15 minutes ago, mdl0114 said:Meanwhile, triple deadeye scurrgs have 3-6 harpoons depending on loadout.
Jfc
15 minutes ago, mdl0114 said:Meanwhile, triple deadeye scurrgs have 3-6 harpoons depending on loadout.
Jfc
imho it's a sad state of the game seeing some Imperial lists having to use Tomax with VI ![]()
28 minutes ago, Rinzler in a Tie said:Jfc
Yeah, you can fit 3 deadeye scurrgs with harpoon missiles, extra munitions, and guidance chips for 99 points. Pretty sure that isn't the best way to run harpoon missile scurrgs compared to the possible crew and turret options if they don't all have extra munitions or harpoons though.
1 hour ago, mdl0114 said:And a grand total of 1 harpoon in the entire list. I dunno if 1 harpoon is going to massively change the RAC/Ace vs Fairship Rebel dynamic in favor of the RAC player. Meanwhile, triple deadeye scurrgs have 3-6 harpoons depending on loadout, and can trigger harpooned while putting harpooned on someone. I think there is definitely a case for 1 point more for harpoon over cruise in a RAC/Ace list but then again PS 11 Vader really likes his cruise missiles and gets a 1 point bid over the exact same list with harpoon missiles.
Fair enough, but I'm just saying each faction has good used for harpoons because they're really good. I don't think imperials are lacking for harpoon synergy.