My 3x T-65 Experiance

By Icelom, in X-Wing Battle Reports

Because of how negative the online community is about T-65's I decided to run 3x of them in the Q3 kit tournament

My list:

Luke + R2-D2 + VI +Vectored thrusters
Wes + BB-8 +integrated Astro +VI
Wedge + R7-T1 + Integrated Astro + Adaptability

Was a 15 player Q3 tournament, I finished 4th with my only loss to the tournament winner.

Game 1 vs HLC Dash + Ghost

I lost everything but wedge in this nail-biter of a game, all credit to luke's solid regen and defence and a super clutch R7-T1 boost to bring wedge into range one of dash to do some big damage at a critical moment (this was the only time I used R7-T1 but it gave me the game so I have some huge respect for that droid) My opponent flew really well and laid dome some epic dice. The last round had wedge sitting at 1hp remaining and dash at 2hp remaining, I had to do a hard 2 maneuver onto debris to have any hope of having dash in arc, I did the maneuver rolled a focus. My range 1 shot landed hit+hit+crit his 2 dice defense with focus (2 dice + 1 dice from debris I was on -1 dice for wedge) he rolled 1x evade 1 blank and I grabbed the win... this was a very close game.

Game 2 vs fully loaded Miranda TLT Bomblet/clusters + Corran horn.

100-0 victory for me. This game my T-65's flew circles around Corran taking him down in a few rounds of combat, I did some really stupid things like BB-8 barrel rolling to move into an asteroid and still be in bomb range to eat some stupid damage and not get a shot of (really stupid play). Luke +R2-D2 zombied 6 damage back and his barrel rolls were crucial in keeping him alive and doing damage, luke should have died on the last round of combat but my opponent made a slight misjudgment and picked a maneuver that allowed me to miss his clusters a simple one straight and I would have hit them and died with 1hp left. (i had no maneuver that would have saved me as it was at the edge of the board, however, my other 2 ships were ok and the game was over either way)

Game 3 vs Nym + ps1 scourge + mux

100-0 victory for me. God ****, i hate mux that ship is just obnoxious. I had the initiative bid over ps10 nym. First round of combat was looking amazing for me, my ships were in great position, however I only ended up doing 2x damage to mux and was very very nervous afterwards luckily Wes only took a 2 damage from the speed 3 cruise missile and luke took 1 damage from nym, Mux did nothing 3x blank roll on his turret. Next round I popped mux and started chewing into nym from there on it was a fairly quick grind to kill the 2 scourges and take the win. Luke just followed nym eating a few bombs and regening while putting damage into him until he popped. My opponent missed a key bomb drop and we rolled the damage just to see I would have still won with all my ships alive but all 3 would have been on 1hp instead of 2 or 3.

Game 4 vs 2x contracted scouts + fen rau

34-100 loss for me. This game was looking fantastic I took out the first contracted scout on round 2 of combat and was only 2-3 damage into wes at that point. However, 2 turns of me second guessing my initial maneuvers and switching them to ones that left me at range 1 of Fen instead of having fen at range one of me like my initial maneuvers vaporized me extremely quick. I was outflown pretty hard in the second half of this game and all credit to my opponent for getting in my head and making me choose the wrong maneuvers. I certainly don't put my loss in that game on my list it goes entirely on my flying if I had done my initial instincts I believe the game would have gone in my favor. It is a frustrating but satisfying way to lose being outflown means its all on me not on some perceived sense of balance.

I loved my list it was amazing fun to fly and did really well, countered the bomb lists i faced with relative ease. All 4 games luke was a huge tank eating tons of fire and regening tons of health on top of that Vectored Thrusters allowed him to keep enemies in arc and still do damage, without vectored he would have really struggled. Wes is a machine, i striped lots of missile target locks helping keep the squad alive and BB-8 is always strong. R7-T1 only was usefull once but that one time was a game changing action so it's hard to complain about him, i think I would certainly give the list a try with Targeting astro instead and having that TL after a k-turn would have come in handy multiple times in most of the games.

My real take home.... stop complaining about T-65's at least the names ships are pretty **** solid. My respect for luke has gone up 10 fold he was just a beast with vectored thrusters and really obnoxious to kill. My solid 100-0 games were both against bombing lists personally I have not felt like bombs are as OP as others think and this validates my own opinion on the matter. Lastly I feel if you are a solid flyer and decent list builder you can take most ships and do well in a competitive environment, people are complaining a lot about balance right now and I just don't see it as as bad as the complaints not everything is perfect but its far from what these forums in particular seem to think.

Fly safe and have fun!


Well done! Good to see them getting some use...

3 hours ago, Icelom said:

this was the only time I used R7-T1 but it gave me the game so I have some huge respect for that droid

It's one heck of a lot of action economy in an astromech slot. I find myself wondering about putting him on Wedge with Intensity; getting Focus, Target Lock and boost-into-range-1 could be a seriously brutal combination at the right moment.

