Negative Morality and the Dark Side Force User

By Archlyte, in Star Wars: Force and Destiny RPG

2 hours ago, TaiChiSusan said:

I wonder if I might ask this group what happens when my character goes below zero in her morality score.

As far as I know there is no change at zero, I expect you would just bottom out. Unless you plan to make the story about redemption, I would ask why you're bothering to track it. If you expect to keep playing dark, then who cares what your score is at?

If you do plan a story of redemption...is it really possible? Technically you can avoid dark pips and all sources of Conflict from now on, thus beginning the mechanical walk to paragon...but will that really make up for everything the character has done? Exhibit #527 why the Morality mechanic blows...

So nothing changes mechanically when you hit zero? Only when you hit 29. Ok. I'm screwed.

2 hours ago, TaiChiSusan said:

So nothing changes mechanically when you hit zero? Only when you hit 29. Ok. I'm screwed.

Yeah and you're already dark side. But did you really want redemption, because you may want to talk to your GM if that is the case and also do the mechanical walk to positive as Whafrog mentioned. What is your plan with this character?

13 hours ago, TaiChiSusan said:

So many intelligent observations and arguments here. I wonder if I might ask this group what happens when my character goes below zero in her morality score. She is currently at sixteen and has apprenticed herself to a Sith. She was trying to save her planet from Imperial occupation but due to her passionate emotions and impatience, was tricked into subservience to the invading Sith Lord. I play her now as having an addiction as powerful as bacon flavored chocolate to the power and admiration she gets from wielding the dark side force. But what happens if her morality goes below zero?

Thanks. TaiChiSusan

Since there isn't a system in place to handle negative numbers, your morality loops around and is all the way up to 100, although you will still count as a dark side user. However, because there is also no programming to account for how many times you've gone around the morality spectrum, bumping your morality up to seventy will always redeem you.

Vader had to torture a LOT of puppies to get his morality to 69 so his redemption would work perfectly.

2 hours ago, Degenerate Mind said:

Since there isn't a system in place to handle negative numbers, your morality loops around and is all the way up to 100, although you will still count as a dark side user. However, because there is also no programming to account for how many times you've gone around the morality spectrum, bumping your morality up to seventy will always redeem you.

Vader had to torture a LOT of puppies to get his morality to 69 so his redemption would work perfectly.

Nah. The GM throws an Integer Overflow Exception error message and the game crashes. You'll have to reboot your character at 50 morality.

Edited by kaosoe
5 minutes ago, kaosoe said:

Nah. The GM throws an Integer Overflow Exception error message and the game crashes. You'll have to reboot your character at 50 morality.

I'm not sure how Vader triggered his overflow, but that definitely explains his death! After resetting his morality to fifty, he lost his +2 wounds from being so dark side... while he only had 1 wound left.

My character is part of an audio drama and as such, she serves the story over and above what I want to have happen. I did want her to go to the dark side and I was being kind of flippant when I said I was screwed. I was mostly curious about the mechanics. I have to flip a light side point every time I want to spend light side pips and I get conflict for the dark side pips. I might get conflict for the light side pips too. I don't know. If I follow my Master's instructions everytime he tells me to kill someone, I'll make it to zero in no time. Then I guess she will have to climb back up, if she ever decides she's had enough cookies.

Thanks. And I really, really admire all the thought you have put into your elegantly stated responses. Are you a philosophy major?

1 hour ago, TaiChiSusan said:

My character is part of an audio drama and as such, she serves the story over and above what I want to have happen. I did want her to go to the dark side and I was being kind of flippant when I said I was screwed. I was mostly curious about the mechanics. I have to flip a light side point every time I want to spend light side pips and I get conflict for the dark side pips. I might get conflict for the light side pips too. I don't know. If I follow my Master's instructions everytime he tells me to kill someone, I'll make it to zero in no time. Then I guess she will have to climb back up, if she ever decides she's had enough cookies.

Thanks. And I really, really admire all the thought you have put into your elegantly stated responses. Are you a philosophy major?

I'm going to assume the philosophy major comment is NOT addressed to me. :D After this comment, it just might be.

As far as pure mechanics go, it seems to cap at 1 or 100. As far as story goes, it takes exceptional circumstances for dark siders to even consider redemption, and an even more exceptional dark sider to actually go through with redemption. The number of Sith that have gone over to the Jedi is near-zero for much the same reason so many people die from their eating disorders - when you're harming yourself by refusing to eat or drink enough to sustain you, your brain isn't getting enough nutrients or water for you to cognitively recognize how unhealthy you really are. Difference is, while the dark twists and eats away at you, it gives just enough back that you can back up your belief that you are profiting from this endeavor. When you have plunged head-on to rock bottom in terms of morality, indulged your most vile urges and embraced your most despicable flaws, what possible allure could returning to the light hold for you? And even if you decided you wanted back what you had forsaken, do you really have what it takes to redeem yourself? Do you even deserve to, after everything you have subjected the galaxy to?

Not that I'm trying to discourage you; these are questions that any Sith considering this path will have to answer. Just figured you should get a head start on them, just in case your chara5finds herself in such an untenable position that she would even think of giving up what she has gained.

Edited by Degenerate Mind

Excellent points.

The only two Sith in canon that have redeemed themselves died doing it: Vader, and Ventress. If your PC's name starts with a "V", they have a shot, but it will probably be the last thing they do...

20 minutes ago, TaiChiSusan said:

Excellent points.

