Nerf the TIE Silencer!

By Nyxen, in X-Wing

1 hour ago, Goseki1 said:

How do people feel the Silencers chances have changed following the SLAM bomb Nerf and Nerfs to Bomblet generator / genius on Nym?

The new tide of Intel/cargo chute/Trickshot jumps will STILL be an issue

On 9/21/2017 at 4:21 AM, ficklegreendice said:

The Silencer IS op

You get to use Deep Purple's "Hush" as its theme song

Heresy! It's Depeche Mode's "Enjoy the Silence" or NOTHING!

Hello darkness, my old friend...

2 hours ago, Goseki1 said:

How do people feel the Silencers chances have changed following the SLAM bomb Nerf and Nerfs to Bomblet generator / genius on Nym?

Genius change hurts Scum Nym, but does little to Rebel Nym (can't stack 2 bomblets anymore, is the only thing). Partial consensus I have heard is that the Rebel variant is better anyways - that's just what I've heard, cannot comment on personal experience there.

I just don't see Nym taking anything except VI so the Rebel version definitely isn't changing that much.

Miranda definitely doesn't like the switch to EI instead of AdvSLAM. But does it change her that much? It means that she'll be locked into a green move after doing a SLAM assisted bombing run. In my experience, the round after the SLAM run is usually a disengage round for both players, so I don't see where that's necessarily hurting her much, either. She can't get back into superior position quickly, but TLT means she doesn't often have a pressing need to.

Worst case for her, she could abandon SLAM bombing entirely and rely on reveal bombs. That'll make her bombs more predictable, but at the same time her TLT a more consistent threat, since there'll be fewer rounds with weapons disabled or actions not spent on dice modifications. This also cuts out the frightening burst damage that cluster mines had potential for, but TLT Miranda has always been one of the best ships in the Rebel game, with or without bombs. Even if bomblets from her never hit anything (which is pretty unlikely), Sabine means they're still doing area denial and the interaction with Nym is still extremely good.

So, my expectation for the change is that the Scum build will suffer appropriately, but the Rebel build (which as I mentioned before seems to have had the greater potential for effectiveness already) will adapt to the changes without issue: either by sucking it up and dealing with the negatives, or by listbuilding to avoid them.

So what that means for the Silencer is a total headache in games vs bombs. Let's face it: a 3 die primary means a significant amount of time taken to kill a Scurrg and a regen K-Wing. With adequately careful play, I think a Silencer can avoid all the bomblets. But I also think that's an extremely difficult task, it's going to require a lot of thoughtful planning and prediction, and Nym's ability certainly doesn't help the issue. It has enough health to mess up 3 times (vs just bomblets), but after that? Dead or lucky. Also, assuming both TLTs are firing, the possibility to take a damage every so often is very real (did you AdvS boost + BR? That leaves your AT without a focus token which is a very unreliable place to be...).

Also if Miranda brought EI so that she can SLAM bomb I think the Silencer is in bad shape almost regardless of what the Imperial player does.

Edited by Sparklelord

I wish Fel's Wrath upon you all

Dat necro tho XD

8 minutes ago, Nyxen said:

Dat necro tho XD

eh, it's relevant with the FAQ drop

I do think the FAQ brought up the ship's stock A LOT. Even though rebel Nym doesn't seem to care as much about "Genius", truth is he could also just bomblett in your face before boosting off scot-free. This FAQ very heavily limits his potential even if it doesn't immediately screw with his ability

now I do agree Thrusters are not turret-proof and anyone thinking so is fooling themselves. We're still working with green dice here, gents. **** ain't reliable.

At 44 points of arc-dodging hilarity (Sensors, PTL, primed, autothrusters), Kylo can't really take much heat before your list starts falling apart. This will continue to make TLTs and Dash an issue with or without bombs.

plus, I'm not even sure what you can slot him in with. RAC is probably obvious, other than you can't kylo him anymore (for also obvious reasons). You could triple striker or even mini-swarm I guess because Kylo won't care about bumping? Two PS 5 TIE Aggressors with TLT and LWF? Two x7 Deltas?

http://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!286:18,43,203:60:15:;259:135,-1,-1:-1:31:;259:135,-1,-1:-1:31:&sn=Unnamed Squadron&obs=

(note: replace an Onyx for Double Edge with Adaptability because there's no reason not to)

Edited by ficklegreendice
6 minutes ago, ficklegreendice said:

eh, it's relevant with the FAQ drop

I do think the FAQ brought up the ship's stock A LOT. Even though rebel Nym doesn't seem to care as much about "Genius", truth is he could also just bomblett in your face before boosting off scot-free. This FAQ very heavily limits his potential even if it doesn't immediately screw with his ability

now I do agree Thrusters are not turret-proof and anyone thinking so is fooling themselves. We're still working with green dice here, gents. **** ain't reliable.

At 44 points of arc-dodging hilarity (Sensors, PTL, primed, autothrusters), Kylo can't really take much heat before your list starts falling apart. This will continue to make TLTs and Dash an issue with or without bombs.

plus, I'm not even sure what you can slot him in with. RAC is probably obvious, other than you can't kylo him anymore (for also obvious reasons). You could triple striker or even mini-swarm I guess because Kylo won't care about bumping? Two PS 5 TIE Aggressors with TLT and LWF? Two x7 Deltas?

