Looking at trying a snap shot squad....
- A local (very gifted) player was saying TIE fighters don't really work too well, citing the prevalence of 4+ dice attacks (meaning that 3-hull ships have a distressing tendancy to be one-shotted)
- He pointed out that snap shot works better on A-wings because Boost is a better action for getting in close, especially since most opponents these days are ships with turrets, or mobile/rear arcs who will decline to knife fight with you, making getting snap shots harder.
- I want to try using Snap Shot TIEs but my original plan of 6 snap shot TIEs may not work. However, there are two 'extra attack die' TIE fighters, and I think they may work well with snap shot.
- Major Rhymer is another easy sell to me with snap shot.
- 30 points left allows me Wampa and Backstabber. Wampa is great for scaring the regen types (admittedly he generally causes more fear than actual damage), whilst Backstabber is great if turret ships want to run away, as he's then a PS6 TIE interceptor for 16 points....
- Major Rhymer - TIE Shuttle, Snap Shot, Tactician, Lightweight Frame
- "Scourge" - Snap Shot
- "Mauler" Mithel - Snap Shot
- "Backstabber"
- "Wampa"