Big Bro and Little bro

By Sybreed, in Star Wars: Armada Fleet Builds

I like the punch that it can bring... some of the stuff is more experimental (tractor beams and ion cannon batteries) but it could be potentially not so bad. Objectives could be worked on a little.

ISD-2/VSD-2 fleet
Author: Vhailor

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Station Assault
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

Victory II-Class Star Destroyer (85 points)
- Dominator ( 12 points)
- Gunnery Team ( 7 points)
- Disposable Capacitors ( 3 points)
- Quad Battery Turrets ( 5 points)
= 112 total ship cost

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- The Grand Inquisitor ( 4 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- X17 Turbolasers ( 6 points)
- Ion Cannon Batteries ( 5 points)
= 184 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Valen Rudor ( 13 points)
1 "Howlrunner" ( 16 points)
3 TIE Fighter Squadrons ( 24 points)

no one???

I've been wondering if tractor beams could be an interesting counter to a Leia fleet, considering most of them are MSU... if they happen to play anything else than a Nav command, then a tractor beam would really hinder them since they typically would not really have a banked token. Let me know if you come across that scenario!

I've always found it difficult to leverage the manipulation of your opponent's speed. I have a regular opponent that has tried to use it against my MC30 list, and he's been frustrated each time. That said, I think with the arrival of the Grand Inquisitor and Quad Battery Turrets, it may be that speed manipulation could have some more tangible benefits (more dice!). It could even be that Konstantine's time has come (gasp!).