12 hours ago, MarekMandalore said:For ships like the Falcon, the mobile arc doesn't seem to fit, at least not as a hard rule. I could see it as the default, but there should be a "gunner option"; so you can throw crew Luke on (or any other attack-oriented crew) to man the turret. At that point, instead of costing an action, pay one attack die for each arc you have to move the turret during the attack phase to bring it to bear on your chosen target (simulating the blasts lost to the void of space as the quad-lasers track a TIE fighter before finally zeroing in on it). As an action, you COULD move the turret, but you could also wait and move it using the gunner during the combat phase; essentially, you choose between spending actions or attack power.
If you ask me, for PWTs, that seems both fair and thematic.
Also, too complicated and elaborate for implementation via FAQ, so its just random musing.
I actually think the best way to handle the Falcon (and possibly the Decimator) would be a primary attack of 0, a turret upgrade, and the following upgrade card:
Quad-Laser Turret: 12 Points, Large Ship only
Range 1-3, 3 attack dice
Attack (Focus): you may make this attack against a ship (even one outside your firing arc). When a ship at range 3 is defending, it may roll one additional defense die. When you have this card equipped you may not make attacks using your primary weapon attack.
That last clause is in there to prevent potentially crazy Ghost shenanigans that I may have overlooked.
The Outrider in my opinion works well enough as is when you consider the necessary points for its gimmick to work, but the mobile firing arc mechanic may work for that one.
None of this can be done in a FAQ, but I have finally joined the group that believes that PWT should probably just be removed from the game and represented by turret upgrades, or be VERY rare.
Edited by FatherTurin