So I played a couple of games last night against a nasty Nym/Fett list. I've also played against Nym/Dash and used Nym/Dengar myself. Then you have the prevalence of various other ordnance and bomb carriers such as Miranda, Contracted Scouts, etc. Me and my opponents got to talking about the current state of the game afterwards and a couple of themes kept coming up. I'll also preface this by saying I was originally in the "Nym is fine" camp. Now I'm not so sure. Also, yes this is another "how do we fix X-Wing" thread. Sorry about that.
Anyway, the core problems in the game at the moment all seem to revolve around the fact green dice are barely useful in many cases. Last night we ha almost an entire list with 16 total hit points removed without the defender having to roll defence dice, due to Cad Bane bombs and the good old Autoblaster/Accuracy Corrector combo. Highly accurate missiles are also a similar problem. You do at least get to do something about them thanks to defence dice but they are often so accurate you need to roll perfectly on defence just to make sure you only take 1-2 damage, rather than 3 hits and a crit. None of this is exactly news at this point but I think what really drove it home was that we twice ended up in a situation with a Defender against Nym where there was no way the Defender could win because it couldn't escape Nym's PS10, BR, Boost, guaranteed 2-damge. When your space superiority fighter isn't as manoeuvrable as a heavy bomber, to the point where it can't get out of range 1 regardless of what it does, there's a fundamental problem, I think.
So what can be done (because this isn't just a whining post - we need solutions!)? Auto damage is a problem. Bombs are basically auto damage and obviously the AB/AC combo is too. Some random solutions we brainstormed included:
- Preventing action bombs going off the turn they're dropped. At the moment they function like highly-modified missiles thanks to Cad Bane and the ability to dump 2-3 bomb tokens on a target in one go. Sabine has a similar effect. You don't so much lay down a minefield, it's more you fire bombs directly into people's faces. That doesn't seem right. This proposal puts a premium on predicting your opponent and flying well.
- Make Accuracy Corrector only work on Primary Weapons. We also thought this could be expanded to include a bunch of other things - Expertise being a prime candidate, but possibly just making it a blanket restriction on actionless mods unless specifically stated otherwise. This stops the situation where you predict your opponent, block them and still take a torpedo shot thanks to K4/Expertise.
- Make Bomblet Generator an action bomb. This prevents Nym's repositioning shenanigans prior to using Genius and puts a premium on predicting your opponent and flying well.
- Prevent Extra Munitions working on bombs. There's a spiralling efficiency problem at the moment where you can stack Sabine/Cad with EM and high-PS bombers to effectively create a list worth far in excess of 100 points.
- Getting a bit more specific, I think Nym needs dealing with in a similar way to the rumoured Jumpmaster change. Removing some of the options from his upgrade bar would help a lot. Maybe have the Havoc title remove the Barrel Roll action, for example. Alternatively, remove the EPT slot.
The goal is to try to get back to a situation where you at least get to roll defence dice and different ships are useful for different - but equally useful - tasks.