pairing with the raging Wulf

By Biggsy_boy, in X-Wing Squad Lists

So, I started flying Wulffwarro in the wookie gunship with Rage/Finn/inspiring recruit. It is one of the funnest ships to fly. And I managed to pull off a 6 dice shot at range 1 because of Finn/his ability/ and the range 1 add. With that said, I'm wondering about pairings with him. The list I ran had Biggs with R4-D6 and integrated astromech, and Nym with VI, autoblaster, title, collision detector, genius, bomblet generator, long-range scanners.

My general strategy was to fly Biggs and Wulf side be side and Nym behind them. This kept Wulf from getting shot and got him to the end game. Having Nym behind the other 2 kept my opponent off balance because he would get bombed and autoblasted if he flew behind me.

It turned out well, but I'm wondering if there isn't a better pairing (or pairings) to go with this version of the gunship.

Points-wise, Wulffwarro comes in at 37. So 63 points to play with, and if you run Biggs at 26 it leaves another 37 points.

I think Biggs/Nym is probably pretty strong. With Nym, I can think of two Miranda options: ABT/Sabine/Bomblet/LRS for 36, or EM/Concussion Missiles (or Harpoon)/Rey/Guidance Chips at 37, for a big 5-dice attack. Each has their value, I think. Nym has the PS, but without Advanced Sensors, it might not matter as much. Miranda can easily carry Sabine, for extra-damage bombs, and a 3-dice Autoblaster threat if someone like Fenn Rau gets frisky. Alternately, going with a missile Miranda really ramps up the spike damage threat. A pair of full-mods 4 and 5 dice attacks in the opening volley can go a long way to making sure the list stays whole into the endgame.

Another More-Wookies option is Lowhhrick [Selflessness (or DTF), Tactician (or Rey), Breach Specialist - 32 pts] and Jess Pava [R2-D6, Draw Their Fire (or Selflessness), Autothrusters, Pattern Analyzer - 31 pts]

Some sort of fat turret could also get paired in. Han Solo with Expertise, Chewbacca (wookie theme!), C-3P0, Evade Title, Engine Upgrade is 62 points. That seems like a fairly tanky ship to have to chew through, and not weak offensively. When attacking, full reroll anything which isn't all-paint. Gunner could swap out for Chewie, but you can't use alt-art version--it doesn't have a wookie on it. Alternately, a title-Ghost could work. Lothal Rebel with Reinforced Deflectors, TLT, and Wookie (!) Commandos, plus a Zeb/Chopper Phantom. Fairly strong attack mods when spread out over 4 TLT shots, and you're free to Evade every turn. Either of those would leave Wulff a lot more vulnerable, though.

I think Biggs/Nym or Biggs/Miranda would probably be the best in general, but if someone were to flip the proposition, and just want a cool 37 point ship to pair with whatever large turret they'd been dreaming of, this Wulffwarro might be the one.