Hi all, not sure if this is the right place, but have some Turret stats I'd like some comments on.
Title, Death Star Turret
Cost 10
Hit dice 5 Range 3-5 (Defender gains +1 agility at range 3, +2 agility at range 4 and +3 agility at range 5)
Defence 0 and always takes double damage from crits when defending.
Hull 10
Shields 0
Abilities, Focus and Target lock (range 3-4)
Movement, can not move after placement, but can rotate.
Firing arc out front only.
0 degree turn = red manoeuvre
45 degree turn = green manoeuvre
90 degree turn = white manoeuvre
135 degree turn = red manoeuvre
Manoeuvres are Left or Right depending on selection made on the dial.
I used the 'Single Turbolasers' card for ref. Cost and such.
This gives a more powerful weapon on the battle feild, but with blind spots and more statigic use.
Have considered putting the ability to add personnel cards, mainly for the 'Gunner'.
Basicly I wanted the death star turret to have the possibility of one hit kills as in the film, but also added difficulty in usage. After all, these are big turrets and can't turn that fast, so a 360 degree firing arc is silly in my mind.
Easy to take out if you get a turret ship within range 1-2 but a risk to get there.
Adds strategy to the imperials, protect the turrets or concentrate on taking out the enemy.
Any comments most welcome.