Talking about derpwood archers with wind rune here. Is it too much? They are currently the most maneuverable, almost fastest unit in the game. When playing near an overgrown terrain they become practically uncatchable.
It could be argued that their damage output is lacking, but with hunters guile they do 6-9 damage and scoot away.
I love my elves, but I worry that they become a bit much with wind rune.
So what's your thoughts? Is wind rune in need of a balance check?