Here's my take on Miranda & Nym. Input is always welcome.
David's Sling - 98 Points
| Miranda Doni — K-Wing | 29 |
| Twin Laser Turret | 6 |
| Extra Munitions | 2 |
| Harpoon Missiles | 4 |
| Sabine Wren | 2 |
| Thermal Detonators | 3 |
| Cluster Mines | 4 |
| Long-Range Scanners | 0 |
| Ship Total: 50 | |
| Captain Nym (Rebel) — Scurrg H-6 Bomber | 30 |
| Intensity | 2 |
| Twin Laser Turret | 6 |
| Bomblet Generator | 3 |
| Advanced Sensors | 3 |
| "Genius" | 0 |
| Engine Upgrade | 4 |
| Havoc | 0 |
| Ship Total: 48 | |
My thoughts:
Initiative Bid
I played a dozen games using Captain Nym with VI at PS10 but I find that in the current Meta, I am either playing against PS10 & PS11 ships or PS8 or lower. Of course, I can't help but to move after PS11 and if I want to move after PS10 build, I had to bid down to 97 points. Most builds with PS8 are not after looking for initiative so they are usually at 99 or 100 points, that's why I settled at 98.
EPT slot
Taking VI out, I have a couple of points to spare. I looked at Expert Handling, Lone Wolf, and even Push the Limit. My first version was with Push the Limit but I did find getting rid of the stress to be a problem. I settled on Intensity because it gives Nym better survivability. Each evade token is like an extra shield for Nym and I usually save the focus token to flip intensity back over.
Advanced SLAM & Harpoon Missiles
With the leaked FAQ and the pending nerf on Advanced SLAM, I want to be able to play this list for months to come. So I replaced it with Long-Range Scanners and the new Harpoon Missiles. Since I will be staying in range 3 or beyond, Long-Range Scanners made a lot of sense to me for action economy. I was debating between Concussion Missiles or Harpoon Missiles as they both allow me to keep my Target Lock to re-roll up to 5 dices (when I use Miranda's ability). At the end, I went with Harpoon Missiles because it is still has the "unknown" fear factor on my enemy and taking away one of their future action is good economy.
The rest
Twin Laser Turret is good for consistent damage output while I keep my enemy at range 3. It also allow Miranda to regenerate one of her shield. Extra Munition is a great value consisting all the upgrades I have on the K-Wing. Sabine Wren is a staple on any bombing list. I went with Thermal Detonators and Cluster Mines because I want to have both "action bombs" as well as "maneuver bombs". Bomblet Generator is great for range control when paired with Nym's ability. The genius of Nym is the upgrade cards: "Genius", "Advanced Sensor", and "Engine Upgrade". In combination with "Barrel Roll", they effectively allow me to re-position Nym into bombing range, out of shooting arc, or range 3. Did I mention I get an evade token for that?
So that's my list. I call it David's Sling because the little bombs slay giants!