So close to wiping Imps out of game!

By Favoritism Flight Games, in X-Wing

24 minutes ago, GreenDragoon said:

By now I trust high level tournaments much more instead of total aggregated data.

Nationals for example have less fun squads a player wanted to try out, and more working ones.

Metawing is such an amazing tool, and so abused to push different agendas

Well high lvl tournaments shows the same thing. Gencon had what, 17 Imperial players (out of 170+?). And only 1 in the top 16...

Just now, Thormind said:

Well high lvl tournaments shows the same thing. Gencon had what, 17 Imperial players (out of 170+?). And only 1 in the top 16...

look at my edit - 20% were imperials in Wave11 nationals so far.

While that is clearly down, it's also clearly VERY far from being "wiped out"

19 minutes ago, Kdubb said:

Maybe not PGS, but @SaltMaster 5000 and @Scumwing Apologist ?

fo sho.

98% certain Saltmaster is PGS. Both accounts use the same terms and stat the same views.

3 minutes ago, SabineKey said:

While I'm not sure which was worse between the current empire position or what the Rebels went through (lean towards the Rebels having it worse), I think we can all agree that both situations are deplorable and that the current situation should be dealt with like the pervious was.

NERFS FOR TEH NERF GOD!

15 minutes ago, Da_Brown_Bomber said:

how many top rebel lists rely on Nym. without him rebels would be a distant second behind scum in top20 finishes eh?

No, they would still have Miranda, Lowrisk, Biggs, Dash, Kanan, etc...

2 minutes ago, SabineKey said:

98% certain Saltmaster is PGS. Both accounts use the same terms and stat the same views.

Saltmaster was MynockDee, at least he claimed to be on a recent podcast episode.

2 minutes ago, Favoritism Flight Games said:

NERFS FOR TEH NERF GOD!

Look at my stats. 20%, where is your god now?!

Just now, GreenDragoon said:

Saltmaster was MynockDee, at least he claimed to be on a recent podcast episode.

Look at my stats. 20%, where is your god now?!

Really? Interesting.

2 minutes ago, SabineKey said:

98% certain Saltmaster is PGS. Both accounts use the same terms and stat the same views.

Your instincts serve you well... :ph34r:

18 minutes ago, Da_Brown_Bomber said:

how many top rebel lists rely on Nym. without him rebels would be a distant second behind scum in top20 finishes eh?

The Polish winner doesn't care about Nym, nor do the runner-ups at UK, Gen Con, or US Nats. Now if you take away Miranda, Lowhhrick, and Biggs, then Rebels would be in trouble.

19 minutes ago, GreenDragoon said:

I really really hope you are aware how insignificant the top4 is in a game like X-Wing.

So let's look at the data that @Favoritism Flight Games sees as so damning.

Edit: don't press Submit instead of insert image...

OBMZLWS.png

These are the squads sorted by top20 of archetypesthat were played since 13th of July, the start of Wave 11.

Cutting down to nationals looks even worse:

eU3M8ca.png

Here the Imps are just 5% of all squads sorted by top20 archetypes. But what if we look at pilots?

f3GgNbh.png

Aw man, that doesn't look so bad, now Imps are almost 18%. Sure that's below 33%, but clearly more than 5%. And cutting to nationals?

E7n0N3Y.png

Aw man, even worse! Now the imps are 20%, and Scum is also just 30%.

Clearly the data shows this: FFG, WHY DO YOU HATE SCUM?!?!

Is this just by population, or does this take into account the 'Magic' of each pilot/archetypes? IE does this take into account performance like the Meta Analyzer does?

20 minutes ago, GreenDragoon said:

Here the Imps are just 5% of all squads sorted by top20 archetypes. But what if we look at pilots?

f3GgNbh.png

Aw man, that doesn't look so bad, now Imps are almost 18%. Sure that's below 33%, but clearly more than 5%. And cutting to nationals?

How much of that is due to the fact that, with the exception of RAC+[x], Imperial squads are three-ship lists rather the two-ship dominant Rebel and Scum lists?

2 minutes ago, Favoritism Flight Games said:

Is this just by population, or does this take into account the 'Magic' of each pilot/archetypes? IE does this take into account performance like the Meta Analyzer does?

Yes to magic because it's limited to the top20, which is sorted by magic. If you are asking for averaged magic over the national-only pilots, it's 2.75 for Rebel, 2.43 for Scum and 2.0 for Empire. For nationals-only archetypes, it's 2.02 Rebel, 2.03 Scum, and 1.47 Empire.

6 minutes ago, Naechtweard said:

How much of that is due to the fact that, with the exception of RAC+[x], Imperial squads are three-ship lists rather the two-ship dominant Rebel and Scum lists?

I don't know. The average squad size of Nova was 2.78 for the top64
dBeTLvp.png

Obviously not all 3-ship squads were imperials. So is it a factor? Probably, yes. Does it account for the 15% difference? Almost certainly not.

1 minute ago, VanderLegion said:

If you then change that to show ranks after the cut, the first rebel list to make a significant showing is #59. The higher up ones don't have more than a few tournament appearances int he first place.

