Right now there's three things regarding bombs that are keeping many Imp ships out the meta: Nym being PS10, Nym having access to Adv Sensors, and Bomblet Generator existing in its current form (being able to drop a Bomblet every round is just lazy). I think the following erratas would make bombing a lot more balanced (still competitive, but not forcing low health ships at PS <10 out of the game):
Havoc: Scurrg H-6 Bomber only. Your upgrade bar gains the [system] and [salvaged astromech] icons and loses the [EPT] and [crew] upgrade icons. You cannot equip non-unique [salvaged astromech] Upgrade cards. You cannot equip [system] Upgrade cards costing more than 2 squad points.
Bomblet Generator: Action: Place 1 ordnance token on this card. When you reveal your maneuver, you may discard 1 ordnance token on this card to drop 1 Bomblet token. This token detonates at the end of the Activation phase.
Basically this removes the PS10/AS combo and makes Bomblets trickier to use. You can't just drop Bomblets every round with no consequence, you have to plan ahead and generate your Bomblets in advance.
Edited by defkhan1
