After we have played 10 sessions or so, I'm a bit worried about the combat dynamics. Combats tend not to last long with our group, but, more importantly, combats are often missing real moments of suspense. I believe this is mainly due to the large amounts of damage put out in comparison to the wounds PCs and NPCs can suffer.
At 150 XP + starting XP, some of the groups characters can easily put out 12-16 damage in a turn. This amount of damage will take down most adversaries after one hit and a few (mostly nemesis-level) NPCs might need two hits to disable. Additionally, attacks rarely miss (for combat focused PCs).
PCs (especially non-combat focused ones) suffer from the same issue: they tend to go down in 1 or maybe 2 hits (depending who's shooting). This tends to make combat really fast and really unpredictable, often being decided in the first round.
I also tends to devaluate minions. With only 5 or so damage needed to disable one, it is often more efficient to focus on the stronger opponents when given a choice, although they sometimes play a good role in absorbing fire from the non-combat focused PCs.
Do others have this experience as well? Is it intentional?