1 hour ago, Archlyte said:As the storytellers at the table, why are you focusing on those elements?
Because.... it's my job as GM? Because it's fun?
I enjoy world-building. The MarcyVerse is testament to that. The players expect verisimilitude. They need that world to exist around them and immerse themselves in it. Their world must be more than just shooting stormtroopers. Even when they are shooting stormtroopers, they have reasons and motivations for it beyond not liking the colour white. I asked that question of all the AOR party. For some it was a regrettable necessity. Some felt nothing but bloodlust. One decided she felt it was a merciful release, as their living souls were trapped in an unfeeling clone body, and a clean kill set their spirits free.
Characters must have believable motivations and desires, reasons for doing whatever they do. That needs to be internally consistent with what's gone before.
Also, our world is built one block at a time. New characters bring new things to the table, that are slowly revealed as time goes by. For example, the player who wanted a Seeker brought a vestigial idea to me, I said it was a good baseline, but needed more work. A Sensitive is defined by their tradition, by their relationship to the Force. He went away, did some research, and came up with his own tradition called the Navigators, who were formed by the old Jedi ExplorCorps who went dark centuries ago. The Navigators became an important story element, as an enigmatic society who knew a great many dark secrets. All that just came out of the background for one character. Layers built on layers, respecting what's come before.
Edited by Maelora