Proposed VI nerf

By HolySorcerer, in X-Wing

Just a quick nerf idea for Veteran Instincts, change the text of the card to the below.

Quote

Increase your pilot skill value by 2, to a maximum value of 9.

Would this change have a positive effect on the meta? It would certainly curtail a bit of the PS race, but would this lead to a better game, or just a different one?

5 minutes ago, HolySorcerer said:

Just a quick nerf idea for Veteran Instincts, change the text of the card to the below.

Would this change have a positive effect on the meta? It would certainly curtail a bit of the PS race, but would this lead to a better game, or just a different one?

I say increase Snap Shots range to 2. Or the dice to 3. Or both.

It would just lead to a different one. I don't see Veteran Instincts as much of a problem. Any ship with VI is taking it at the expense of other EPTs, and it's often a wasted point against things like Fairship Rebels, Triple Jumps or even TIE swarms.

There's nothing wrong with VI.

It'd change the ps wars to ps bid wars, basically

Perhaps ps 6 and 7 pilots with epts could be relevant. Ps 8 and 9 should be the top tier. 10 and 11 were just silly as pilot skill levels, and those pilots really needed to free up those slots for better epts that VI anyway.

but whatever, if a lower tier pilot couldn't make the cut before then VI with a limit probably won't suddenly make him broken

Veteran Instincts wa s a stupid idea from the beginning for 'almost PS 9' ships IMO; top Star Wars iconic pilots should be just that: top freaking iconic pilots! I think both VI and the upside of Adaptability should read:

VI: Increase your pilot skill value by 2, to a maximum value of 8

Adaptability: Increase your pilot skill value by 1, to a maximum value of 8

Oh, and forget potential bidding wars. Each player rolls three red dice at the initial genesis of the game; high damage roll wins, tie? Re-roll until their isn't.... Done.

Edited by clanofwolves
23 minutes ago, HolySorcerer said:

Just a quick nerf idea for Veteran Instincts, change the text of the card to the below.

Would this change have a positive effect on the meta? It would certainly curtail a bit of the PS race, but would this lead to a better game, or just a different one?

NO.

Of course your "positive affect" can easily be someone else's negative affect. I mean some people want to say that killing killing/nerfing to oblivion any good out-of-arc attacks would be good for the meta but all it does is change the meta.

Banning VI on PS8 and 9 pilots just means you'd exchange it for Adaptability and a 1 point initiative bid for every pilot you do that with.

18 minutes ago, HolySorcerer said:

Just a quick nerf idea for Veteran Instincts, change the text of the card to the below.

Would this change have a positive effect on the meta? It would certainly curtail a bit of the PS race, but would this lead to a better game, or just a different one?

I would rather find a way to make lower PS more useful. If PS aces want to have a PS war, go for it. Lower PS ships should have a chance against them though.

Swarm Link

Mod - 1pt

During the combat phase, when your ship activates, you may receive a weapons disabled token, if you do, choose a friendly ship at range 1 with Swarm Link, that ship receives a swarm token. When attacking, you may increase your attack dice by 1 for each swarm token removed (to a maximum of 3 additional attack die). At the end of the combat phase, remove all swarm tokens from your ship.

Basically what this does, is only require one ship to have arc on the high PS ships, and as long as the others are close by, even if they don't have a shot, they can help out in combat by giving the swarm an extra attack die. Basically what swarm leader tried to be.

16 minutes ago, ficklegreendice said:

It'd change the ps wars to ps bid wars, basically

There is still Adaptability. Not having the advantage during setup can be huge. And it still ensures native PS9s to get an advantage.

I'm inclined to believe just different. Better would probably be more based on personal opinion rather than objective metrics.

The only pilot who becomes a problem with VI is Nym. I say change him instead of affecting all other pilots who needs it (1st example comming to mind would be RAC)

25 minutes ago, ficklegreendice said:

It'd change the ps wars to ps bid wars, basically

Isn't that an improvement though? At least then pilots like Whisper and Fel would have a chance in the meta.

Nym is pretty meta-defining. Put him at 9 and you make all the other 9s a lot more useable; you don't have to slap VI on Vader all the time and so on. It does create a bidding war, but bids have diminishing returns. I'm okay if Nym has to run a five-point bid; then when he hits something running at PS<9, those are all wasted points.

Negative impact, just creates bidding wars.

The first question to ask is, "Will it change anything?" I think it would have a limited effect currently affecting Nym mostly. He'd no longer be a 10. I think a lot of the current call for nerfing VI is a knee-jerk reaction to Nym's current dominance. Rarely do you see Rebels or other Scum using VI to go above 9. There are better EPTs for them.

As mentioned above it does little to affect builds. If I know I can't out PS my opponent with VI and a PS 6 pilot, drop down to the lowest pilot that can still take an EPT. As an example look at triple Scouts.

A lot of these well intentioned nerfs are the result of frustration with some squads that were played against. They look at a limited problem and try to cure it without considering the second question, "How will it affect the game as a whole". Just look at the TLT hate thread for examples of ill conceived but well intentioned nerfs.

Agree, there's nothing wrong with VI. No need to nerf it.

Sometimes I just wonder how will look X-Wing after ALL the nerfs proposed in this year (:

51 minutes ago, PhantomFO said:

It would just lead to a different one. I don't see Veteran Instincts as much of a problem. Any ship with VI is taking it at the expense of other EPTs, and it's often a wasted point against things like Fairship Rebels, Triple Jumps or even TIE swarms.

So true. Take Vader for instance. VI is great on him but he loses acces to things like intensity and predator.

Why would VI need a nerf?

2 minutes ago, faceyfood said:

Why would VI need a nerf?

Because somebody probably got beat up by a PS 10 Nym.

2 minutes ago, Stoneface said:

Because somebody probably got beat up by a PS 10 Nym.

Nope. In fact, I'm the only one in my group who owns Nym.

3 minutes ago, Stoneface said:

Because somebody probably got beat up by a PS 10 Nym.

Much more than one person and most likely more than once :-)

1 minute ago, Thormind said:

Much more than one person and most likely more than once :-)

Yeah basically people ask nerfs for that, not for somethimg really broken

11 minutes ago, Cerve said:

Sometimes I just wonder how will look X-Wing after ALL the nerfs proposed in this year (:

The T-65 will be the dominate ship after the nerf Wars. But only before GUNBOAT redefines everything!

1 minute ago, HolySorcerer said:

Nope. In fact, I'm the only one in my group who owns Nym.

You most likely own the player(s), not the pilot. Vs a skilled opponent it's hard to "own" Nym. At least until he has done his fair amount of dmg.