So one of my 2 groups is ending at the end of the year and another one may be starting around then. I've talked with a couple of the players about it and they want a game with more variance of xp amounts based on RP and successfully resolving encounters.
I haven't run a game like that yet so here's my current thoughts on the matter. Your feedback is most welcome.
10xp as a baseline per session
5xp for each successfully resolved encounter
5xp awarded to those who play particularly well towards their motivations
5xp to players who utilize the conflict/morality, obligation or duty rules to enhance and inform their RP that session
Looking at a potential of 40xp/session if the players hit all the requirements and resolve 4 encounters/session. Decisions on who should get bonus xp should be discussed by the group at the end of session, with GM having final say of course.
I want to have a higher xp gain depending on how seldom we play and the players like the idea of having a game where you can individually be awarded xp for RP reasons.
Edited by GroggyGolem