So me and my friends have finished our 2nd game of Twilight Imperium 4th Edition, and 2 of the players have come to an usual conclusion. The PDS Technologies are incredibly unbalanced when combined with Deep Space Cannons. When the mid game hits, if your opponents have Deep Space Canon, Plasma Scoring, Magnan Defense Grid, and Graviton Laser Systems, and if they have PDS on the planets in the second ring, then there are potentially 10 squares of the board that are in danger of taking anywhere from 5-7 shots that can NOT be taken on fighters, with re-rolls. This is devastating, and made taking his planets and breaking his lines almost impossible. The Muaat came in with 2 War Suns and 4 Dreadnaughts and they were almost all obliterated before shots were even fired. The Mentak have even greater advantage at safeguarding their lands when you factor in ALL PDS Shots, AND Two Shots from the Cruisers. This is almost 10 combat dice being rolled before your opponents gets to return fire.
I understand that PDS needed some extra help, in previous editions a single War Sun full of fighters would shrug off the shots as mathematically they weren't promised to kill all of your fighters, and then you open fire with War Sun Power. So PDS in 3rd Edition needed help, and Fighter Swarm was far too strong, and now it seems to be the absolute opposite. PDS screens are absolutely bonkers and a considerable hard counter against Fight Screens which aren't nearly as potent now anyway due to the fact that Carrier I can only carry 4 units, and requires Carrier II to get back up to the standard 6 unit carry.
NOW; Me and my friend are veteran players as we played the crap out of 3rd edition and we are not sold on these arguments all too deeply. For a few reasons.
- The Muaat Player, and the Mentak Player were in last, and second to last place respectively. [3VP and 4VP respectively]
- The Jol-Nar player who only had 4 PDS on the board won the game handedly, with Xxcha in second place, but a silk tongue gave the Xxcha Player his 2nd place position, not PDS
- The Mentak Player ONLY had those technologies listed above. Along with their racial tech by the end of the game. The Muaat Player only had Graviton Lasers because he had access to a Yellow Tech Specialty and skipped over Sawreen Tools. Then proceeded to Rush War Sun II and technologically stagnate the rest of the game.
- Our very first game this was also done by the Jol-Nar player, but they only came in 2nd. The Aborac took 1st that game by growing like a plague [as they do], a strategy that PDS does not help against.
HOWEVER; Anecdotal as it is, the game we played did present pretty interesting evidence of this strategy being very potent. They requested that I ask the community because the two players who have seen this happen are commonly power gamers. The type to streamline victory as hard as they can. So I do weigh their words with some merit. They feel as we become better and better at the game we will focus on entrenched positions with PDS fire, backed by Graviton Laser Systems. We will chose races whose starting tech gets us closer to the end goal, we will take Construction more often and always use the secondary. We will form, "No Man's Land" of planets stationed between two sides of PDS Fire. I understand the concept, and they claim that they will try and do this every game until they either win because of it, and win subsequent games because of it, or they will keep doing it until it proves to be not worthy of consideration on a Meta Level.
They requested that I ask the community if anyone else is experiencing problems with PDS fire and players digging dig in the second ring with Deep Space Cannons? Anyone else having a problem with this?