Why the Gunboat might come up short...dang it (blog)

By Lobokai, in X-Wing

6 hours ago, ficklegreendice said:

TBF people aren't complaining about the gunboat not being perfect, as much as it not being immediately appreciable broken and therefore on par with meta game defining pilots

which is a silly thing to complain about, since really you should bring said meta gaming defining pilots down rather than power creeping up to them

I agree with you but it does not look like FFG is heading that way. As the number of power creeps increases, it<s more and more doubtful that they will star to nerf them all. If they just nerf a few of them (like they did with the last FAQ) the imbalance will just amplify.

6 hours ago, Biophysical said:

Reread how those cards work. It might bring you off the ledge about the bomber.

There is not much to understand... One card is saying you can drop non action bombs with a 5 speed template. The other says you either sacrifice an action for "a chance" to get rid of the status or you eat an auto crit when bombed. One pilot can apply the status quite easily from it's attack. There will most likely be other ways to apply it in the xpac or in future ones.I admit it's less easy to evaluate the ship properly based on the preview compared ships like the Silencer or how Nym. We have no clue about the dial and a really bad one would definitely be too much of an handicap for the ship to perform.

If nothing else, the gunboat can run Push the Limit + Advanced Slam to get great maneuverability and action economy. SLAM + target lock + focus or SLAM + reload + target lock should let you get off a lot of missiles. Maj. Vynder (sp?) also will be a 7 hp ship with effectively 3 agility, which is fairly durable for a quick small base ship.

Assuming it has a better-than-a-Y-wing dial, anyway.

26 minutes ago, Thormind said:

There is not much to understand... One card is saying you can drop non action bombs with a 5 speed template. The other says you either sacrifice an action for "a chance" to get rid of the status or you eat an auto crit when bombed. One pilot can apply the status quite easily from it's attack. There will most likely be other ways to apply it in the xpac or in future ones.I admit it's less easy to evaluate the ship properly based on the preview compared ships like the Silencer or how Nym. We have no clue about the dial and a really bad one would definitely be too much of an handicap for the ship to perform.

Well, Proximity Mines, which you mentioned as abusable by Trajectory Simulator, are action bombs. So that horrific 1-4+1 damage from that bomb isn't going to happen. If they're only on-reveal bombs, that means they're vastly easier to play around with a PS of 7 as the highest delivery PS.

1 hour ago, Biophysical said:

Well, Proximity Mines, which you mentioned as abusable by Trajectory Simulator, are action bombs. So that horrific 1-4+1 damage from that bomb isn't going to happen. If they're only on-reveal bombs, that means they're vastly easier to play around with a PS of 7 as the highest delivery PS.

He will lost Adv. Sensors, but Nym can run this launcher. Launching Bomblet bombs at PS10, it will be fun!

2 hours ago, Thormind said:

The other says you either sacrifice an action for "a chance" to get rid of the status or you eat an auto crit when bombed. One pilot can apply the status quite easily from it's attack.

Are you talking about the 2-dice attack?

50 minutes ago, GreenDragoon said:

Are you talking about the 2-dice attack?

It doesn't need to hit just to cancel a result and it is a turret. It just needs to roll at least one good result.

11 minutes ago, thespaceinvader said:

It doesn't need to hit just to cancel a result and it is a turret. It just needs to roll at least one good result.

Actually, it does need to have you in arc, and with it being "only" PS7 without a way to reposition that's not going to be the hardest thing to avoid.

Edited by DR4CO
2 hours ago, thespaceinvader said:

It doesn't need to hit just to cancel a result and it is a turret. It just needs to roll at least one good result.

Not even with Accuracy Correctors.

The arc clause is the only difficulty for the PS7 pilot

6 hours ago, Thormind said:

There is not much to understand... One card is saying you can drop non action bombs with a 5 speed template. The other says you either sacrifice an action for "a chance" to get rid of the status or you eat an auto crit when bombed. One pilot can apply the status quite easily from it's attack. There will most likely be other ways to apply it in the xpac or in future ones.I admit it's less easy to evaluate the ship properly based on the preview compared ships like the Silencer or how Nym. We have no clue about the dial and a really bad one would definitely be too much of an handicap for the ship to perform.

Trajectory Simulator is nice, I really like it. I don't think it particularly buffs any existing bomber builds, but it does help make other Bombers more viable. I look forward to loading it onto TIE Punishers, for sure.

I would assume a dial similar to the YV-666, including the red stop.

5 hours ago, Cerve said:

He will lost Adv. Sensors, but Nym can run this launcher. Launching Bomblet bombs at PS10, it will be fun!

