Why the Gunboat might come up short...dang it (blog)

By Lobokai, in X-Wing

1 minute ago, Rinzler in a Tie said:

Kimogila.

It's not going to be THAT hard to end up somewhere that no maneuver +barrel roll can get a bulseye shot on.

1 minute ago, Rinzler in a Tie said:

Kimogila.

That nightmare is going to be a meta shaker. You thought palob was bad? Carnor was annoying? Here's 4 of the blasted things and they work at range 1-3. But it only takes one to catch you in the bullseye and you're gonna have a bad time.

Just now, Rakaydos said:

It's not going to be THAT hard to end up somewhere that no maneuver +barrel roll can get a bulseye shot on.

Oh definitely! I agree that anyone not playing the newest, hottest Scum ship(s) should spend the entire game running or getting blasted out of the sky when they try to engage because good luck.

Just now, Rinzler in a Tie said:

Oh definitely! I agree that anyone not playing the newest, hottest Scum ship(s) should spend the entire game running or getting blasted out of the sky when they try to engage because good luck.

They wont need to. The bulseye arc is awful.

Just now, Rakaydos said:

They wont need to. The bulseye arc is awful.

You're a fool if you think a PS 10 with barrel roll will not be able to get you into the bull's arc at range 1-3.
And when you're in the bull**** arc, you can't spend focus, evade, and you get a stress or damage AND then you get stressed if you shoot back.

Tell me again this isn't too good and will continue to force ships like the Silencer and other agility-dependent ships into obscurity.

11 minutes ago, Rinzler in a Tie said:

Can someone tell me why Scum gets jam-packed upgrade bars and Imperials two or three if they're lucky?

And don't waste anyone's time saying "fluff"

Bombers and Punishers gots lots o slots. So does Firespray and Decimator. Bombs too!

SF, Phantom, shuttle, Advanced all have system, super cheap on Advanced.

the rest? Well, why would you need all those slots on an Interceptor, Striker, or Fighter? Pew pew pew until something explodes. It’s me or the other guy, and there’s more of me.

Boom.

GUNBOAT

4 minutes ago, Rinzler in a Tie said:

Tell me again this isn't too good and will continue to force ships like the Silencer and other agility-dependent ships into obscurity.

This isnt too good and wont force agility dependant ships into obscurity.

LksmfTw.png

2 minutes ago, GrimmyV said:

there’s more of me.

Not at the prices we're looking at there won't be.

1 minute ago, GrimmyV said:

Bombers and Punishers gots lots o slots. So does Firespray and Decimator. Bombs too!

I'm pretty sure this topic is about competitive play?

The Decimator is the only ship in that list that we'd even spend time discussing. The others are dead.

3 minutes ago, Rakaydos said:

This isnt too good and wont force agility dependant ships into obscurity.

LksmfTw.png

This is unconvincing. For a lot of reasons... i can place ships where ever the heck I want and say the same thing about anything..
The Kimogila is PS 10. Tell me it's not and I'll ask what PS the Scurrg is.

Edited by Rinzler in a Tie
1 minute ago, Rinzler in a Tie said:

I'm pretty sure this topic is about competitive play?

The Decimator is the only ship in that list that we'd even spend time discussing. The others are dead.

Oh.

i guess I’ll go find Joeboss and hang out in Fly Casual Land.

Just now, GrimmyV said:

Oh.

i guess I’ll go find Joeboss and hang out in Fly Casual Land.

No, stay. Discuss.
I just think we should focus on ships that competitive in the meta if we're going to have a productive conversation about the number of upgrade slots that Imperials ships get.

1 minute ago, Rinzler in a Tie said:

This is unconvincing.
The Kimogila is PS 10. Tell me it's not and I'll ask what PS the Scurrg is.

Learn to predict, man. PS10 doesnt matter if they cant land that bullseye on you no matter what action they do.

1 minute ago, Rakaydos said:

Learn to predict, man. PS10 doesnt matter if they cant land that bullseye on you no matter what action they do.

HAHAHA git ggguuuuuuddd...
Idk man.. remember, just a fleck of your base has to be in the arc.

5 hours ago, FTS Gecko said:

Not really, just find it a bit ironic that it's you talking about "600 pages of whining". Surely that would be the title of your autobiography?

Edit: Two volumes. (obviously)

This might be the most epic burn I have ever seen on this or any other forum.

bravo sir, bravo.

As for the Gunboat, as it stands now I don't see this hitting top tier. the obvious caveat is, there are a ton of upgrades from both that wave and the new wave that still need to be seen. So it is a bit pre-mature to be saying DoA. But at the same time, its not looking very good either....

5 hours ago, FTS Gecko said:

Not really, just find it a bit ironic that it's you talking about "600 pages of whining". Surely that would be the title of your autobiography?

