Why the Gunboat might come up short...dang it (blog)

By Lobokai, in X-Wing

5 minutes ago, Rakaydos said:

Lt Kestal is 7, you're confusing her with double edge.

Lt Lorir is PS5, but Captian Yorr and Captian kagi are way different PS.

no not kestal, the gunboat Lt. Can't squint their name out from the preview spread

though Kestal is good example

12 hours ago, Stay On The Leader said:

I tell you what. If there's 300 pages of begging for the Gunboat to be added there's gonna be 600 pages of whining when they find out it's been added but it's a bit rubbish.

Maybe it wouldn't be such a sore spot if the Gunboat turned out average, if Imps didn't get the worst ship of every wave for a good while.

8 hours ago, ScummyRebel said:

Why are people convinced the Gunboat dial will be bad? The rest of the complaints with the Gunboat I can see, compared to other ships. But the dial is not yet known.

I'm really hoping to see the Gunboat do well. I want them to be great. I'm not overly optimistic but I reserve judgment for the actual release article.

Experience. Every imperial ship in the last few waves was lacking (when they came out... SF got buffed later)

6 hours ago, GrimmyV said:

Bombers and Punishers gots lots o slots. So does Firespray and Decimator. Bombs too!

SF, Phantom, shuttle, Advanced all have system, super cheap on Advanced.

the rest? Well, why would you need all those slots on an Interceptor, Striker, or Fighter? Pew pew pew until something explodes. It’s me or the other guy, and there’s more of me.

Boom.

GUNBOAT

Bombers and Punishers get upgrades that if you fill, your ship's gonna die more expensive. They don't get stronger by equipping them, they make the opponent's day easier. If half your list is a Punisher, you are dead. That is not the case with the K-wing or Scurrg.

44 minutes ago, ficklegreendice said:

ps based on rank confirmed

except for Vess, guy's a **** up...and captain kagi, guy's a prodigy

so this is why Empire can't have nice things, they don't promote the right people!

Considering your chances of getting choked to death increase dramatically with promotion, I wonder if the "right people" are deliberately sabotaging their own chances of gaining promotion with careful doses of mild "ineptitude."

...worth a thought.

Edited by Sekac
42 minutes ago, RufusDaMan said:

Maybe it wouldn't be such a sore spot if the Gunboat turned out average, if Imps didn't get the worst ship of every wave for a good while.

Experience. Every imperial ship in the last few waves was lacking (when they came out... SF got buffed later)

Bombers and Punishers get upgrades that if you fill, your ship's gonna die more expensive. They don't get stronger by equipping them, they make the opponent's day easier. If half your list is a Punisher, you are dead. That is not the case with the K-wing or Scurrg.

This is why the Punisher was apply named. It punishes the Imps by being expensive, loaded with munitions slots, boost instead of SLAM, and it wasn’t GUNBOAT.

just a shame.

Honestly, I HOPE the gunboat is a bit disappointing. I don't want yet another nearly unknown ship pulled from the depths of an old series of video games take dominance over the ships we all see in Star Wars. I would rather see a fix to make TIE fighters and interceptors viable for the Empire, and more non-Biggs X-wings, non-TLT Y-wings for the Rebellion. Put the iconic fighters of Star Wars back on the table and let the obscure ships hold their own IF a motivated fan of the design wants to put in the thought and practice to get the best out of them.

I guess that's why I play casually- MY Empire will always use TIEs as it's mainline fighter...

5 minutes ago, MarekMandalore said:

another nearly unknown ship pulled from the depths of an old series of video games take dominance over the ships we all see in Star Wars

To many of us this is iconic. At its core this game draws heavily from the aforementioned games.

48 minutes ago, MarekMandalore said:

Honestly, I HOPE the gunboat is a bit disappointing. I don't want yet another nearly unknown ship pulled from the depths of an old series of video games take dominance over the ships we all see in Star Wars. I would rather see a fix to make TIE fighters and interceptors viable for the Empire, and more non-Biggs X-wings, non-TLT Y-wings for the Rebellion. Put the iconic fighters of Star Wars back on the table and let the obscure ships hold their own IF a motivated fan of the design wants to put in the thought and practice to get the best out of them.

I guess that's why I play casually- MY Empire will always use TIEs as it's mainline fighter...

You realize that this game was inspired and modeled after those flight sims right? There are a lot of ships that don't belong in X-Wing, the Gunboat is not one of them.

I'm thinking about the great ebb and flow of this thread, and I think it's just chatter about our beloved personal Star Wars histories and fond childhood and adulthood memories dovetailed with a quite warranted measure of salt added to taste for the needed laments for the only "nerfed to balance" faction currently in the game.

