20 minutes ago, Vondy said:I also enjoyed the early Ravenloft setting, though you had to do tone control to avoid it becoming too bleak and "crapsack" to enjoy.
Tracey Hickman's original Ravenloft, and the sequel, were among my favourite D&D adventures. I didn't like the expanded setting though - that came in 2nd edition and 'railroading' didn't begin to describe it. Honestly, the modules were just horror-stories (of varying quality) that had the PCs forced into them as mute bystanders. Probably the worst role-playing I ever saw, topped only by Gary G's chimp-out (pun intended) on 'Isle of the Ape' (which for the uninitiated, was an 'adventure' explicitly intended to kill off high-level characters, and Gygax huffily wrote that if they didn't want to be killed off, 'they weren't playing their characters properly'. Mercifully by the this time there were loads of better settings out there and D&D's venerable creator sank into obscurity after that).
Oddly enough, while I played Mystara straight, the Ravenloft adventures were very much a proto-MarcyVerse, as I made Strahd the good guy, and Siegfried the wastrel younger brother having an affair with his trashy gypsy wife. It all kicked off when Strahd caught them together, killed his brother in a fit of rage which he instantly regretted, and brought the whole curse down on everyone's heads. Playing Strahd as a formerly nice guy, fighting against his curse and struggling for redemption, was much more fun than the bland villain the modules gave us. And interestingly, the 5th edition version of Ravenloft expressly tells us to make him as bland as possible, just another generic bad-guy doing it 'for the evulz', and not to be tempted to make him interesting or human like (the admittedly-awful) 'Twilight' or the protagoinists of a certain White Wolf RPG that goes un-named...)
Edited by Maelora