At what point in xwing history was the game the most fun for you?

By Kdubb, in X-Wing

I still have a lot of fun in the game, but the best times for me was probably wave 3. At that Point, even though Han was a bit of a pain in the @$$, I felt everything was balanced and all ships were playable. Less tricks and action economy boosts, just pure flight skill.

1 hour ago, StevenO said:

So you're just a turret hater who can't deal with other people who still want to have fun and get shots off WITHOUT needing to do perfect maneuvers. A Wave 3 ship meta but with full upgraded and massive turret nerfs would likely be ruled completely by arc dodgers.

I tried to bold out the part that Autothrusters would no longer be an auto-include. That would be a good thing. Autothrusters has created a world where ships with the boost action can survive a turret-heavy meta and other ships can't. That's not good design.

18 hours ago, Hylian100 said:

Either wave 6 or 7, when scum dropped and got some options. I dislike how the new options in later waves seem to have turned Scum into the ever-present OP bogeyman faction. Ever since they were announced they've been my favourite faction to use for purely thematic reasons, even though the galactic civil war is massive there's more to the Star Wars universe than just that. People surviving on the edge of the law, with cobbled-together fleets and civilian vessels turned to piracy or enforcement of local laws. The smugglers, pirates and people just making their own way all got their own faction, and I thought that was a wonderful idea. I still do main line Scum, but I can't remember the last time I used a Jumpmaster.

It really is a shame they decided to show such blatant favoritism towards Scum. It's a neat faction with lots of interesting characters- it would be neat if they had a flavor beyond "We have the best ships/upgrades/dials in the galaxy somehow, lulz." Good for you for not playing a JM5K- its a crutch.

22 minutes ago, Favoritism Flight Games said:

It really is a shame they decided to show such blatant favoritism towards Scum. It's a neat faction with lots of interesting characters- it would be neat if they had a flavor beyond "We have the best ships/upgrades/dials in the galaxy somehow, lulz." Good for you for not playing a JM5K- its a crutch.

I don't think it was/is intentional favoritism. The Kihraxz, Starviper, and Scyk were all objectively terrible and the G1-A wasn't much better. IG-88 and the YV-666 are solid but not above the curve.

The Jumpmaster expansion was just a terrible, terrible mistake in nearly every respect. The Scurgg is the designers not quite learning from that mistake.

Every other scum release is pretty well on the money.

37 minutes ago, gamblertuba said:

I don't think it was/is intentional favoritism. The Kihraxz, Starviper, and Scyk were all objectively terrible and the G1-A wasn't much better. IG-88 and the YV-666 are solid but not above the curve.

The Jumpmaster expansion was just a terrible, terrible mistake in nearly every respect. The Scurgg is the designers not quite learning from that mistake.

Every other scum release is pretty well on the money.

I dunno, it seems pretty intentional- even those ships you mentioned, the Kihraxz, SV, and Scyk are all getting nice little overhauls/upgrades. Scum ships get treated like treasured heirlooms- whereas Imperials are just given as little attention as possible, many mechanics left broken (like Cloak), and all of their ships are terribly statted/overcosted. You can just tell that Alex D's favorite faction is Scum- it permeates every aspect of this game.

11 minutes ago, Favoritism Flight Games said:

I dunno, it seems pretty intentional- even those ships you mentioned, the Kihraxz, SV, and Scyk are all getting nice little overhauls/upgrades. Scum ships get treated like treasured heirlooms- whereas Imperials are just given as little attention as possible, many mechanics left broken (like Cloak), and all of their ships are terribly statted/overcosted. You can just tell that Alex D's favorite faction is Scum- it permeates every aspect of this game.

Maybe the Empire really needs to focus on the swarm tactics they're so famous for. Perhaps some sort of global upgrade like:

Swarm Tactics

Once per game, after your non-unique ship is destroyed, turn its card along with any non-unique upgrades on it face-up, and deploy the ship in your starting area. Then, discard this card (this discarding can not be cancelled).

