So, seeing as how everyone favorite alarm guppy is back for the new movie, it follows we will possibly seeing him on the next round of rebel ships/epics.
What would you give him as a crew ability? Epic or standard?
So, seeing as how everyone favorite alarm guppy is back for the new movie, it follows we will possibly seeing him on the next round of rebel ships/epics.
What would you give him as a crew ability? Epic or standard?
5 points: 2 crew slots:
Action: Choose any number of friendly ships within range 1-2. You may then assign a number of evade tokens to these friendly ships equal to the number of enemy ships within range 1-2, to a maximum of 2 evade tokens per friendly ship.
Action: Choose 1 friendly small ship within range 1-2. That ship may immediately perform a free Slam action.
Edited by BadMotivatorAdmiral Ackbar. 5 points. Huge Ship only.
If the Rebel Player screams "IT'S A TRAP" before deployment, the Imperial player must deploy all his ships first and loses the Initiative bid.
2 hours ago, BadMotivator said:5 points: 2 crew slots:
Action: Choose any number of friendly ships within range 1-2. You may then assign a number of evade tokens to these friendly ships equal to the number of enemy ships within range 1-2, to a maximum of 2 evade tokens per friendly ship.
Action: Choose 1 friendly small ship within range 1-2. That ship may immediately perform a free Slam action.
That sounds a bit too strong. Also, it would not work due to requiring an unspecified number of evade tokens, while not all ships come with these included in the package. How about:
QuoteAdmiral Ackbar. 2 points. 1 crew slot. Unique.
Before the start of the combat phase, you may discard this upgrade and receive one stress token. If you do so, all friendly ships possessing a [CREW] or [TEAM] slot within range 1-2 may be assigned one focus token or take one free action.
Or, otherwise, we could do:
Edited by takfarQuoteAdmiral Ackbar. 7 points. 1 crew slot. Unique. Huge Ship only
When a friendly ship is targeted by an attack, you may discard this upgrade and apply the "It's a trap!" condition to a section of that ship that is capable of taking the reinforce action.
It's a trap! Condition.
Before the start of the combat phase, this ship may take a free reinforce action.
18 minutes ago, takfar said:Also, it would not work due to requiring an unspecified number of evade tokens
huh, are you serious? Just include 3 tokens in the same pack and you're probably good?
1 hour ago, Darth Meanie said:Admiral Ackbar. 5 points. Huge Ship only.
If the Rebel Player screams "IT'S A TRAP" before deployment, the Imperial player must deploy all his ships first and loses the Initiative bid.
On a more serious note:
Admiral Ackbar. 5 points. Huge Ship only.
After deployment is complete, the Rebel player my remove and redeploy up to 50 points of ships.
I would really like to see more cards developed that mess with the game during the deployment and set-up phases, rather than the typical in-game effects.
It's really the ideal thing for Admiral-level characters to do: they affect strategy, not ship-to-ship tactics.
Edited by Darth Meanie5 hours ago, BadMotivator said:5 points: 2 crew slots:
Action: Choose any number of friendly ships within range 1-2. You may then assign a number of evade tokens to these friendly ships equal to the number of enemy ships within range 1-2, to a maximum of 2 evade tokens per friendly ship.
Action: Choose 1 friendly small ship within range 1-2. That ship may immediately perform a free Slam action.
SLAM cannot be performed as a free action...
Admiral Ackbar: 8 points
You may nominate up to 3 small base ships. These ships do not deploy in the set up phase, but may be deployed within range 1 of either short edge of the play area after round 2, during the planning phase.
Ackbar always has a contingency plan. In this case, he's bringing flanker in from the side after the battle begins.
Edited by NakedDex5 hours ago, GreenDragoon said:huh, are you serious? Just include 3 tokens in the same pack and you're probably good?
That's not very like FFG. They tend to make it so that you have everything needed to play a certain ship (other than the stuff in the starter set) within the ship's box (it's also part of the product description, iirc). So while realistically 3 evade tokens should work, I still highly doubt they'd ever do something like that, and we've got dozens of released ships as evidence to support that line of thought.