It's actually in 4th position... and it looks even better for rebels since they have 10 squads in the top 20.

http://meta-wing.com/ship_combos?ranking_start=2016-03-17&ranking_end=2016-10-17&large_tournament_multiplier=true&widespread_use_multiplier=true&use_ranking_data=elimination&tournament_type=&

What makes things worst is the current Imperial struggle is the direct result of a nerf that was not needed. Yes Palp and Defenders were powercreeps. Im not denying that. But if the other factions are allowed to have them, why not Imperials as well?? They just released even more OP stuff with Nym and Lowrisk. Surely they must have known back then that those xpac were comming?

Even funnier, in the current meta old Palp and defenders probably wouldnt be enough to make the faction competitive...

1 hour ago, Favoritism Flight Games said:

I'd argue Imps are worse off now due to AGI being a worthless stat and nearly their entire fleet being overcosted for that reason. MOV just wrecks Imps right now, there's nearly no list you can field that can preserve points now that Imps basically have no defenses.

This... sadly, so much this... but, if you look a little loosely at the canon, this was happening to the Imperials in the lore. Tie Fighters and agility just wasn't able to beat plot armor, scripted favoritism, elite-I do MOAR better, broken stat line Rebels and their fellow Scum, the bounty hunters... so the Imperials went back to the drawing board to create their own low agility/hi fire power/rapid strike craft... and it gave them some solid footing... and just like the Imperials in the lore... we have the same help coming...

gencon-xwing-04.jpg

7 minutes ago, Thormind said:

It's actually in 4th position... and it looks even better for rebels since they have 10 squads in the top 20.

http://meta-wing.com/ship_combos?ranking_start=2016-03-17&ranking_end=2016-10-17&large_tournament_multiplier=true&widespread_use_multiplier=true&use_ranking_data=elimination&tournament_type=&

What makes things worst is the current Imperial struggle is the direct result of a nerf that was not needed. Yes Palp and Defenders were powercreeps. Im not denying that. But if the other factions are allowed to have them, why not Imperials as well?? They just released even more OP stuff with Nym and Lowrisk. Surely they must have known back then that those xpac were comming?

Even funnier, in the current meta old Palp and defenders probably wouldnt be enough to make the faction competitive...

That's why I said a squad with a significant showing. The #4 squad only appeared once. The #5 squad appeared 10 times. All of the rebel squads in the top 20 only adds up to 33 total squad appearances. Compared to several scum and imperial lists with over a hundred showings per archetype. There's more zeta leader tie swarms than all the rebel lists in the top 20. There's double the number of mynock specials as total rebel lists. The first rebel squad with a significant number of appearances is the #59 dash/lothal with 184 appearances.

Edited by VanderLegion
8 minutes ago, Lobokai said:

This... sadly, so much this... but, if you look a little loosely at the canon, this was happening to the Imperials in the lore. Tie Fighters and agility just wasn't able to beat plot armor, scripted favoritism, elite-I do MOAR better, broken stat line Rebels and their fellow Scum, the bounty hunters... so the Imperials went back to the drawing board to create their own low agility/hi fire power/rapid strike craft... and it gave them some solid footing... and just like the Imperials in the lore... we have the same help coming...

gencon-xwing-04.jpg

Request for reinforcements: acknowledged.

47 minutes ago, GreenDragoon said:

Saltmaster was MynockDee, at least he claimed to be on a recent podcast episode.

Yeah, I know that @Turbo Toker was PGS, or at least he claimed so on Reddit. Just wondering what account he has moved too now...

Also, @Scumwing Apologist, for all of his/her harsh reactions to some people, is actually far more mellow than PGS and more open to actual discussions (from what I've seen).

Edited by FatherTurin
19 minutes ago, JJ48 said:

Request for reinforcements: acknowledged.

This ship would be sooo awesome with a reinforce action. SLAM + reinforce + PTL + reload for the win. I'm still waiting for the full preview but so far it's not a powercreep... it doesnt have turrets like most of them :-) I cant wait to see what the canons and title are

2 minutes ago, Thormind said:

This ship would be sooo awesome with a reinforce action. SLAM + reinforce + PTL + reload for the win. I'm still waiting for the full preview but so far it's not a powercreep... it doesnt have turrets like most of them :-) I cant wait to see what the canons and title are

This.

Plus, please plastic gods: can we please get a Scum dial on this thing??

35 minutes ago, JJ48 said:

Request for reinforcements: acknowledged.

Shift-S Shift-A

1 minute ago, Lobokai said:

Shift-S Shift-A

The only bad thing is when you're trying to capture a craft as a bonus objective. Your wingmen will make sure to stick to ion cannons, but reinforcements don't seem to care about bonuses and stick to lasers, even against craft that are already disabled. T_T

9 minutes ago, clanofwolves said:

This.

Plus, please plastic gods: can we please get a Scum dial on this thing??

Like the Z95, Y-wing, Hwk or G1A? :P

Sorry, could not resist. But the constant whining about "the Scum" gets a bit grating, there quite a lot of average to (from a WAAC point of view) mediocre or even outright underperforming ships and pilots in the faction as well.

1 hour ago, GreenDragoon said:

I really really hope you are aware how insignificant the top4 is in a game like X-Wing.

So let's look at the data that @Favoritism Flight Games sees as so damning.

[...]

E7n0N3Y.png

Aw man, even worse! Now the imps are 20%, and Scum is also just 30%.

[...]

I don't know if counting pilots is a good test. This would only show how cheap, in points, there pilots are per squad rather than the factions actually fielded in a tournament.

delete for double post

Edited by Ken at Sunrise