Purrgil
Purrgil can serve as moving obstacles during play. They are deployed on side of the player with Initiative, pointing diagonally to the far corner of the play area. Purrgil is placed at Range 1 of one another. A pod of 3-6 Purrgil is reasonable.
On Turn 0, roll an Attack die for each Purrgil in play. On a blank, move 1 Forward. On a Focus, move 1 Bank. On a Hit, Move 2 Forward, On a Crit, move 2 Bank.
When Banking, always move towards another Purrgil if possible, even if this means the Purrgil will bump (to maintain pod integrity).
Purrgil may be killed. The have 1 Agility, and 6 HP. Crits count as 2 damage.
Edited by Darth Meanie