Personally, I'm obviously stoked for the Gunboat, as I've ordered four ????

Edited by clanofwolves
2 minutes ago, clanofwolves said:

I'm thinking about the great ebb and flow of this thread, and I think it's just chatter about our beloved personal Star Wars histories and fond childhood and adulthood memories dovetailed with a quite warranted measure of salt added to taste for the needed laments for the only "nerfed to balance" faction currently in the game.

Personally, I'm obviously stoked for the Gunboat, as I've ordered four ????

I have three on order, but FFG has pushed my Imperial patience to the limit. If the gunboat is useless that will probably be it for me, no more money until they fix their mess. It doesn't need to be scum levels of broken (or Lowrisk, wtf FFG), it just has to be good.

Edited by HolySorcerer
1 hour ago, MarekMandalore said:

Honestly, I HOPE the gunboat is a bit disappointing. I don't want yet another nearly unknown ship pulled from the depths of an old series of video games take dominance over the ships we all see in Star Wars. I would rather see a fix to make TIE fighters and interceptors viable for the Empire, and more non-Biggs X-wings, non-TLT Y-wings for the Rebellion. Put the iconic fighters of Star Wars back on the table and let the obscure ships hold their own IF a motivated fan of the design wants to put in the thought and practice to get the best out of them.

I guess that's why I play casually- MY Empire will always use TIEs as it's mainline fighter...

Your Empire crumbled.

If more GUNBOATS had been fielded in battle, we might not have lost the war.

1 hour ago, HolySorcerer said:

You realize that this game was inspired and modeled after those flight sims right? There are a lot of ships that don't belong in X-Wing, the Gunboat is not one of them.

I never said it doesn't belong, but I do think it'd be better for a Star Wars game if the most prominent ships being played were recognizable as Star Wars ships.

No matter how much of this game was inspired by the flight sims, both they and our tabletop minis game are based on Star Wars, three movies which featured lots of TIEs and X-wings, and not a single Gunboat.

Wherever the original inspiration came from, FFG has long since spread their net far beyond, drawing heavily from Galaxies- arguably more from Galaxies than from the flight sims. Notice the Gunboat has waited such a long time to appear at all.

The way many on here speak of it, you'd think this was the Gunboat Miniatures Game.

4 minutes ago, MarekMandalore said:

I never said it doesn't belong, but I do think it'd be better for a Star Wars game if the most prominent ships being played were recognizable as Star Wars ships.

No matter how much of this game was inspired by the flight sims, both they and our tabletop minis game are based on Star Wars, three movies which featured lots of TIEs and X-wings, and not a single Gunboat.

Wherever the original inspiration came from, FFG has long since spread their net far beyond, drawing heavily from Galaxies- arguably more from Galaxies than from the flight sims. Notice the Gunboat has waited such a long time to appear at all.

The way many on here speak of it, you'd think this was the Gunboat Miniatures Game.

Agreed, I'd rather see bombers everywhere and having people complaining that Luke is too good than have jumps everywhere and have people complaining that Nym is OP. It's one of the reasons I think FFG needs to be working on an X-Wing 2.0 right now. Too many things need an overhaul to make just releasing band-aids in "Ace" packs every few years viable.

Edited by HolySorcerer
2 hours ago, MarekMandalore said:

I guess that's why I play casually- MY Empire will always use TIEs as it's mainline fighter...

TIE swarm will always be a force to be reckoned with. But when the fighter and Interceptor jockies get in trouble it’s the GUNBOAT that jumps in to save the day.

GUNBOAT was never a mainline fighter, it was specialized in assaulting shielded targets and capturing assets. Fighters, Ints and Bombers all worked in coordination to bring down targets of various threat levels in all corners of the galaxy, but when things get real tough and you don’t have the numbers anymore, then you go for the Advanced TIEs and GUNBOAT to get the job done. Or the Defender that does everyone’s job, and better than they can.

16 minutes ago, GrimmyV said:

Or the Defender that does everyone’s job, and better than they can.

The Defender doesn't have enough heavy ordinance to threaten capital ships.

Gunboats, like Defenders, are supposed to be those novelty heavy all-attack fighters that canonically the Empire avoided adopting as a mainline fighter. They showed up in the flight sims as a more challenging foe in X-Wing, and in TIE Fighter they served as quick hyperspace reinforcements and attack craft until the TIE Defender showed up with Ion cannons to try replacing them.

Really I wanted them for X-Wing to be cannon carriers to counterpart the B-Wing that isn't so uncompromisingly expensive. I was only expecting one cannon slot... two is an upgrade, and I can't wait to see what the rest of the ship is like. I have three on preorder, I hope I won't regret it!

