Is Omega Leader Still Good?

By Boba Rick, in X-Wing

The GUNBOAT is calling me from Rebels to Imperials.

I wanna fly a GUNBOAT, Vessery, and Omega Leader.

I despise TLT but I keep hearing I should run a TLT instead of OL. Is this true?

No. Not at all. I'd MUCH rather face a TLT across the table than Omega...the Agressor has what, one more health? It's not much better against bombs, and both do a consistent one or two damage per turn; but Omega is PS 8 and the best endgamer in X-Wing. A TLT is just a minor nuisance...I suppose it does some consistent damage against Miranda and Nym, but it's also pretty easy for them to kill. If you're going to replace OL with anything, make it a Striker.

OL is still amazing, especially with the upgrades received in the Wookiee Gunship pack.

I refer, of course, to the "QQ" target lock tokens.

7 minutes ago, Ailowynn said:

No. Not at all. I'd MUCH rather face a TLT across the table than Omega...the Agressor has what, one more health? It's not much better against bombs, and both do a consistent one or two damage per turn; but Omega is PS 8 and the best endgamer in X-Wing. A TLT is just a minor nuisance...I suppose it does some consistent damage against Miranda and Nym, but it's also pretty easy for them to kill. If you're going to replace OL with anything, make it a Striker.

I would like to add Deathfire to potentially worthy alternatives for OL. While not a closer, Deathfire with Ion Pulse Missiles, Conner Nets, EM, and LRS comes in also at 26. He's a pretty nice control piece that draws aggro away from your more expensive ships.

20 minutes ago, Boba Rick said:

The GUNBOAT is calling me from Rebels to Imperials.

I wanna fly a GUNBOAT, Vessery, and Omega Leader.

I despise TLT but I keep hearing I should run a TLT instead of OL. Is this true?

Plus, Omega Leader is naturally gonna feed Vessery, while a TLT Aggressor is kind of sacrificing an action to get Vessery his TL.

Omega Leader is the Imperials best point for point ship period. She's usually my mixed squads to be sure. Keep her in the wing so she stays mono or at/outside range 3 on squads until closing; then she shines. TLT Aggressors are great tailing a Hux shuttle, nothing more.

1 hour ago, SabineKey said:

Plus, Omega Leader is naturally gonna feed Vessery, while a TLT Aggressor is kind of sacrificing an action to get Vessery his TL.

This.

Typical @SabineKey spot-on logic.

Edited by clanofwolves

Thanks guys. I need to learn how to keep her far away though because of Nym. As a Rebel player I'm used to just diving in there.

25 minutes ago, Boba Rick said:

Thanks guys. I need to learn how to keep her far away though because of Nym. As a Rebel player I'm used to just diving in there.

Yeah, if you're an Imperial first player, you never "dive in" and you have to watch and set up every engagement as lopsided as you can just to survive long enough to hope to win.

"Yay, flying the balanced faction...." they lightly moaned, with little more than half-hearted enthusiasm as the weight of the game's world stacked against them.

Omega Leader, point for point, is probably the best value ship in the game. Certainly in the Imperial faction. If your opponent recognises the threat and targets OL early on, you've got your decoy and you can go to town with the rest of your list. If they don't, you throw out as much damage as you can, and close the game with OL doing what they do best.

OL and Vessery are amazing together. They're so good, I'm surprised there isn't a fanfic about them.

I love Omega Leader. I am just afraid using him when running into Thweek

2 hours ago, PhantomFO said:

OL is still amazing, especially with the upgrades received in the Wookiee Gunship pack.

I refer, of course, to the "QQ" target lock tokens.

QQ's been in multiple sets now. Including, I believe, the TIE/fo.

4 hours ago, clanofwolves said:

This.

Typical @SabineKey spot-on logic.

Thank you.

3 hours ago, IG88E said:

I love Omega Leader. I am just afraid using him when running into Thweek

Yeah, don't worry bout that Tweek guy, he's a paper tiger; thankfully FFG didn't give him a high PS or let him copy that too (bet those Scum lovers wanted too), so Omega at her PS will be better always. Stinking Thweek ?

12 minutes ago, clanofwolves said:

Yeah, don't worry bout that Tweek guy, he's a paper tiger; thankfully FFG didn't give him a high PS or let him copy that too (bet those Scum lovers wanted too), so Omega at her PS will be better always. Stinking Thweek ?

Plus no EPT. That boyo could have been rather OP if allowed even more flexibility.

