Before I started playing this game I converted RuneQuest 6 (Mythras now) for Star Wars use and created a bunch of mechanics for how to handle things. I was a bit surprised at the Morality system in this game because while I liked the random aspect, it can lead to Accidental Paragons and Frustrated would-be Sith Lords. In my version I made it so that the equivalent of Morality had a negative scale (lets call it Dark Side) that you had to Purposely try to move back up above 0 in the positive, but tended to stay at zero if you were not doing well with the Dark Side thing. Once characters were in the negative scale and had fallen to the Dark Side, they advanced on their new Dark Side track in order to unlock certain abilities that were more sorcerous in nature. The gains were better at first than the Light Side but they equaled out in the end.
The Dark Siders would lose points on their scale for two main things: displaying weakness, or being subservient. Notice that both of those could actually be Moral things or they could simply be antithetical to the Dark Side depending on how they were described. This would not push them toward the light so much as it would keep them at low numbers on their scale. I understand that this game is designed to play heroes, and I applaud that, but I find that the Morality system has kind of a crazy mechanic because it has accidental good, which I find frustrating.
I'm no fan of evil play, but it seems to me If it's gonna be there then it should be defined in a way that makes sense. Dark Siders are trying to progress as well, not just avoid being good and it's inexorable pull toward the light, if anything it seems like it would be the opposite.
Seems to me like 0 Morality should have been the Dark Side, and negative morality (Probably best called Dark Side I guess) is advancing in the Dark Side direction. At 0 Morality (Dark Side) or lower the character can spend Dark Force points no problem but can only flop a Light Side for a power if they have Destiny to spend, and are at a Dark Side score higher than 0 (-1, -2, etc.) They accrue conflict, and roll to see if they lose Dark Side points for tapping the light side of the Force, indicating meditating on patience and dispassion or whatever. The conflict roll does not result in the character gaining Dark side points, only in not losing them. This assumes that there is an actual Duality to the Force and that the two flavors of it don't mix. An equal amount of dark side effectively cancelling out light side power of that value because the two power types require opposed methods to draw the power (can't be calm and raging at the same time, can't be selfish and selfless at the same time, can't be concentrating on being evil and being good all at once, no square circles or any other such nonsense).
Unlike Morality which has to ascend if it doesn't descend, Dark Side was only awarded for seeking power and moving toward power. Points were awarded based on instances of evil actions that were significant. They could kill people all session but the notable things were what mattered such as killing a rival, defeating a challenging foe, avoiding being killed by the master, or sneaking around and planning to kill your master. So in this way the Dark side character is really trying to advance but is also worried about Weakness or Subservience because they lower his power. Poke some holes in this for me if you don't mind. I would love to hear your thoughts on this.
Edited by Archlyte