Talents Advances

By Machpants, in WFRP Rules Questions

Hi All,

The advances section gives different advance cost for buying talents, whether they are outside the current carrer or not. How can you tell what Talents are for each career? It is not listed on the card, as it says it is...unless:

1. If it is a talent that is not on the careers socket e.g. The Messenger career has a Focus and a Reputation socket, it would cost him more to select a Tactics talent.

or

2. It is more Talent advances than the career allows e.g. The Messenger career has 3 Talents listed under advances, each Talent more than three would cost more.

Thanks MP

And I am going to ask another, related, question as well.

Career skills:

When creating a character you may chose upto 4 skills to train (for 3 creation points) which must come from your careers listed skills. To keep with my Messenger example he has career 4 skills, so he could train them all. Then he has the problem of not being able to complete the career until his next rank. Of his 4 trained skills, which he cannot train again until Rank 2, 3 are needed for career completion. This will delay his career completion right? If so can he invest in career transition before he completes? because then he is not wasting XP on expensive non-career skills etc.

To advance in a career, no specific advances are needed. You just spend 10 advances on career thingies, which can be characteristics, wounds, skills, talents, etc. If you now spend (at least) 4 advances to raise your first primary characteristic, then (at least) 4 more to raise the second one, you are (at least) 80% through your first career. If (like in the Troll Slayer class) your primary characteristics line up with those your race gives you a bonus (or you spent character points on them) you can complete the career without even buying anything save 2 characteristic increases.

In our group we ruled, that neither trians given by race, nor the skills bought with character points count for the 1 raise per rank limit.