Hi, I have a feeling that monsters are very weak by what grim and perilous world of WFRP suffers and I don't mean a high success rate.
If you don't get what I would like to say, just look at the stats of River Troll and compare them with the stats of typical Troll Slayer with 5 EXP (ST 5 + Fortune dice, TO 4, WOUNDS 14-15, 3-4 R, Weapon Skill trained, specialization in axes, and Double Strike action card). A Player playing this Troll Slayer is able to kill Troll easly. What's more, Troll Slayer isn't alone, he has friends to fight with enemies by his side. In which case, there is a high probability that Troll won't even be able to start a round. Why? Becouse a group of players will attack him, one of the strongest enemies in the bestiary, and kill within 1 or 2 rounds. Moreover, the same is true with most of monsters if not all in ToA.
Why River Trolls have got only 19 Wounds (a starting dwarf has got about 14 wounds)?
I know that Troll Slayer is a combat oriented character and I know that Troll Slayer can't wear armor, but still the low experienced Player is able to kill the strongest enemies within few rounds.
All in all, for me, monsters are too weak or Players are too strong which is an issue and I'll pobably increase opponent's stats or something.
I look forward to GM's Toolkit and Nemesis rules.