BB-8 will probably give you more benefit in the long run, though.

You do get a degree of groupthink. I'm not denying there is powercreep in the game, but unless you anticipate being in the cut at nationals, I'd far rather take a squad that appeals to me and half the time, a combination of your familiarity and your opponent's unfamiliarity with the squad will do far more than any theoretical efficiency with a 'netlist' at a local event.

My current preferred squad is a 'heavy swarm' with 5 3-attack ships, and people often just aren't prepared for the firepower, and to a degree I suspect it's the same with this. 3 PS10 aces at 100 points is still something hard to get outside a T-65 squad, and with the PS wars back on, I imagine it comes as a nasty shock to a lot of people, especially with Wes' ability.

Edited by Magnus Grendel

I love this. I flew t-65s for a long time with mixed success. My proudest achievement remains PS killing a Firespray with them! My plan is to get Luke back near the top tables in my local meta and my two choices so far are a triple t-65 and as a wingman to Han, but I have other plots too :) I'm firmly of the opinion that BB-8 and ptl belong on Wedge. I used to use R3A2 on Wes but I wonder if M9G8 might be a better call to give Luke some mods if he's barrel rolling about? keep us informed with how your list evolves please!

14 hours ago, Magnus Grendel said:

My current preferred squad is a 'heavy swarm' with 5 3-attack ships, and people often just aren't prepared for the firepower, and to a degree I suspect it's the same with this. 3 PS10 aces at 100 points is still something hard to get outside a T-65 squad, and with the PS wars back on, I imagine it comes as a nasty shock to a lot of people, especially with Wes' ability.

My absolute favorite list is 5x m3a's with manglers its so many nasty dice that most lists just melt to the firepower. However i have decided to shelve it for a while, won a kit tournament with it and many fun game night wins and i am not to sure that people locally really want to see it anymore, it just wins and you cant stop it. Tried 5x TAP's with cruise and was underwhealmed, i am not a huge cruise fan as it forces my maneuvers too much. I think 4x barron taps with crack + chips + concussion missiles is alot better (came in second in a 30+ person regionals with it right after they came out).

Anyways if you ask me what the best current list is its 5x mangler m3a's hands down. However i am the only person i have ever seen fly it, so maybe its just the best list for me.

18 hours ago, Icelom said:

Game 1 vs HLC Dash + Ghost

I lost everything but wedge in this nail-biter of a game, all credit to luke's solid regen and defence and a super clutch R7-T1 boost to bring wedge into range one of dash to do some big damage at a critical moment (this was the only time I used R7-T1 but it gave me the game so I have some huge respect for that droid) My opponent flew really well and laid dome some epic dice. The last round had wedge sitting at 1hp remaining and dash at 2hp remaining, I had to do a hard 2 maneuver onto debris to have any hope of having dash in arc, I did the maneuver rolled a focus. My range 1 shot landed hit+hit+crit his 2 dice defense with focus (2 dice + 1 dice from debris I was on -1 dice for wedge) he rolled 1x evade 1 blank and I grabbed the win... this was a very close game.

I love those games. Awesome.

8 hours ago, Icelom said:

Anyways if you ask me what the best current list is its 5x mangler m3a's hands down. However i am the only person i have ever seen fly it, so maybe its just the best list for me.

People have different play styles. I'm a firm believer that there is no 'best list', only the best for a given player's experience and temperament.

We have a local (very successful) player who is amazing with Dash Rendar, even in the 'autothruster aces plus palpatine' era. I've never really enjoyed or been much good with long range turret-ey big ships, because I tend to play very aggressively. TIE swarms, and striker squadrons, however, I love.

I suspect I'd like the mangler scyk swarm, but the lack of any benefit to closing range might make me enjoy them less than the crazy maneuvers you can pull with a striker (yes, I can't react to you because I'm moving first. But can your 40 point ace do thiiiiiiiiiis!?! [pulls bank boost/segnor formation burst])

I might try a close-range big ship list (the other flightpath game I played was D&D attack wing, with a trio of melee-armed red dragons, which just ate people's faces because they were trying to experiment with a million card combinations whilst I just took 3 generic versions of the nastiest close-quarter dragons with the charge action and called it a day, but I'm not sure what the best way to do that would be.

17 hours ago, Estarriol said:

I love this. I flew t-65s for a long time with mixed success. My proudest achievement remains PS killing a Firespray with them! My plan is to get Luke back near the top tables in my local meta and my two choices so far are a triple t-65 and as a wingman to Han, but I have other plots too :) I'm firmly of the opinion that BB-8 and ptl belong on Wedge. I used to use R3A2 on Wes but I wonder if M9G8 might be a better call to give Luke some mods if he's barrel rolling about? keep us informed with how your list evolves please!

