Dodanna's Pride / Ramming question

By Corse66, in Star Wars: Armada Rules Questions

Hi everyone,

With my armada partner we have a couple of questions regarding rules for the veterans on the forum.

We are still learning the game so we'd like to check that our plays were legal.

So here is the setup :

End of turn 2 : last ship to be activated on turn 2 is a CR90B : Dodanna's Pride which with her speed 4 end up at medium range on a Gladiator II.

Turn 3 :

First activation :

-CR90B who shoot 3 blue dices (1 hit / 2 crit) on the gladiator II.

-Imperial player use one of his token defense.

-Rebel player cancel his dices, use the blue critical to take a face up damage card. Rebel Admiral Dodanna skill is used to draw 4 cards and choose the one who had an extra damage face down.

End of first shoot : Gladiator II has still full shield capacity / 2 damage

Second shoot :

-CR90B who shoot 2 blue dices (2 crit) on the gladiator II.

-Imperial player opt to not use one of his defense token

-Rebel player cancel his dices, use the blue critical to take a face up damage card. Rebel Admiral Dodanna skill is used to draw 4 cards and choose the one who had an extra damage face down AGAIN :)

End of second shoot : Gladiator II has still full shield capacity / 4 damage

At that point the sound rebel captain of the CR90B use his 4 speed to run away :)

[Other activations]

Last activation of the turn :

- Bridge of the Assault Frigate Mark II : "Captain to engineering : 4 bells, ramming speed!"

The Frigate intentionnaly ram the Gladiator II which ends up with each ship taking a face down damage card.. but it's the 5th for the Gladiator II. BOOM!

So actually Rebel player blast a full life Gladiator II without shooting a shield :)

So question 1 : is the plays of Dodanna's Pride is legit? (the way it's played, the multiple uses of the skill of the ship / admiral skill)

Question 2 : No issue with intentional ramming?

Thanks a lot guys :)

1.) Yes, this is all legit and correct.
2.) there is an issue. The ramming ship does as well get a damage card (unless one of them is a flotilla). Well, not really an issue, but a drawback on ramming.

If the rebel player had this much luck (or skill) to move a CR90 in range and double arc (front and side) of the Gladiator, and rolls a crit on both attacks (on close range, with double crit on blue dice or even after the evade reroll) AND had the luck to get 2 structure damage, it was well deserved to kill the Gladiator this way. I have seens Dodonna who was not able to get a structure hit on 12 cards (on 3 hits).

There are even legit lists that only lived from doing ramming attacks. 6-7 CR90 with Engine Techs, and just double ram the heck out of any ship they see. Was easier with the old Rieekan, but this tactic does still work.
It is really fun to see a ISD go down with full shields after one round of ramming (6 ships with double ram = 12 damage cards).

Edited by Tokra

Legit? By the rules? Totally!

No issue with intentional ramming.......well some players see it as against the spirit of the game and will rage quit if you do, though they are probably in the minority.

By the way, in your above example, the CR90B itself could have dealt the ramming death blow. Assuming, of course, that it was able to land a succesful ram. CR90 tacking down a Glad that still has full shields by the end?!? Awesome! If it was the Demolisher? Priceless!!!

Yes, we did give both ships a face down damage.


I'd say that for finishing a gladiator it was well worth it :)

Thanks a lot for your answer, we were not sure if we play it correctly, and indeed Lady luck was on my side on this one, since I had the luck to do that. I have to say that it was more luck than anything else.

Be assured that on the next game we played I tried to do the same trick with my CR 90 just to see 4 attacks without a single critical, (and thus not being able to use the ability of Dodonna's pride), and having a little bit over estimated the room on the board ended up at medium range of a VSD which just vaporized my poor CR90 :)

Thanks as well Flengin for your answer :)

1 hour ago, Corse66 said:

Hi everyone,

With my armada partner we have a couple of questions regarding rules for the veterans on the forum.

We are still learning the game so we'd like to check that our plays were legal.

So here is the setup :

End of turn 2 : last ship to be activated on turn 2 is a CR90B : Dodanna's Pride which with her speed 4 end up at medium range on a Gladiator II.

Turn 3 :

First activation :

-CR90B who shoot 3 blue dices (1 hit / 2 crit) on the gladiator II.

-Imperial player use one of his token defense.

-Rebel player cancel his dices, use the blue critical to take a face up damage card. Rebel Admiral Dodanna skill is used to draw 4 cards and choose the one who had an extra damage face down.