Nym is more than welcome to trade Advanced Sensors for Trajectory Simulator.

3 hours ago, Malasombra said:

Not even with Accuracy Correctors.

The arc clause is the only difficulty for the PS7 pilot

AC = no launch; no special bombing abilities for a dedicated bomber

Requires arc

Applied on attack, AFTER bombs would have detonated. Needs to set up for the following round; does not provide immediate gain

Condition is unique; can't just pick a target at will ala Sabine

The only thing that isn't cool is the ACTION to remove the card is a die roll. That's some steaming hot bull (same as on every crit with a die roll) but I guess you get the option

Edited by ficklegreendice

I dunno wha happa to this thread, it started with GUNBOAT and now it’s a female dog fest about Nym. So I’m gonna just throw this out there:

Advanced Bomber (title, TIE Punisher only)

gain system slot. Upgrades to this ship cost -2 Squad pts to minimum of 0.

gain EPT slot of PS is above 2.

nah just a minor tizzy about the res bomber, which really has nothing over any other bomber in the game currently. Very specialized, seems very balanced

problem is people are twitchy from the bomb meta, I guess. Worth noting, then, that the boat is actually very good at avoiding bombs thanks to the flexibility of SLAM and being able to shoot through weapons disabled

low PS is a thing, but then again so it planning ahead for drop on reveal bombs

19 hours ago, Pewpewpew BOOM said:

See how you feel after getting your Bothan massacre erased and losing 3 super gun mega bases to a rag-tag bunch of rabble. Such things leave scars!

Maybe the reason your Super Gun Mega Bases keep getting killed is that your Empire is clearly disorganized and confused. For instance, the Bothan Massacre was part of acquisition of the plans for your Second Mega Gun Base, and therefore was not "erased" by the events in Rogue One... ;)

I'm waiting for the Rogue One sequel about the DSII: The Last Bothan

42 minutes ago, Lobokai said:

I'm waiting for the Rogue One sequel about the DSII: The Last Bothan

I'd watch it.

52 minutes ago, Lobokai said:

I'm waiting for the Rogue One sequel about the DSII: The Last Bothan

Ooh, is it about how an Imperial officer leads the fight against the Bothans, but is eventually captured by them and learns to respect their culture and heritage, and decides to help carry on their legacy after they're slaughtered?

15 minutes ago, JJ48 said:

Ooh, is it about how an Imperial officer leads the fight against the Bothans, but is eventually captured by them and learns to respect their culture and heritage, and decides to help carry on their legacy after they're slaughtered?

James Cameron directing?

20 minutes ago, JJ48 said:

Ooh, is it about how an Imperial officer leads the fight against the Bothans, but is eventually captured by them and learns to respect their culture and heritage, and decides to help carry on their legacy after they're slaughtered?

No, you're thinking about Dances With Wookies

57 minutes ago, FTS Gecko said:

No, you're thinking about Dances With Wookies


No, I think he's talking about FernGully: The Last Rainforest. Wait, I mean BorGullet: The Last Brain-Proctologist.




See also:

Dances With Wolves
Fern Gully
The Last Samurai
District 9
Avatar

All basically the exact same story.

Edited by AllWingsStandyingBy
1 hour ago, JJ48 said:

Ooh, is it about how an Imperial officer leads the fight against the Bothans, but is eventually captured by them and learns to respect their culture and heritage, and decides to help carry on their legacy after they're slaughtered?

That’d be better as The Last of the Bothans. Corellian trader who rescues an Imperial girl from Hutts and carries on his adopted Bothan heritage

Just saying

Edited by Lobokai
1 hour ago, AllWingsStandyingBy said:

See also:

Dances With Wolves
Fern Gully
The Last Samurai
District 9
Avatar

All basically the exact same story.

...the only difference between them is that District 9 is actually good.

1 hour ago, AllWingsStandyingBy said:


No, I think he's talking about FernGully: The Last Rainforest. Wait, I mean BorGullet: The Last Brain-Proctologist.




See also:

Dances With Wolves
Fern Gully
The Last Samurai
District 9
Avatar

All basically the exact same story.

Yeah, I was actually going for number 3 on that list. Though this discussion really highlights just how overused that theme is...

1 hour ago, JJ48 said:

Yeah, I was actually going for number 3 on that list. Though this discussion really highlights just how overused that theme is...

Every theme is overused. Good stories are usually in the execution, not originality.

7 hours ago, Biophysical said:

Every theme is overused. Good stories are usually in the execution, not originality.

..you mean like at the end of Braveheart? (best part of the film, from an English perspective!)