Edit: Two volumes. (obviously)

Savage

9 minutes ago, Rinzler in a Tie said:

This is unconvincing. For a lot of reasons... i can place ships where ever the heck I want and say the same thing about anything..
The Kimogila is PS 10. Tell me it's not and I'll ask what PS the Scurrg is.

The point is that if a small base ship is next to but not in the bullseye arc when the move finishes, a barrel roll cannot change that. A small base at 45 degrees will is narrower than the distance covered by the BR.

It's not by any means impossible to get them with a barrel roll, but it's more difficult than people make out. Much more difficult than, say, getting a bomb off.

when did this devolve into a rant against the new new B-wing?

guys, the bullseye arc looks fun as **** and all but it isn't the guaranteed damage people are griping about. You're looking at an honest to god Arc-locked (doubly so with the bullseye arc) ship that still has to roll dice at things to hurt them

I know people LOVE to winge about scum because...omg scum, despite rebels having a lot more variety of higher competitive nyms and despite deadeye SCURRG being nowhere the return of dead scouts that people cried they would be, but seriously it's getting ridiculous. Poor thing doesn't even have a white sloop

the only potential problem with the B-wing 2.2.0 is that it seems to cost very little ito points since it follows the same pricing as the gunboat (one more point for the ps 8 B-wing compared to the ps 7 boat). Article hints at a wretched dial, though, so we could expect B-wing status here except for a different speed k-turn and red 2-turns instead of 3. Granted, I don't think the Blue squaddie would be a menace even at ps 3 for 21 points but it is worth mentioning

oh well, I'm going to brace myself for OMGDEADEYESCOUTSARECOMINGBACK round 2 when people realize the ps 5 has an ept

Edited by ficklegreendice
4 hours ago, thespaceinvader said:

If cheap ion cannons were worth bringing, they'd be worth bringing on Scyks, and they're not, by and large.

You might be right, but Scyks are notably less durable than gunboats, without SLAM.

10 hours ago, Lobokai said:

Oh lol. Excellent counter point. I'll digest its finer points and give a reasoned counter of my own later

To be fair assertions such as:

"Yes, I know, everyone who doesn't try taking Imperials to sanctioned events is convinced we're just not as good as players as they are and therefore we whine."

And:

" I cannot fathom how any honest player that has practice in all factions cannot find the Imperial faction a very distant third. I'm amazed that anyone can even fight the assertion that the current meta largely invalidates all but a couple Imperial ships."

...has exactly the same depth and value as AWSB's response.

Perhaps people would be more interested in your blog if it didn't begin with (paraphrasing here):

"Before I lay out my arguments for the topic at hand I must first make it known that everyone who doesn't see things my way is either a jerk, a liar, or stupid."

I spotted it as trash and stopped reading pretty quickly. Maybe you have good points in there, I certainly don't care to find out.

But surely you've got a pretty good view of the meta from so high up on the cross you climbed on.

31 minutes ago, Biophysical said:

You might be right, but Scyks are notably less durable than gunboats, without SLAM.

scyks also don't get linked

I mean...they do but for their 2-die primary :P

what's more interesting, however, is that the gunboat's other title seems to let you shoot ordnance through wep disabled like the assault config lets you shoot cannons

so forget ion cannons. **** em, they're useless

Ion Pulse Missiles!

Edited by ficklegreendice

I think it's pretty dead. At least if we're talking about top tier competitive play. It'll be a great ship for casual play. SLAM and Reload are all nice, but without a turret this ship will struggle to contribute to combat. The fact that this is a primary firing arc-only small base ship means that the unrevealed title has to be that much better to make the ship competitive. It has to do something absolutely bonkers or this ship won't be seeing the top tables.

1 hour ago, thespaceinvader said:

The point is that if a small base ship is next to but not in the bullseye arc when the move finishes, a barrel roll cannot change that. A small base at 45 degrees will is narrower than the distance covered by the BR.

It's not by any means impossible to get them with a barrel roll, but it's more difficult than people make out. Much more difficult than, say, getting a bomb off.

Noted. But there are a lot of assumptions in that perfect little example provided (and no asteroids, which create lanes perfect for the bull**** arc)
Still not convinced it's as hard people are saying. Just like people down-play Nym's range of effect to this day on the forum..

1 hour ago, ficklegreendice said:

You're looking at an honest to god Arc-locked (doubly so with the bullseye arc) ship that still has to roll dice at things to hurt them

Duly noted.

9 minutes ago, ficklegreendice said:

scyks also don't get linked

I mean...they do but for their 2-die primary :P

what's more interesting, however, is that the gunboat's other title seems to let you shoot ordnance through wep disabled like the assault config lets you shoot cannons

so forget ion cannons. **** em, they're useless

Ion Pulse Missiles!

Dare we hope that the other title let's us shoot two secondaries in one round?

Just now, Warlon said:

Dare we hope that the other title let's us shoot two secondaries in one round?

I wouldn't

seems identical to the assault config, (adds slots, can shoot torps and missiles even while weapons disabled) minus the point restriction to the weapons you get to fire