Hey guys! I've got a small X-Wing tournament at the end of October and I was wondering what you guys think of this list. I'd appreciate constructive criticism...why things wouldn't work or perhaps some alterations you'd do.
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Quickdraw
- TIE/sf
[36]
Intensity, FCS, LWF, Special Ops Training, Primed Thrusters
The dancer of the squad...her manoeuvres and the double arc are great. She can Barrel Roll (even while stressed) to get in better position and get either a Focus or Evade (depending on the situation) from Intensity. Her shots give her Target Locks so I find her super action efficient.
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Cutlass Squadron Pilot
- TIE Punisher
[29]
Extra Munitions, 2x Proximity Mines, Minefield Mapper
I know there's a huge discussion if Extra Munitions and Minefield Mapper work in tandem...let's not let this thread boil down to that. I'm hoping to use this guy to herd enemies where I want them to. While I have 99pts for an Initiative Bid, I'm considering trading one Proximity Mine for a Cluster Mine.
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Lieutenant Kestral
- TIE Aggressor
[34]
Deadeye, Homing Missile, Synced Turret, LWF
Deadeye means that the Homing Missile and Synced Turret both work with Focus rather than Target Locks. This way, if I have the Focus token I can fire the Homing Missiles AND use Kestral's ability. Ideally, I'd have a Target Lock too...just in case my dice cack up on me with the Homing Missile. I did consider giving her Guidance Chips instead of LWF (and give the Punisher Unguided Rockets), but I opted to make her a tiny bit more survivable. Then again...I AM spending 5pts on the Missile...perhaps I SHOULD take the Chips...
What do you guys think?