So I'm going to a tournament soon and I do not really know what the meta is going to be like so I have to make an allround fleet that can deal with any possible setups. In addition, although I have played plenty of other strategy games before, I'm fairly new to armada so I could use a veteran's insight on my fleet for possible improvements before I submit my list. The list I'm aiming for is as follows:
So I've got 6 activations and a 9 point initiative bid. The plan is to deploy the CR90s on opposite flanks with the hammerheads and MC80 making up the centre and the flotilla at the rear. I've got a low amount of squadrons and Tycho/Shara are basically there to slow down enemy squadrons - the plan is to have the A-wing aces positioned defensively, ready to tie up enemy fighters while I flak the enemy squadrons with the flotilla, hammerheads and MC80 (the MC80 has gunnery teams so that it can both flak and attack a ship out its wide front arch).
The CR90bs have a wonky experimental build. The idea is to have them activate last/first and engine techs ram an enemy ship. This allows them to double ram at speed 4, use reinforced blast doors to repair the damage, shoot and then double ram again (this move basically automatically takes out an enemy MC30's and the like). With Madine the corvettes can be incredibly maneuverable making them suitable for flotilla hunting which are probably going to be there
The list is light on upgrades in order to afford as many combat ships as possible. I included Leia on one of the hammerheads so that it can change the MC80's commands in case of emergency. The hammerheads are otherwise without upgrades and basically serve as long range gun platforms with 1 blue die and 3 red dice (with concentrate fire).
The general idea behind the fleet is to push the MC80 and hammerheads slowly up the middle of the board, while the CR90s rush the flanks and create a pincer movement to trap the enemy fleet (probably harder to execute than I make it sound
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Any thoughts on the fleet? My main concern is to face enemy bomber balls as their high hull value can be tricky to flak down. Also I'm not sure on what objective cards to pick (I hope to go first but in the event I'm second which objectives would be the better choice?)
Edited by Vexx77