6 minutes ago, JJ48 said:

Maybe the Empire really needs to focus on the swarm tactics they're so famous for. Perhaps some sort of global upgrade like:

Swarm Tactics

Once per game, after your non-unique ship is destroyed, turn its card along with any non-unique upgrades on it face-up, and deploy the ship in your starting area. Then, discard this card (this discarding can not be cancelled).

Ship Regen lists would be so awesome!

On 9/18/2017 at 8:42 AM, Stoneface said:

Thursday night. It was the last time I played.

It was last night for me. Winning!

36 minutes ago, Favoritism Flight Games said:

I dunno, it seems pretty intentional- even those ships you mentioned, the Kihraxz, SV, and Scyk are all getting nice little overhauls/upgrades. Scum ships get treated like treasured heirlooms- whereas Imperials are just given as little attention as possible, many mechanics left broken (like Cloak), and all of their ships are terribly statted/overcosted. You can just tell that Alex D's favorite faction is Scum- it permeates every aspect of this game.

Unrelated, but are you @ParaGoomba Slayer s new alt account? Aka @SaltMaster 5000 , aka @Scumwing Apologist ?

The alt account names (that all have suddenly went inactive) all seem to have a relation...

1 hour ago, gamblertuba said:

I tried to bold out the part that Autothrusters would no longer be an auto-include. That would be a good thing. Autothrusters has created a world where ships with the boost action can survive a turret-heavy meta and other ships can't. That's not good design.

What was the Wave 3 meta? Fat Han, Arc Dodgers, and Swarms. The non-boosting swarms could often do just fine against the turrets even if they took some losses they'd have enough firepower to eat the turret ship.

To me the nice thing about that Wave 3 meta was that you had that circular meta where most squads had other squads they could normally chew up but others which normally ate them up. These days you don't have nearly so much of that so it's all kind of the same but different.

40 minutes ago, gennataos said:

It was last night for me. Winning!

Only play two nights a week now down from 3-4. Hopefully Sundays will start up again.

Back before Wave 4 hit. But to be honest, I remember complaining about the TIE swarm and Howlrunner. I was slightly miffed that when they did get around to making the defensive version of her ability, FFG gave it to the scum faction rather than the teamwork faction. The X-wing especially would have greatly benefitted from being able to reroll green dice (think that's their needed fix actually).

Although, if you split off the TFA content entirely (T70, TIE/FO etc.), the game is great fun to play. The core set experience (both of them) is probably the best the game ever was.

when vader arrived. he was amazing back in wave3 i think it was.

I just realized I never answered the specific question: all the time since I started minus the Jan-Mar of this year due to burnout.

Focusing on enjoying the game with my sons and seeing their love of it makes it easy to overlook any issue I may have with the game or the tournament format. It's still super fun, as it was since we started.

1995 Sir .. that PC game changed my life!

I joined the game in Wave 4, when phantoms and Fat Turrets had the entire game in a chokehold. I enjoyed theorycrafting and building lists that I thought could combat that meta, and I started playing a Z95 missile swarm. It was a lot of fun because ordnance was unusable and Z95 swarms were unheard of.

That being said, I got a huge boost of motivation when the 1/2 points large base rule was made, and I think that the 2016 worlds was my favorite. The K wing had just dropped, Poe, Corran, and Red Leader were strong, but had arcs and could be beaten. Sabine wasn't out yet, but the K wing was awesome anyway, people just didn't know it yet. The FO and T70 were fun, and the Ghost, Inquisitor, and G1A expansion were fine additions, too.

Since then I think diversity has gone down a bit, but I still enjoy playing the game. The Vassal League has been a huge reason for my continued excitement about the game. I fly against tons of different people, lists, and styles and it is great!

In my opinion the game is better now and it will improve with new ships and cards. Quite obvious because If you play simply for fun. More ships, more cards, more options. Probably I will not see many KM 12s on our tables but it is another option. So new expansions makes this games better.

There's a flag on the play!

