Youngster´ s time to shine...

By Larky Bobble, in X-Wing

I didn't realise Youngster worked on TIE/sf. That's interesting. So you could afford Youngster and 3 generic TIE/sf with FCS and LWF.

I've run Youngster with Rage alongside a bomber with inspiring recruit. Expert handling is kinda okay for throwing off target locks (not a bad deal if you have to BR anyway).

It's interesting but I think Youngster is going to keep on waiting for the right Action EPT to come along.

I like fancy list :

98 points Pilots
“Youngster” (18) TIE Fighter (15), Daredevil (3)
Academy Pilot (16) x 5 TIE Fighter (12), Engine Upgrade (4)
:lol:

Evading expertise QD might not be the worst piece of **** in the world

Certainly helps a lot v TLTs

2 hours ago, GrimmyV said:

Probably just repeating the mantra. Pretty sure Expose with EI on Decimator is valid, if you are willing to give up boosting.

Or the Title for Oicunn

2 hours ago, GrimmyV said:

Probably just repeating the mantra. Pretty sure Expose with EI on Decimator is valid, if you are willing to give up boosting.

Expose has a lot of problems that keep it from being viable. Using it on the Decimator alleviates one of these issues, making it better, but it's still bad.

*double post*

Edited by HolySorcerer

I've played a variation on this before:

Youngster + Rage (16)

Epsilon Leader (19)

Zeta Specialist + LWF, Collision Detector, Title (25)

Zeta Specialist + LWF, Collision Detector, Title (25)

Obsidian Squadron Pilot (13)

---

The above clocks in at 98 points, which is enough to throw a couple small upgrades around and/or upgrade the Obsidian to Chaser.

Epsilon Leader is pretty insane here, as it means with careful maneuvering you can have the whole squad rage a few turns in a row. The list can almost mince anything that gets into range 1 - even range 2 is a pretty scary proposition.

If you're willing to drop the LWFs for TIE mk2s, it makes it easier to clear the rage stress, and may help draw some fire off of Youngster or Epsilon Leader. In any case, it's a lot of fun!

On 17 de septiembre de 2017 at 3:26 AM, thespaceinvader said:

The point being made is that there aren't any good Action EPTs for Youngster to share around, so he's best just used as a normal Black Squadron Pilot with a higher PS.

The trouble with this is that Swarms don't need survivability. They need punch. If they're spending their actions getting evades they're not spending them doing damage and that's what they need more than anything.

The point was, this could be the ability that lets him shine. Therefore, lets stick to the point then.

14 minutes ago, Larky Bobble said:

The point was, this could be the ability that lets him shine. Therefore, lets stick to the point then.

And my point was, as his is, that this won't make him shine if it does what we think it does, because it makes the TIE Swarm do something it doesn't need help with, at the expense of something it does.

It *MIGHT* be worth bringing him alongside some /sfs to give them evade actions but I doubt it. They usually want their actions for attack stuff as well.

Why limit yourself to swarms? If he's passing two evades to SL FCS quickfire, and himself and one puny TIE, so that QF has 5 dice shots on her (?) return shot AS WELL you've got a a real firing dilemma. Try for the puny TIE that has two evades, Younster, who should be at R3 with two evades, or Quickfire herself.

QFire doesn't even need SLeader, two evades a turn will make her even nastier with PTL focus and FCS. Open your imagination instead of trying to shut it down talking about the past. This is the future!

3 hours ago, Larky Bobble said:

Why limit yourself to swarms? If he's passing two evades to SL FCS quickfire, and himself and one puny TIE, so that QF has 5 dice shots on her (?) return shot AS WELL you've got a a real firing dilemma. Try for the puny TIE that has two evades, Younster, who should be at R3 with two evades, or Quickfire herself.

QFire doesn't even need SLeader, two evades a turn will make her even nastier with PTL focus and FCS. Open your imagination instead of trying to shut it down talking about the past. This is the future!

source.gif

15 hours ago, The Inquisitor said:

I didn't realise Youngster worked on TIE/sf. That's interesting. So you could afford Youngster and 3 generic TIE/sf with FCS and LWF.