Again, a trio of high PS X-wings can really shock people - especially with Wes and Wedge's pilot abilities combined.

BB-8/PTL wedge is nice - a focus/target lock/-1 agility attack is not something easy to shrug off. It does leave you reliant on Wedge's barrel roll to arc dodge, though, and PS9 isn't as amazing as it probably should be with all the VI PS8s floating about at the moment.

R3-A2 on wedge is nice, but managing the stress is an issue - and you're only single-stressing an opponent, too (unless you can spring for Flechette torpedoes). A lot of lists can cope these days better than wes can. M9-G8 is a nice idea; handing predator to luke is nice - but it does cost you your repositioning via R7-T1.

It depends on what EPT you want for Luke. I'm a firm believer that Lone Wolf is utterly amazing on Luke - but it does make it awkward to use the three ships together. Lone Wolf/R2-D2 luke skywalker is an absolute nightmare to face as an endgame opponent, though. It costs you your high PS, but then if looking at PTL wedge you're not going for triple 10s anyway.

Excellent report. Long live the humble X-Wing.

I usually play Empire (like 90% of games) but I'll occasionally run a Scum list (like 9% of games) Very rarely do I run Rebels (the remaining 1%) but when I do, I usually run either a Star Wars Rebels themed list with the Ghost, Phantom, and an either an A wing or Y wing or a 3 T65 Xwing list. I wrote up a Battle report on my first night using them a while back.

If you don't want to read all that, the idea then was a 3 T65 Xwing list that didn't use Biggs. My list was

Garven Dreis + R2 Astromech + Integrated Astromech


Luke Skywalker + Expertise + R2-D2 + Vectored Thrusters


Wedge Antilles + Veteran Instincts + R5-P9 + Vectored Thrusters

I had a blast with that list and have done pretty good with it since(when I very infrequently dust it off)

Last night I decided to try Biggs and run a true to lore, "Death Star Wingmates" list. My list was

Biggs Darklighter + R2 Astromech + Integrated Astromech


Luke Skywalker + Expertise + R2-D2 + Vectored Thrusters


Wedge Antilles + Expertise+ R2 Astromech + Vectored Thrusters

I only got to play one game, but I won and had a blast. These 3 T65 Xwing lists might break my Empire addiction.

Maybe a noob question but in the first game how did you shoot him dead if you were on a debris field?

9 hours ago, Rettere said:

Maybe a noob question but in the first game how did you shoot him dead if you were on a debris field?

You can still shoot while on a debris cloud, it's just asteroids which prevent you from shooting.

On 18/09/2017 at 11:32 PM, Icelom said:

My absolute favorite list is 5x m3a's with manglers its so many nasty dice that most lists just melt to the firepower... Anyways if you ask me what the best current list is its 5x mangler m3a's hands down. However i am the only person i have ever seen fly it, so maybe its just the best list for me.

^

Thumbs up, this man. Personally I prefer a mix of Spacers and Marauders, but yeah, 15 red dice is not to be sniffed at either way.

Now These are the kind of threads I love.

First: Congratulations!, Second: Nice, fluffy list you got!

And as a sidenote, I actually like that there is a choice one has to make between Vectored Thrusters and IA. The good old X-Wing may deserve both (and will maybe get both someday), but is fairly capable with one.

Well done, I'm really happy this list worked out so well and this shows that hard work, skill and tenacity beats meta any day. Kudos!

On 18/09/2017 at 5:17 PM, Icelom said:

...

My real take home.... stop complaining about T-65's at least the names ships are pretty **** solid. My respect for luke has gone up 10 fold he was just a beast with vectored thrusters and really obnoxious to kill. My solid 100-0 games were both against bombing lists personally I have not felt like bombs are as OP as others think and this validates my own opinion on the matter. Lastly I feel if you are a solid flyer and decent list builder you can take most ships and do well in a competitive environment, people are complaining a lot about balance right now and I just don't see it as as bad as the complaints not everything is perfect but its far from what these forums in particular seem to think.

That was a great write-up! It's good to see T-65s doing work. Kudos to you for bravely flying such a list!

The thing about T-65s is that they're a razor's edge to fly. If you fly perfectly (i.e. better than your opponent by a good margin) you have no prblems, but if you make mistakes they have neither the agility, maneuverability or health to soak up the resulting damage. The good thing about them is that you know every win you get is due to skill, and skill alone.

If you compare them to the Kihraxz (with upcoming Vaksai) there's no contest at all, since for the same price you can get a plethora of useful upgrades.

Thank you for validating my own thougths! And thank you for your positive attitude and congratulations to the great results!

Thanks for posting all of this everyone. I have been theory crafting an all T-65 list for a while and have not thought about VT at all.

This is my current idea:

Luke + Expertise + R2D2 + VT | Wedge + PTL + R5K6 + VT | Biggs + R4D6 +IA