Just after some opinions.. I was playing a game on Friday and a character was in a room with 3 clues and 1 victory point. He took two of the clues using a spell and then in the next turn said he would go for the last clue (it was 1 shroud), the other two party members convinced him (after much discussion) not to go for the clue as to advance the act we all needed to be in a different room and if he got the clue he could not get to the room that turn meaning the agenda (at 5 at that point would be at 6 when we advanced the act and only needed 7 to end the game and we would probably need the time, 1 random extra doom and we loose then and there.) The player was persuaded and moved to the room in question.
Game over we worked out we had gained a mere 1 experience (not our most glorious outing).
I started receiving texts over the weekend on the lines of 'actually we have 2 experience, I should have cleared the room due to action A that I did earlier and I didn't realise so woohoo'. I disagree in that the board state at game end was one way and we agreed on the xp at game end. I don't like retrospectively awarding extra stuff as without a recording you cannot guarentee what occurred in a game days before. IF a mistake had been made at the time then bad luck or perhaps a mistake wasn't made and the adjuster was confused or incorrect as to what occurred....Since it cannot be proved, regardless as to memory you should not get to obtain advantage.
I know its our campaign and our rules so we could just say, 'auto 10 xp at the end of each mission!' and no one could stop us but how would people here treat that event?