Of course they are; I came up with them, after all.

Just now, whafrog said:

The only two Sith in canon that have redeemed themselves died doing it: Vader, and Ventress. If your PC's name starts with a "V", they have a shot, but it will probably be the last thing they do...

Ventress technically wasn't a Sith, but otherwise true.

5 minutes ago, whafrog said:

The only two Sith in canon that have redeemed themselves died doing it: Vader, and Ventress. If your PC's name starts with a "V", they have a shot, but it will probably be the last thing they do...

Do last names count?

Edit: They must, since Ventress was her last name. In this case, Bher is in the clear.

Edited by kaosoe
17 minutes ago, Degenerate Mind said:

Ventress technically wasn't a Sith, but otherwise true.

She never got all the way there, true. But she was Dooku's "secret apprentice," meaning if he had succeeded at overthrowing Sideous as he planned, she would have been an official Sith. I call her an honorary (or partial) Sith :P .

3 hours ago, TaiChiSusan said:

My character is part of an audio drama and as such, she serves the story over and above what I want to have happen. I did want her to go to the dark side and I was being kind of flippant when I said I was screwed. I was mostly curious about the mechanics. I have to flip a light side point every time I want to spend light side pips and I get conflict for the dark side pips. I might get conflict for the light side pips too. I don't know. If I follow my Master's instructions everytime he tells me to kill someone, I'll make it to zero in no time. Then I guess she will have to climb back up, if she ever decides she's had enough cookies.

Thanks. And I really, really admire all the thought you have put into your elegantly stated responses. Are you a philosophy major?

OK, you won't gain Conflict for using Light Side Pips, what will happen is that you take Strain for using them on top of flipping a Destiny Point, just as a Light Side character would for using DSPs. Basically, a Dark Sider has a choice, use the Dark Side, and earn more Conflict, or take the Strain and Destiny hit, and use the Light in an attempt to redeem yourself over time. Remember, a Dark Sider seeking redemption isn't fully redeemed until he or she hits 71 Morality (Light Side Paragon).

Yes, thank you. Strain on top of light side point.

I think the only way Bher Vinché is going to want to return to the light side is if something so awful happens because of her and/or she learns how to forgive herself. I can't wait to see what happens. I'm absolutely sure my GM knows how bad it will have to get in order to grab her attention away from the delicious chocolate chips.

Ghaaah. This game is so great. I love it so.

9 hours ago, TaiChiSusan said:

Yes, thank you. Strain on top of light side point.

I think the only way Bher Vinché is going to want to return to the light side is if something so awful happens because of her and/or she learns how to forgive herself. I can't wait to see what happens. I'm absolutely sure my GM knows how bad it will have to get in order to grab her attention away from the delicious chocolate chips.

Ghaaah. This game is so great. I love it so.

Darn. Out of likes.

On ‎10‎/‎6‎/‎2017 at 5:19 AM, kaosoe said:

Nah. The GM throws an Integer Overflow Exception error message and the game crashes. You'll have to reboot your character at 50 morality.

This made me laugh, thank you man.

12 hours ago, Degenerate Mind said:

Darn. Out of likes.

Did it for you :) .

On ‎10‎/‎6‎/‎2017 at 8:48 AM, TaiChiSusan said:

My character is part of an audio drama and as such, she serves the story over and above what I want to have happen. I did want her to go to the dark side and I was being kind of flippant when I said I was screwed. I was mostly curious about the mechanics. I have to flip a light side point every time I want to spend light side pips and I get conflict for the dark side pips. I might get conflict for the light side pips too. I don't know. If I follow my Master's instructions everytime he tells me to kill someone, I'll make it to zero in no time. Then I guess she will have to climb back up, if she ever decides she's had enough cookies.

Thanks. And I really, really admire all the thought you have put into your elegantly stated responses. Are you a philosophy major?

An audio drama? That's just cool.

@Archlyte Yes, Dice For Brains is an actual play podcast which bends towards the audio drama style of entertainment. We also seek to promote RPGaming as an inclusive social activity and always feature diverse (not typically found at your FLGS) new players for every season. Currently we run FFG F&D and enhance the story with vocal and battle sound FX, original music and fully invested actor/role-players who seek to let their character and the storyline shine above other game aspects. Recently, we added intermediate episodes discussing the mechanics of the story and how GM's and Players can work collaboratively for a more immersive RP experience. Here's the first episode link: http://diceforbrains.com/the-adventure-begins-2/ . ENJOY! 58da974195da7_FervorCaveswebsm.thumb.jpg.7054fa1eed8fd6ff05abd30e9bf4272b.jpg

10 hours ago, TaiChiSusan said:

@Archlyte Yes, Dice For Brains is an actual play podcast which bends towards the audio drama style of entertainment. We also seek to promote RPGaming as an inclusive social activity and always feature diverse (not typically found at your FLGS) new players for every season. Currently we run FFG F&D and enhance the story with vocal and battle sound FX, original music and fully invested actor/role-players who seek to let their character and the storyline shine above other game aspects. Recently, we added intermediate episodes discussing the mechanics of the story and how GM's and Players can work collaboratively for a more immersive RP experience. Here's the first episode link: http://diceforbrains.com/the-adventure-begins-2/ . ENJOY! 58da974195da7_FervorCaveswebsm.thumb.jpg.7054fa1eed8fd6ff05abd30e9bf4272b.jpg

I'm really liking it so far :) Good stuff.