6 minutes ago, takfar said:That's not very like FFG. They tend to make it so that you have everything needed to play a certain ship (other than the stuff in the starter set) within the ship's box (it's also part of the product description, iirc). So while realistically 3 evade tokens should work, I still highly doubt they'd ever do something like that, and we've got dozens of released ships as evidence to support that line of thought.
Ion Bombs and Thermal Detonators are another card that they have included with an indeterminate number of tokens needed. They threw two ion tokens in with the K-Wing which came with both a Connor Net and Ion bomb. They were a bit more generous with four ion tokens with the Punisher which only had the Ion bomb and no net.
I think there is precedence from FFG, and three Evade tokens would be fine.
incorrect info
Edited by Ralgon
52 minutes ago, takfar said:That's not very like FFG. They tend to make it so that you have everything needed to play a certain ship (other than the stuff in the starter set) within the ship's box (it's also part of the product description, iirc). So while realistically 3 evade tokens should work, I still highly doubt they'd ever do something like that, and we've got dozens of released ships as evidence to support that line of thought.
See: U-Wing Expansion pack, came with 3-4 focus tokens, iirc.

My take.
7 hours ago, GLEXOR said:See: U-Wing Expansion pack, came with 3-4 focus tokens, iirc.
Well, yes, AFAIK every non-epic ship comes with focus tokens, too, whereas evades are not nearly as common. Off the top of my head, the only Rebel ships that have the evade action natively are the a-wing and e-wing, and outside of that, the yt-1300 and arc-130 include evades in the box. It's not unreasonable to believe a rebel-only player might not have any of these specific ships.
8 hours ago, kris40k said:Ion Bombs and Thermal Detonators are another card that they have included with an indeterminate number of tokens needed. They threw two ion tokens in with the K-Wing which came with both a Connor Net and Ion bomb. They were a bit more generous with four ion tokens with the Punisher which only had the Ion bomb and no net.
I think there is precedence from FFG, and three Evade tokens would be fine.
Again, I do, too, believe it'd be fine, I'm just not sure they'd do it. The ions in the k-wing are indeed a positive sign.
17 hours ago, Darth Meanie said:It's really the ideal thing for Admiral-level characters to do: they affect strategy, not ship-to-ship tactics.
Like the Palpatine, the god **** Emperor and Jabba, the "if not in name" de-facto leader of the Hutt Cartel. Yeah, those two make real good precedent for not allowing Ackbar as crew in standard play.
3 hours ago, takfar said:Well, yes, AFAIK every non-epic ship comes with focus tokens, too, whereas evades are not nearly as common. Off the top of my head, the only Rebel ships that have the evade action natively are the a-wing and e-wing, and outside of that, the yt-1300 and arc-130 include evades in the box. It's not unreasonable to believe a rebel-only player might not have any of these specific ships.
My point is, if they packed extra focus tokens for use with Jyn, they could pack some evades in with Ackbar.
3 hours ago, Lyynark said:Like the Palpatine, the god **** Emperor and Jabba, the "if not in name" de-facto leader of the Hutt Cartel. Yeah, those two make real good precedent for not allowing Ackbar as crew in standard play.
I have no problem with either of those cards, so I would have no problem with Ackbar. I just want to see him as "In Game Token Management."
16 hours ago, NakedDex said:Admiral Ackbar: 8 points
You may nominate up to 3 small base ships. These ships do not deploy in the set up phase, but may be deployed within range 1 of either short edge of the play area after round 2, during the planning phase.
Ackbar always has a contingency plan. In this case, he's bringing flanker in from the side after the battle begins.
Something like this is cool, though.
21 hours ago, gabe69velasquez said:
@Odanan, did you do one of these?
I didn't. And I really like yours, but would replace the image for this one:

or this one:

On 9/16/2017 at 2:13 PM, takfar said:Admiral Ackbar. 2 points. 1 crew slot. Unique.
On 9/16/2017 at 7:30 PM, NakedDex said:Admiral Ackbar: 8 points
On 9/16/2017 at 0:46 PM, Darth Meanie said:Admiral Ackbar.