I've run Youngster with Rage alongside a bomber with inspiring recruit. Expert handling is kinda okay for throwing off target locks (not a bad deal if you have to BR anyway).

It's interesting but I think Youngster is going to keep on waiting for the right Action EPT to come along.

Indeed. He might be worth it supporting Backdraft and Quickdraw as a way to give them both access to evade tokens whilst still leaving their elite upgrades free for Push The Limit, veteran instincts, or whatever.

For generic TIE fighters and TIE/fo fighters, it's less relevant, because whilst an action generating evade tokens is good, an evade action is always a possibility.

I'd wondered originally whether the Quickdraw/Baffle/Rage trick might work better with Rage carried 'off-board'.

Edited by Magnus Grendel
6 hours ago, Magnus Grendel said:

Indeed. He might be worth it supporting Backdraft and Quickdraw as a way to give them both access to evade tokens whilst still leaving their elite upgrades free for Push The Limit, veteran instincts, or whatever.

For generic TIE fighters and TIE/fo fighters, it's less relevant, because whilst an action generating evade tokens is good, an evade action is always a possibility.

I'd wondered originally whether the Quickdraw/Baffle/Rage trick might work better with Rage carried 'off-board'.

Could free up your EPT slot for... something? I'm not sure what I really want there though.

On 17 de septiembre de 2017 at 11:00 PM, Rinzler in a Tie said:

source.gif

Exactly! :). Thanks for that

I know there are those that don't like "combowing". I enjoy theorising about ship and card interactions, myself, even if most of them stay lost in the fog of my thoughts, never making it to the reality of the battle...

2 minutes ago, Larky Bobble said:

I know there are those that don't like "combowing". I enjoy theorising about ship and card interactions, myself, even if most of them stay lost in the fog of my thoughts, never making it to the reality of the battle...

If I spent as much time playing as I do theory-crafting I might be good.. lol

The more convoluted the combo and the harder to pull off the better it is!

It's an area where X Wing has a huge advantage over MTG. In MTG you need the counter play at hand (Naturalize normally) or you lose to the combo. Multi ship combos don't require a solid counter, only good flying and good target priority. It's the all in one ship combos that are the negative play experience in this game, in my opinion. FFS Rebels does break the pattern there, a bit, but others claim to outfly it...

Youngster is the type of pilot they should be building combos around for us to theorise on, at our leisure, not the JMK/Nym powerhouses that are self contained.

Edited by Larky Bobble
16 hours ago, The Inquisitor said:

Could free up your EPT slot for... something? I'm not sure what I really want there though.

I've seen them used to give Adaptability to Quickdraw - dropping her to PS8 to allow a rage-execution of a tokenless Soontir. That's a fairly niche case, though.

Wired might work - it's not a bad choice for a TIE/sf (there's a reason it comes in the pack) regardless, especially with lightweight frame, and that helps you manage the stress-turn without folding.

18 hours ago, Larky Bobble said:

It's an area where X Wing has a huge advantage over MTG. In MTG you need the counter play at hand (Naturalize normally) or you lose to the combo. Multi ship combos don't require a solid counter, only good flying and good target priority. It's the all in one ship combos that are the negative play experience in this game, in my opinion. FFS Rebels does break the pattern there, a bit, but others claim to outfly it...

Youngster is the type of pilot they should be building combos around for us to theorise on, at our leisure, not the JMK/Nym powerhouses that are self contained.

Mtg has a natural counter to combos via the draft and limited formats :P

Not much fan of constructed anymore. Wish they'd introduce the magic duels policy of limiting the # of copies of each specific cards by rarity (4 of a common, 3 uncommon, 2 of a rare and one of a mythic per deck)

But yeah, apart from fsr (Sabine?) xwing is more intraship upgrade combos

Edited by ficklegreendice

MTG also had a ban list, but usually after a card had hit silly money and WotC had made a mint. I respect FFG for going down a different route, even if it's not perfect...

Hmmmm...

I'll probably consider trying Quickdraw/Backdraft/Youngster once the card is fully revealed.