15 hours ago, Favoritism Flight Games said:

I dunno, it seems pretty intentional- even those ships you mentioned, the Kihraxz, SV, and Scyk are all getting nice little overhauls/upgrades. Scum ships get treated like treasured heirlooms- whereas Imperials are just given as little attention as possible, many mechanics left broken (like Cloak), and all of their ships are terribly statted/overcosted. You can just tell that Alex D's favorite faction is Scum- it permeates every aspect of this game.

hImsZYg.jpg

Imperial Aces - improved TIE Interceptors (Royal Guard title, more pilots)

TIE Punisher - improved all TIEs (Twin Ion Engine Mk2)

Imperial Raider - improved TIE Advance (x1 title, Advanced Targetng Computer, more pilots). Improved all Imperial forces (Palpatine)

Imperial Assault Carrier - buffed crew-carrying Imperial ships (Agent Kallus), added more TIE pilots

Imperial Veterans - improved TIE Defenders (TIE/x7, TIE/d), improved TIE bombers (TIE Shuttle title)

Upsilon Shuttle - improved all Imperial forces (Kylo frickin' Ren)

Friday) Have terrible experience playing a broken game
Saturday) Fully on tilt
Sunday) Low level sulk
Monday) Start to think maybe there's a different route that will work?
Tuesday) Get excited about new idea. Start painting any ships I need to do. <|---- This is the most fun bit
Wednesday) Hone list, confident 100pts are good. Think about flying style.
Thursday) Get everything packed and ready, finish painting ships
Friday) Have terrible experience playing a broken game

13 minutes ago, Stay On The Leader said:

Friday) Get curbstomped by people who actually know what they're doing
Saturday) Fully on tilt
Sunday) Low level sulk
Monday) Come up with wild maverick idea featuring Opportunist on Soontir Fel.
Tuesday) Get excited about new idea. Start painting any ships I need to do. <|---- This is the most fun bit
Wednesday) Hone list, confident 100pts are good. Think about flying style.
Thursday) Get everything packed and ready, finish painting ships
Friday) Get curbstomped by people who actually know what they're doing

Fixed that for you.

Partly. But you're making it about whether I won or lose, which FOR THE THOUSAND AND ELEVENTH TIME is not that point and not what I am struggling with. I can go 7-0 and have a rubbish time.

Before TLT. It seems like the current arms race started around there. It took triple jumpmasters to kill quad TLT lists, and if you (finally) get the Jumpmaster nerf right, I bet the quad TLT lists wil lcreep back. TLT is just to easy and promote turret wing. I miss the fun days of ace flying. I don't mind loosing to a guy who outflew me, but loosing to somebody circling around chukking a lot of dice is just a waste of my time.

The first time I saw the Millennium Falcon. The guy was taking it out of his kit to play on the table. I was sold.

I’m going back in time before the bloody K-Wing came out. Seriously, **** Miranda. **** her with a stick.

Guess how my games went tonight ;)

On 9/20/2017 at 2:25 AM, Stay On The Leader said:

Partly. But you're making it about whether I won or lose, which FOR THE THOUSAND AND ELEVENTH TIME is not that point and not what I am struggling with. I can go 7-0 and have a rubbish time.

Some people just can't grok that "having fun" and "winning," while almost always correlated to greater or lesser degree, are not the same thing.

Similarly, some people can't get it that talking about problems in the game is simply not necessarily about losing to certain lists or certain play-styles. For some of us, it's not even about whether we enjoy those lists and play-styles.

For example, I loved pre-nerf Echo. Loved that ship. And it was broken as ****, and though I loved the ship and wrecked face with it, I was among the first calling for a fix. (As it turned out, the fix they did sucked for pretty much every Phantom. But that's because FFG is terrible at fixes, not because Phantoms didn't need one.)

More generally, I actually do very well in the local SF Bay Area extended playgroup. But the current state of the game makes it not fun to play. Yes, it's slightly less un-fun because I win more than I lose, but I absolutely would have more fun with a balanced game and a losing record.

Anyway, FWIW, I know exactly what you're talking about.