Sorry to break the news to you folks, but there isn't going to be an "•Admiral Ackbar" card, any more than there was a Princess Organa, or General Solo, or General Calrissian, or General Rieekan, General Dodonna. I'm guessing Captain Rex was the exception because he's a clone, but all the other Rebel crew use their first and last names.
47 minutes ago, Odanan said:I didn't. And I really like yours, but would replace the image for this one:
or this one:
Yes, if I was going for the FFG comic book style I would have use one of those, but I prefer to do mine as ALT ART cards because I like the photos. If you were going to do a non-discard ability, like Jabba the Hutt and Emperor Palpatine, what direction do you think you would take it?
Edited by gabe69velasquez1 minute ago, gabe69velasquez said:Sorry to break the news to you folks, but there isn't going to be an "•Admiral Ackbar" card, any more than there was a Princess Organa, or General Solo, or General Calrissian, or General Rieekan, General Dodonna. I'm guessing Captain Rex was the exception because he's a clone, but all the other Rebel crew use their first and last names.
Yes, if I was going for the FFG comic book style I would have use one of those, but I prefer to do mine as ALT ART cards because I like the photos. If you were going to do a non-discard ability, like Jabba the Hutt and Emperor Palpatine, what direction do you think you would take?
Receive one stress to give 1 evade for a ship. ![]()
4 minutes ago, Odanan said:Receive one stress to give 1 evade for a ship.
A lot of the background for him I've just read suggests a strong logistical aptitude, so maybe moving an evade token off of three ships and assigning them to three other different ships.
Meh. Name is considerably less important than the content of the card. That's like arguing the artwork in the bridge is the wrong ship.
Besides, in Armada Leia is called Leia Organa, but Ackbar is still Admiral Ackbar. So, y'know, things can change.
21 minutes ago, NakedDex said:Meh. Name is considerably less important than the content of the card. That's like arguing the artwork in the bridge is the wrong ship.
Besides, in Armada Leia is called Leia Organa, but Ackbar is still Admiral Ackbar. So, y'know, things can change.
Yeah, when you ignore reasoning, I can see how you'd think things change randomly for no reason. But Armada is a different game with different rules, and I was referring to the consistency FFG designers have shown in XWMG. And I didn't say one card aspect was more important than the other, I said one name was more correct than the other name.
•"Chopper"
•"Gonk"
•"Leebo"
•"Zeb" Orrelios
•4-LOM
•Azmorigan
•Baze Malbus
•Bistan
•Boba Fett
•Bodhi Rook
•BoShek
•Bossk
•C-3PO
•Cad Bane
•Captain Rex
•Carlist Rieekan
•Cassian Andor
•Chewbacca
•Cikatro Vizago
•Dash Rendar
•Dengar
•Ezra Bridger
•Finn
•Greedo
•Han Solo
•Hera Syndulla
•IG-88D
•Jabba The Hutt
•Jan Dodonna
•Jan Ors
•Jyn Erso
•Kanan Jarrus
•Ketsu Onyo
•Kyle Katarn
•Kylo Ren
•Lando Calrissian
•Latts Razzi
•Leia Organa
•Luke Skywalker
•Mara Jade
•Nien Nunb
•R2-D2
•Raymus Antilles
•Rebel Captive
•Rey
•Sabine Wren
•Toryn Farr
•Unkar Plutt
•Zuckuss
•Admiral Ozzel
•Agent Kallus
•Captain Needa
•Darth Vader
•Emperor Palpatine
•General Hux
•Grand Moff Tarkin
•Moff Jerjerrod
•Rear Admiral Chiraneau
•Ysanne Isard
My take would be
•Admiral Ackbar
At the start of the activation phase, announce a maneuver. Once per round, when a friendly ship reveals its maneuver dial, it may rotate its dial to that maneuver.
Cost 6
I tried to make him as close to broken as possible without creating an NPE. Basically, he's like Palpatine, but with maneuvers instead of dice. He is also relatively limited because you have to think about the dials on all your ships. He's sort of like a less conditional Cassian, but without the action requirement. So I tried to cost him appropriately, as being somewhere between the two.
Edited by Kieransi