Personally, I've come around to the 21 pt A Debt to Pay OL. A wonderful cheap Ace to fit into a squad.

Ohhh, I've never tried that one. I always just weld Juke/Comms onto it... I really want to give that a go now...

Yeah, when points are tight (like running 2 Defenders), it is a wonderful option on the cheap.

6 hours ago, clanofwolves said:

Omega Leader is the Imperials best point for point ship period. She's usually my mixed squads to be sure. Keep her in the wing so she stays mono or at/outside range 3 on squads until closing; then she shines. TLT Aggressors are great tailing a Hux shuttle, nothing more.

TLT Aggressors are basically a hard counter to Nym as well?

6 hours ago, clanofwolves said:

Yeah, if you're an Imperial first player, you never "dive in" and you have to watch and set up every engagement as lopsided as you can just to survive long enough to hope to win.

"Yay, flying the balanced faction...." they lightly moaned, with little more than half-hearted enthusiasm as the weight of the game's world stacked against them.

Any tips for learning how to not dive in or how to dodge around and avoid the joust?

In this meta where you typically only have 2 ships in your opponent's list, OL has a lot of extra stock I think.

The key is to focus down the rest of the list while keeping Omega leader alive. OL is basically an end game closer because, while you only have a 2 dice attack, your opponent will be able to mod NOTHING! And with Juke and Comm Relay you're pretty much always getting consistent damage through. You just have to keep Omega leader alive, which is best done by having other threats like Backdraft+Quickdraw.

.

Edited by baranidlo
11 hours ago, Ailowynn said:

but Omega is PS 8 and the best endgamer in X-Wing.

This just isn't true. Omega Leader should never beat Miranda in the endgame. There are several other ships that OL will have a hard time beating too, but the truth is that Miranda is the best. She does everything.

What OL will do for you is create an annoying hard to kill Ship that slowly drills damage into your opponent. They will have to choose whether to fight her or the better ships you have in a list.

The other thing is that people will bite on her hard so you can decoy and run with her. They think they need to kill her first because they think she will beat them in the endgame. She is only 26pts, she needs a lot of time to win an endgame.

18 hours ago, Boba Rick said:

I wanna fly a GUNBOAT, Vessery, and Omega Leader.

Wait, you realize this is asking if an Imperial TIE is good?

No. No because for every Imperial ship that seems decent there is a rebel bomber that simply does damage you can't arc dodge or green dice away (so the two thirds of the defensive game that require either skill or give your ships their expensive point value, are ignored) and then that rebel ship probably regens away any health damage you were able to do... and that's assuming there aren't up to two Rebels that make you have to fire at them first

And then to add insult to injury, there is probably a Scum ship that can do the same things you do, but with two more red dice, better green token generation, gimmickry special powers and somehow lower point cost (don't believe me, build out a Royal Tie Interceptor and a Concord vet. Then compare a lean fearless or attani Fenn Rau to Fel... yeah.. welcome to the Empire).

Edited by Lobokai
21 hours ago, NakedDex said:

OL and Vessery are amazing together. They're so good, I'm surprised there isn't a fanfic about them.

Aboard the Resurgent-Class Star Destroyer Infamy

"Remember, the Resistance scum do not have the same class of equipment as the Republic fleet. Their X-Wings are last-gen. Your new TIE upgrades should give you the edge you need to clear the target space, especially with better than two-to-one odds." Vessery, formerly a Colonel in service to the Empire, was addressing two squadrons of First Order pilots. They were one jump away from their objective, a backwater world with known to have Resistance sympathizers. The plan was to jump in, deploy Omega and Tau squadrons, and burn the orbitals to scrap and ashes. If the intel was correct, a Resistance response team would scramble and jump in-system to try to bushwack the TIE/fo deployment, at which time a double flight of TIE/sf Fighters would launch and pounce on the enemy before they could react.

"Ladies and gentlemen, if we pull this off we may well eliminate as much as a third of the available strike craft that the Republic dogs have smuggled to their puppets in the so-called Resistance." He surveyed the assembled pilots, his eyes lingering on the attractive young squadron leader sitting on the rightmost edge of the first row. Omega Leader, referred to informally by some as "Lockdown," she was a perhaps the single best dogfighter in the entire First Order. She was also whip smart and a firm disciplinarian, but there was one area where she was willing to ignore regs: the two of them were "fraternizing" despite their respective positions in the chain of command.

To be continued...?