Running Interference

By GooeyChewie, in Star Wars: Destiny

3 hours ago, blackholexan said:

IF you can't remove dice showing 3 or more combined value with Unkar ability, you cannot take that action.

As well as you cannot take the action of Veers or Leia if you have no die to remove.

This is incorrect. You have to do as much of an ability as you can, and there's no restriction that you be able to accomplish all of it.

If you triggered Unkar's ability without 3 value showing, you'd have to remove all dice you have, and then the action would end.

It would break the chain, at the low-low cost of self-removing all his dice.

Going by the wording on the Unkar card itself, you remove dice showing a combine value of 3 or more. If you don't have dice showing a combined value of 3 or more, then you can't do the first part of that action. I do think however you can complete that action even if your opponent doesn't have cards in their hand, as per Buhallin's explanation.

1 hour ago, robguyday said:

2 rends should be in every deck anyways. So it's an absolute must-have.

Rend is now an auto include for top decks. Stopping, Force Speed, Imperial inspection, Salvage Stand, and Fast Hands.

Here is combo breaker. He can kill you before you set your combo up :lol:

5f0.gif

17 hours ago, tunewalker said:

Unfortunately if it hits just right not even the "just claim" solves it at all because they never get a chance to.

Ok, that's crazy. Just got a chance to watch this. Wow.

That's one awesome table flip though! :P

1 hour ago, Buhallin said:

This is incorrect. You have to do as much of an ability as you can, and there's no restriction that you be able to accomplish all of it.

If you triggered Unkar's ability without 3 value showing, you'd have to remove all dice you have, and then the action would end.

It would break the chain, at the low-low cost of self-removing all his dice.

Clever - so long as Unkar rolled out this does work.

26 minutes ago, Kieransi said:

Ok, that's crazy. Just got a chance to watch this. Wow.

That's one awesome table flip though! :P

If the player with the battlefield passes after his opponent he does not get the claim ability the round just ends. Therefore he would not get to put the other weapon back on top of his deck. If he claims then the other person gets to finish out their turn.

Edited by ozmodon
Just now, ozmodon said:

If the player with the battlefield passes after his opponent he does not get the claim ability the round just ends. Therefore he would not get to put the other weapon back on top of his deck.

I'm not sure I understand... the Sabine player does the following:

Overwrite (ambush)

Tap Running Interference (Unkar can't play a card)

Roll in

Tap Running Interference (Unkar can't roll in)

Play card from discard (ambush)

Claim (move upgrade back to hand)

So now the Unkar player can't roll in and can't play a card. The Unkar player passes. The Sabine player auto-passes (due to claim) so the round's over. End round. Sabine goes first next round.

6 minutes ago, Kieransi said:

I'm not sure I understand... the Sabine player does the following:

Overwrite (ambush)

Tap Running Interference (Unkar can't play a card)

Roll in

Tap Running Interference (Unkar can't roll in)

Play card from discard (ambush)

Claim (move upgrade back to hand)

So now the Unkar player can't roll in and can't play a card. The Unkar player passes. The Sabine player auto-passes (due to claim) so the round's over. End round. Sabine goes first next round.

Unkar player passes then Sabine claims to put card on top of deck. Now Unkar is free to finish out the turn, or Sabine passes and turn ends with Sabine keeping the battlefield without her getting the claim ability.

Edited by ozmodon
1 minute ago, ozmodon said:

Unkar player passes the Sabine claims to put card on top of deck. Now Unkar is free to finish out the turn, or Sabine passes and turn ends with Sabine keeping the battlefield without her getting the claim ability.

Sabine claims before Unkar passes. Then Sabine also passes (all actions after claim are pass). Therefore, the round is over. Sabine gets to lock down Unkar and get the claim ability every round.

2 minutes ago, Kieransi said:

Sabine claims before Unkar passes. Then Sabine also passes (all actions after claim are pass). Therefore, the round is over. Sabine gets to lock down Unkar and get the claim ability every round.

If both players pass no one gets the claim ability on the battlefield.

He cannot put the weapon back on his deck unless he claims

Just now, ozmodon said:

If both players pass no one gets the claim ability on the battlefield.

Sabine claims.

Then both players pass.

Once Sabine has claimed, any time Unkar passes, it ends the round because Sabine will pass all of her subsequent actions.

I've tried my hardest to explain to you how this is an endless loop. I suggest you go back and read my posts.

3 minutes ago, Kieransi said:

Sabine claims.

Then both players pass.

Once Sabine has claimed, any time Unkar passes, it ends the round because Sabine will pass all of her subsequent actions.

I've tried my hardest to explain to you how this is an endless loop. I suggest you go back and read my posts.

Unkar has no reason to pass after Sabine claims

He can now finish out doing what ever he wants

Just now, ozmodon said:

Unkar has no reason to pass after Sabine claims

He has to pass because there's no other options available to him. She's used both copies of Running Interference to prevent him from rolling in or playing a card, so he has to pass on that action. That was the point of this whole thread.

4 minutes ago, Kieransi said:

He has to pass because there's no other options available to him. She's used both copies of Running Interference to prevent him from rolling in or playing a card, so he has to pass on that action. That was the point of this whole thread.

Yeah he passes the she claims now it's back to his turn

Or am I missing how she can roll in and claim at the same time

Just now, ozmodon said:

Or am I missing how she can roll in and claim at the same time

She claims after rolling out because she brings in a DL-44 with her ability that gives her ambush. So the Unkar player cannot play a card, activate, or claim and is forced to pass.

Actually once the victim claims the cycle breaks.

They then roll out any character to lead off their next turn and the trick does not work that turn.

Really it is highly circumstantial to set it up and there are a number of ways to stop it. We've mentioned a few in this thread (Jango Fett, Cad Bane, any anti-support cards, any support or character or upgrade in play with the keyword "Action") and no doubt there are more.

Just now, ozmodon said:

Yeah he passes the she claims now it's back to his turn

She claims before he passes. There's another ambush action in there . See my earlier post:

26 minutes ago, Kieransi said:

I'm not sure I understand... the Sabine player does the following:

Overwrite (ambush)

Tap Running Interference (Unkar can't play a card)

Roll in

Tap Running Interference (Unkar can't roll in)

Play card from discard ( ambush )

Claim (move upgrade back to hand)

So now the Unkar player can't roll in and can't play a card. The Unkar player passes. The Sabine player auto-passes (due to claim) so the round's over. End round. Sabine goes first next round.

She does all that stuff before Unkar can do anything.

This is from the RRG:

" CLAIM THE BATTLEFIELD

When a player claims the battle eld, they may use its claim ability. If they do not control the battle eld, they take control of it and move the battle eld card next to their deck. For
the rest of this round, that player automatically passes all of their future turns and declines to act if they ever have the opportunity to take actions. Their opponent continues taking turns until they also pass . Only one player can claim the battle eld each round. "

3 minutes ago, Joelist said:

Actually once the victim claims the cycle breaks.

The victim has no opportunity to claim. The very first turn of each round is the Sabine player pulling off the entire combo, ending in a claim before the victim can perform any actions.

Gotcha, the ambush allows this combo to work. The lack of explanation of what he was doing and why caused a bit of confusion.

Incorrect - ignore.

Edited by JuzFuzz
Wrong
1 minute ago, JuzFuzz said:

After the claim, couldn't you just discard a card and reroll zero of your dice? Then proceed to activate... Etc...

There is explicit ruling against this: "If there are no dice in their pool, they cannot discard a card from their hand to reroll."