I think the price and inability to turtle like an Interceptor will keep the Silencer in general and Kylo in particular from being too powerful. More data will prove that theory right or wrong.

I'm honestly too excited about the gunboat to objectively judge the silencer against other imperial mainstays still.

The kylo list that exictes me is one where i've got a 45 point Kylo with OL and palp shuttle. I've struggled to slot Kylo into other lists though.

Edited by SnooSnarry

How about we just play and enjoy the darn game? If the Silencer is an overpowered ship then build a good squad and fly better. I think it’s kind of weak that even before the ship sees the table we want to cut it off at the knees.

5 minutes ago, Pooleman said:

How about we just play and enjoy the darn game? If the Silencer is an overpowered ship then build a good squad and fly better. I think it’s kind of weak that even before the ship sees the table we want to cut it off at the knees.

I initially posted this as satire about how weak the empire is (was?) relative to the other two factions, therefore they can't have the ship I've been dreaming of for the faction. In short, disregard the title.

4 minutes ago, Nyxen said:

I initially posted this as satire about how weak the empire is (was?) relative to the other two factions, therefore they can't have the ship I've been dreaming of for the faction. In short, disregard the title.

It’s all good. My statement still stands to all the nerf requesters.

is anyone honestly arguing that Palp + Soontir was good for the game? Cos that's what this thread seems to imply. He was a much needed nerf that reduces the overall power level of the game, meaning we don't have to creep older ships out of the game.

7 hours ago, jimmius said:

is anyone honestly arguing that Palp + Soontir was good for the game? Cos that's what this thread seems to imply. He was a much needed nerf that reduces the overall power level of the game, meaning we don't have to creep older ships out of the game.

It wasn't that losing palp was a bad thing, it was the loss of palp and defenders at the same time when that was the entirety of the imperial playbook that made them weaker by a long shot than the other two. The imps are just now climbing back into the ring, or so the results seem to look to me.

TIE Silencer is not op, the 35 pts for ps9 is dangerously close to double aces. decked out Vader only costs me that much. I don't believe Kylo will be able to fly loaded out with his granddad and anything more than 20pts and that's not survivable in today's meta

I think we will mostly see the silencer in a ace + decimator list, less in a trip aces one.

Perhaps kylo + sf ace + ol will be a thing, though, for beauty alone.

3 hours ago, Nyxen said:

It wasn't that losing palp was a bad thing, it was the loss of palp and defenders at the same time when that was the entirety of the imperial playbook that made them weaker by a long shot than the other two. The imps are just now climbing back into the ring, or so the results seem to look to me.

This and that the imps weren't given anything to play with. If the only Two lists are even viable for a faction and you need both of them and don't buff anything else they have, don't be surprised when the whole faction goes under

Edited by mad mandolorian
5 minutes ago, MaxPower said:

I think we will mostly see the silencer in a ace + decimator list, less in a trip aces one.

Perhaps kylo + sf ace + ol will be a thing, though, for beauty alone.

That might work but then peeps should stop comparing it to 'cepters and Defenders and instead compare it to ships like the k wing which I feel it's actually worse than the curve

Srly when was the last time wisper+RAC saw meta

Edited by mad mandolorian
1 hour ago, mad mandolorian said:

...

Srly when was the last time wisper+RAC saw meta

Which means they should be nerfed. Law of competitive X-wing once a list gets into the meta it shall be nerfed all in the name of Balance in the force. You know it is like the high ground.

1 minute ago, Marinealver said:

Which means they should be nerfed. Law of competitive X-wing once a list gets into the meta it shall be nerfed all in the name of Balance in the force. You know it is like the high ground.

But that was like over a year ago, someone tell FFG to stop beating dead ponies, though considering FFG they might make a card game out of it

Just now, mad mandolorian said:

But that was like over a year ago, someone tell FFG to stop beating dead ponies, though considering FFG they might make a card game out of it

Right now I think a card rotation would be good. Keep the pilots but give them new abilities and point costs, or even new upgrade and actions.

I mean if they are going to treat parts of the card replaceable why not just replace all of them. Cycle out both OP and useless upgrades, update pilots so we can finally put some wrath in Fel's Wrath. And done balance problems solved as old meta will constantly be flushed out.

54 minutes ago, Marinealver said:

Which means they should be nerfed. Law of competitive X-wing once a list gets into the meta it shall be nerfed all in the name of Balance in the force. You know it is like the high ground.

“The high ground” was the dumbest thing I’ve heard in Star Wars, dumber than anything Jar Jar ever said. The high ground was about 10’ above Anakin and about 10 feet away. In Episode I we saw Obi Wan leap about 75-100 feet when he and Qui Gon were battling Darth Maul.

Edited by Pooleman
21 hours ago, Rakaydos said:

The new tide of Intel/cargo chute/Trickshot jumps will STILL be an issue

This is why you bring Primed Thrusters and Advanced Sensors... Block this.

I still think the TIE Silencer needs a buff more than it needs a nerf.