Corran Horn- Trick Shot, Fire Control System: 37 pts
Wedge Antilles- Outmaneuver, BB-8, Integrated Astro.: 34 pts
Tycho Celchu- A-Wing Test, Push the Limit, Trick Shot: 29 pts
What do you think? Meant for a casual game.
Corran Horn- Trick Shot, Fire Control System: 37 pts
Wedge Antilles- Outmaneuver, BB-8, Integrated Astro.: 34 pts
Tycho Celchu- A-Wing Test, Push the Limit, Trick Shot: 29 pts
What do you think? Meant for a casual game.
Noted that it's a casual game. Still:
43 minutes ago, schmidty1701 said:Wedge Antilles- Outmaneuver, BB-8, Integrated Astro.: 34 pts
You've put Outmaneuver on the single least manoeuvrable ship you've got (okay, BB-8, but still). Plus, whilst taking off a green die is nice, taking off more than one leads to rapidly diminishing returns (suppose it's a Y-wing that only had one in the first place, for example?).
44 minutes ago, schmidty1701 said:Corran Horn- Trick Shot, Fire Control System: 37 pts
Corran + Fire Control System is very good - yes, there are other things probably better to bolt to him, but they cost points you don't have (R2-D2 & Push The Limit are classics).
46 minutes ago, schmidty1701 said:Tycho Celchu- A-Wing Test, Push the Limit, Trick Shot: 29 pts
If you have access to Rage, it basically does most of the job of Push The Limit for less points (you get rerolls and focus, anyway, but can't use it to boost or evade. That'd give you the points for Autothrusters, which is a big whack of durability for a nippy little A-wing.
Trick Shot is nice because it's free, I guess, but obscured shots aren't all that common unless you fly aiming for them. Adaptability, if you have a couple of copies, would make your squad all PS9 - which might or might not make a difference versus any given opponent, but it won't half make the squad easier to fly as you can chop and change movement and shooting order to suit the needs of the moment (Moving Wedge first then K-turning Corran into the spot he was previously in, for example, or firing your 'big gun' of Wedge Antilles last so your opponent is leery of spending tokens against Tycho's comparatively weak attack.
5 hours ago, Magnus Grendel said:Noted that it's a casual game. Still:
You've put Outmaneuver on the single least manoeuvrable ship you've got (okay, BB-8, but still). Plus, whilst taking off a green die is nice, taking off more than one leads to rapidly diminishing returns (suppose it's a Y-wing that only had one in the first place, for example?).
Corran + Fire Control System is very good - yes, there are other things probably better to bolt to him, but they cost points you don't have (R2-D2 & Push The Limit are classics).
If you have access to Rage, it basically does most of the job of Push The Limit for less points (you get rerolls and focus, anyway, but can't use it to boost or evade. That'd give you the points for Autothrusters, which is a big whack of durability for a nippy little A-wing.
Trick Shot is nice because it's free, I guess, but obscured shots aren't all that common unless you fly aiming for them. Adaptability, if you have a couple of copies, would make your squad all PS9 - which might or might not make a difference versus any given opponent, but it won't half make the squad easier to fly as you can chop and change movement and shooting order to suit the needs of the moment (Moving Wedge first then K-turning Corran into the spot he was previously in, for example, or firing your 'big gun' of Wedge Antilles last so your opponent is leery of spending tokens against Tycho's comparatively weak attack.
For Wedge, while he isn't that maneuverable, with only a slight boost from BB-8 (pun intended), my friend and I have not yet acquired the Y wing (We're new, and our game store hasn't restocked on a lot of the older ships. Disappointing, because I love the Y wing). Also, my friend and I have a habit of always doing Rebel vs Imperial. So, when I use Wedge like this, I'm bound to be fighting high agility ships.