Is this the strongest DengarNym list?

By Greedo_Sharpshooter, in X-Wing Squad Lists

Dengar Nym

100 points

Dengar (57) JumpMaster 5000 (33), Expertise (4), K4 Security Droid (3), Unhinged Astromech (1), Punishing One (12), Engine Upgrade (4)

Captain Nym (43) Scurrg H-6 Bomber (30), Veteran Instincts (1), Twin Laser Turret (6), Bomblet Generator (3), Havoc (0), Advanced Sensors (3), “Genius” (0)

There is something to be said for trading the TLT for an autoblaster turret and EU, or ordnance or an initiative bid, but it's all largely down to personal preference. I play Boba Nym which is built to counter this and has lead me to believe that PS11 Dengar is the best Dengar, but really they are two very good ships and you can tailor them to your own play style.

tl:dr - there is no strongest build.

100 points Pilots ------ Dengar (57) JumpMaster 5000 (33), Veteran Instincts (1), Plasma Torpedoes (3), Extra Munitions (2), K4 Security Droid (3), Unhinged Astromech (1), Scavenger Crane (2), Punishing One (12), Guidance Chips (0) Captain Nym (43) Scurrg H-6 Bomber (30), Veteran Instincts (1), Twin Laser Turret (6), Bomblet Generator (3), Havoc (0), Advanced Sensors (3), Salvaged Astromech (2)

thoughts on this list?

25 minutes ago, Da_Brown_Bomber said:

100 points Pilots ------ Dengar (57) JumpMaster 5000 (33), Veteran Instincts (1), Plasma Torpedoes (3), Extra Munitions (2), K4 Security Droid (3), Unhinged Astromech (1), Scavenger Crane (2), Punishing One (12), Guidance Chips (0) Captain Nym (43) Scurrg H-6 Bomber (30), Veteran Instincts (1), Twin Laser Turret (6), Bomblet Generator (3), Havoc (0), Advanced Sensors (3), Salvaged Astromech (2)

thoughts on this list?

This but with Glitterstim not Crane, and Long Range Scanners on Nym just 'cos (he almost never wants to lock once he's engaged anyway, so it gets you a little bit of extra mod on one of your shots), and personalyl I prefer AC in the current meta to AS but that's a point of personal preference.

VI Dengar is a fantastic call right now but having Glitterstim as an emergency button is way more useful than extra torps you're relatively unlikely to fire. IN around 20 games at tournaments with 2-torp Dengar builds I fires both torps only maybe half the time, and around 1/4 of the time didn't even manage to get one off.