? I see his name on one of the ship tokens and the pilot cards. Seems like his ability is different then his starviper one. I thought if pilots were in more than one ship, the ability is the same. Is that not the case?

Historically, yes. He should have the same ability. The fact he doesn't seems indicate his Starviper ability won't work on the Kimo for some reason. Exactly how, I'm not sure.

8 minutes ago, Boom Owl said:

Yea absolutely speculating here, its really probably gonna be just fine.

I guess I just have PTSD from PS10 Nym....so now every time anything PS8 gets printed alarm bells go off.

I am selective about this though.

The Gunboat and Whisper totally should be PS8 ;) ;) ;) ( Sarcasm )

A couple of things to remember.

1) It's only a game. The fate of the free world does not hang in the balance.

2) All builds can be beaten. Some are easier to fly and some are easier to fly against.

2 hours ago, Rinzler in a Tie said:

- After he hits you, you take a stress or a damage

No stress from him attacking. He gives you a dmaage or forces you to discard all tokens.