End of first shoot : Gladiator II has still full shield capacity / 2 damage

Second shoot :

-CR90B who shoot 2 blue dices (2 crit) on the gladiator II.

-Imperial player opt to not use one of his defense token

-Rebel player cancel his dices, use the blue critical to take a face up damage card. Rebel Admiral Dodanna skill is used to draw 4 cards and choose the one who had an extra damage face down AGAIN :)

End of second shoot : Gladiator II has still full shield capacity / 4 damage

At that point the sound rebel captain of the CR90B use his 4 speed to run away :)

[Other activations]

Last activation of the turn :

- Bridge of the Assault Frigate Mark II : "Captain to engineering : 4 bells, ramming speed!"

The Frigate intentionnaly ram the Gladiator II which ends up with each ship taking a face down damage card.. but it's the 5th for the Gladiator II. BOOM!

So actually Rebel player blast a full life Gladiator II without shooting a shield :)

So question 1 : is the plays of Dodanna's Pride is legit? (the way it's played, the multiple uses of the skill of the ship / admiral skill)

Question 2 : No issue with intentional ramming?

Thanks a lot guys :)

Everything by the book.

OC the CR90B could have done the ramming kill itself - if it was in position.

2 hours ago, Flengin said:

Legit? By the rules? Totally!

No issue with intentional ramming.......well some players see it as against the spirit of the game and will rage quit if you do, though they are probably in the minority.

The problem is, this game doesn't come with a "spirit reference", only a rules reference. So I think it's safest to stick to the rules ;)

"spirit reference"?

A-Wings ramming Super Star Destroyers. Hammerheads ramming and pushing Star Destroyers, Quasar doing suicide ram against an Interdictor, ISD doing collision against other ISDs.

I think the canon give us enough "spirit references" how it is being done :D .

I am still waiting for the upgrade cards for squadrons. "Suicide ram: When you overlap with a ship, you may remove the squadron from the field at the end of the turn to deal as many faceup damage cards to the ship as you have remaining hull when you removed it."

4 hours ago, Tokra said:

I am still waiting for the upgrade cards for squadrons. "Suicide ram: When you overlap with a ship, you may remove the squadron from the field at the end of the turn to deal as many faceup damage cards to the ship as you have remaining hull when you removed it."

Ruthless Strategists, but for ship attacks?

4 hours ago, Tokra said:

I am still waiting for the upgrade cards for squadrons. "Suicide ram: When you overlap with a ship, you may remove the squadron from the field at the end of the turn to deal as many faceup damage cards to the ship as you have remaining hull when you removed it."

21 points for potentially 9 Damage Cards seems pretty awesome, especially since you can minefield the battlefield with 18-19 of them...

It's way too powerful. But if it were limited in some way.

1 face up damage no matter the HP of your fighter. Can be a final sacrifice, but you have to be intelligent about it's use.

17 hours ago, Tokra said:

"spirit reference"?

A-Wings ramming Super Star Destroyers. Hammerheads ramming and pushing Star Destroyers, Quasar doing suicide ram against an Interdictor, ISD doing collision against other ISDs.

I think the canon give us enough "spirit references" how it is being done :D .

I am still waiting for the upgrade cards for squadrons. "Suicide ram: When you overlap with a ship, you may remove the squadron from the field at the end of the turn to deal as many faceup damage cards to the ship as you have remaining hull when you removed it."

I know this is a rules thread... but I thought I'd point out that only one A-wing rammed a ship and it wasnt intentional (he didnt have much control over his a-wing) and all he did was take out the bridge..... ok that led the SSD to crash into the DSII but hay ho....

Edited by slasher956
12 hours ago, Drasnighta said:

21 points for potentially 9 Damage Cards seems pretty awesome, especially since you can minefield the battlefield with 18-19 of them...

It is all adjustable :) .

Unique and cost of the upgrade is "2*base hull of the squadron ".

There is no such think as overpowered. Only undercost :lol:

Made this for fun! :D

2241h.jpg

7 hours ago, Green Knight said:

Made this for fun! :D

2241h.jpg

That's a good way to represent it. Not horribly OP, but a lucky Thrust Control Malfunction could easily have the catastrophic results we saw in Jedi, in the right situation.

a-wing-700x298.png

That shoulda been the card art :D

2 hours ago, BrobaFett said:

a-wing-700x298.png

That shoulda been the card art :D

Why not the frame when you can tell its actually a Buick?

3 hours ago, Drasnighta said:

Why not the frame when you can tell its actually a Buick?

Maybe in the Alt Art?