Herr Arnulfe said:
I would point out the difference between rules-light and Narrativist. Some Narrativist games are also quite rules-heavy (e.g. Burning Wheel). D&D4 is probably rules-heavy and Gamist, whereas WFRP v3 is rules-lighter than D&D4 and also Gamist, but with Narrativist aspirations.
This exact classification seems to be spot on. I was being a bit broad. The extent of my experience with narrativist systems is Heroquest 2, which while I found some of the ideas in the game incredible, on the whole it felt a bit too "hand-wavey" for me in terms of assigning difficulties and such.
WFRP3 has some of those principles that I really liked about HQ2, while not taking it too far for me, as well as having some of the elements of D&D4E that I find interesting. It's a great balance .... for me.
@LeBlanc13: Glad I could help .. sort of. It's unfortunate that the game may not be for you, but everyone has different tastes and that's great. I do suspect that we will not see the type of support you are looking for in a game. I'm skeptical whether or not the monster stats are actually based on any sort of advance system, for example, so I think it would be difficult for them to provide a set system to level up monsters. I could be wrong on that though. I do hope that the GM Toolkit will have more juicy suggestions on how to better tailor encounters, however.

