Archive of Arrizon

By Silidus, in Descent: Journeys in the Dark

So, Played Archive of Arrizon last night, Encounter 1.

The quest rules state that "heroes (and the boulder) may move through the locked door". So first turn, 3 heroes moved out and attacked the Hybrid Sentinels in the first room, managing to kill one minion. On my turn, used "Shifting Earth" to move one hero back behind the door, and the other two closer to the Sentinels, moved the master 2 spaces in (fire breath, flurry, fire breath), killing the two heroes outside, then finished the move to place both Hybrids on the other side of the door.

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As near as we can tell, this completely locked the remaining 2 heroes into the starting room, since the quest rules state that they can move through, but can not attack through the locked door.

Heroes elected to just stay dead (I had the Ettin, and the Medusase group in range if they stood up), and we just sped up the next 7 rounds until I won.

So, First round Victory? or did I cheat somehow?

It is possible (though not explicitly stated) that force-moving the heroes back through the door wasn't supposed to happen.

It's also possible that Shifting Earth was overlooked. In most case (dark charm, etc) when the OL moves a hero, he does it "as if he were a monster". Other abilities (Throw) remove and place the hero (but you couldn't count through the door).

My point is that Shifting Earth is somewhat unique. Perhaps it needs an errata.

(Or, perhaps the quest needs one). Your heroes look pretty well stuck unless you had Zyla, Durik, or a skill like Tumble.

Edited by Zaltyre

Shifting Earth says " Move each hero that fails 2 spaces." You cannot count spaces through a door, even if heroes can move through it.

I don't think Shifting Earth can move heroes through a door, even if a special rule says heroes can move through it.

(Also, does a special rule that says "heroes can move through the door" necessarily imply that "heroes can be moved through the door"? My experience with special rules is that you better don't imply too much and just keep exactly to what's written).

Good catch, Ispher. "Moving 2 spaces" means space counting (not MP spending,) which is certainly "normally" off limits for doors.

"Heroes can move through the door" is still a little vague. I think it's clear that what happened broke the map. The question (I think) is, "which mechanic needs fixing?"

Burning ambition was made after HoB. you could make house rules to compensate the slight over laps or come up with a basic set of rules posed by newer cards and or monsters. another good example is rise of orthuko, you can just through all heroes into the pit wit plagued worms or yenfernal hulk.