...at the height of when I really played this game (before Scum came out) I had a scenario or two that could allow the Empire to call for reinforcements. Somehow, it never seemed fitting to allow something to show up that wasn't an Assault Gunboat. For the majority of the time in TIE Fighter, whenever you needed assistance, some Gunboats would drop out of hyperspace and engage. It was just enough that you didn't have to face the entire Rebellion alone.

1 hour ago, clanofwolves said:

Personally, I'm obviously stoked for the Gunboat, as I've ordered four ????

1 hour ago, HolySorcerer said:

but FFG has pushed my Imperial patience to the limit. If the gunboat is useless that will probably be it for me, no more money until they fix their mess. It doesn't need to be scum levels of broken (or Lowrisk, wtf FFG), it just has to be good.

I too have four enroute. @HolySorcerer, I’m at the same spot. If this can’t be a viable three faction game it’ll be just Armada for my SW fix.

Just now, Odanan said:

The Defender doesn't have enough heavy ordinance to threaten capital ships.

Not in this game, but in TIE Fighter it could have heavy rockets and space bombs. Flying with all systems rerouted to engines allows fast and precise placement. Once the shields are down a few Ion shots and anything from corvettes to star destroyers are toast.

hmmm, I wonder if there’s a new Reload mod upgrade coming.

3 minutes ago, GrimmyV said:

Not in this game, but in TIE Fighter it could have heavy rockets and space bombs. Flying with all systems rerouted to engines allows fast and precise placement. Once the shields are down a few Ion shots and anything from corvettes to star destroyers are toast.

hmmm, I wonder if there’s a new Reload mod upgrade coming.

TIE Defender and specially the Missile Boat were super OP in the TIE Fighter game (and could take alone dozens of ships of all sizes), but were nerfed in the later games (for sake of balance).

59 minutes ago, MarekMandalore said:

you'd think this was the Gunboat Miniatures Game.

:huh::huh: it is now... finally :D

1 hour ago, HolySorcerer said:

I have three on order, but FFG has pushed my Imperial patience to the limit. If the gunboat is useless that will probably be it for me, no more money until they fix their mess. It doesn't need to be scum levels of broken (or Lowrisk, wtf FFG), it just has to be good.

Thanks to the gunboat I'm playing this game casually again, but I admit words about how Bombs and Turrets are so universally good now is giving me pause whenever I consider trying out the tournament circuit again. Many of my friends from the early days of the game HATED turrets, and also dropped out around the same time I did because maneuver was no longer important. I guess it's only gotten worse from then?

1 minute ago, Odanan said:

TIE Defender and specially the Missile Boat were super OP in the TIE Fighter game (and could take alone dozens of ships of all sizes), but were nerfed in the later games (for sake of balance).

They were OP because the TIE/D was often sent against multiple capital ships with many fighter reinforcements with only one wingman, and the Missile Boat was designed to counter the TIE/D with a primary armament of concussion missiles- which is hard for any fighter to be constantly avoiding.

9 minutes ago, Lobokai said:

I too have four enroute. @HolySorcerer, I’m at the same spot. If this can’t be a viable three faction game it’ll be just Armada for my SW fix.

In Armada people even recognize most every ship on the table!

3 hours ago, MarekMandalore said:

Put the iconic fighters of Star Wars back on the table and let the obscure ships hold their own IF a motivated fan of the design wants to put in the thought and practice to get the best out of them.

Yes! Imperials should get recognizable ships like Gunboats and Avengers instead of obscure ships like Aggressors and Inquisitor's'!

Just now, JJ48 said:

Yes! Imperials should get recognizable ships like Gunboats and Avengers instead of obscure ships like Aggressors and Inquisitor's'!

This. ^

;)

2 minutes ago, JJ48 said:

Yes! Imperials should get recognizable ships like Gunboats and Avengers instead of obscure ships like Aggressors and Inquisitor's'!

Phantom, Punisher, and Agressors are the most obscure Imp starfighters, with the TAP and Striker being fairly unknown despite being Canon. Of these, at least the Phantom was very memorable from its Rebel Assault appearance.

GUNBOAT may be obscure next to Defenders, but they both made major impressions on the fans of the early 90s and remained popular in their ‘head canon’ ever since.

24 minutes ago, GrimmyV said:

Phantom, Punisher, and Agressors are the most obscure Imp starfighters, with the TAP and Striker being fairly unknown despite being Canon. Of these, at least the Phantom was very memorable from its Rebel Assault appearance.

GUNBOAT may be obscure next to Defenders, but they both made major impressions on the fans of the early 90s and remained popular in their ‘head canon’ ever since.

I certainly like the looks of the Phantom, but personally I had never heard of it until this game. The Punisher, though, I recognized from Galactic Battlegrounds, even if it didn't have that name back then!