And the blind shall lead the way...

By Zorm, in Genesys

What step would creating a character with a flaw/disadvantage such as blind go under? Step 1 background? Joe was hit by a car and lost his sight? Will backgrounds have any mechanical effects or will it just be flavor. Blind fury (Nick Parker) could fight close range using his other senses, but would have a much harder time at range combat. So what step would having a blind character fall under?

its in the area of motivation. from the article..."There are four types of Motivation; Desire, Fear, Strength, and Flaw, and your character has one of each. Your character may fear commitment and have a bad habit of lying to people. However, they can rely on their strongly idealistic nature to help them find their true desire, a sense of belonging with others." I would say that Blindness is a flaw.

12 minutes ago, Molinext said:

its in the area of motivation. from the article..."There are four types of Motivation; Desire, Fear, Strength, and Flaw, and your character has one of each. Your character may fear commitment and have a bad habit of lying to people. However, they can rely on their strongly idealistic nature to help them find their true desire, a sense of belonging with others." I would say that Blindness is a flaw.

So that would cover physical flaws also?

Hard to say. Motivations seems to fall into mental/emotional traits rather then physical. I'd lean towards waiting until the book comes out. There may be optional rules not mentioned here that could cover it.

However, there is a critical injury that covers blindness, and Star Wars has rules for scarring. I'm sure there'll be something that can be working out.

When I was first responding to this post I was thinking in terms of star wars...a starting character with blindness seemed like a 20npt obligation easy, maybe it is not that dibilitating most of time either thru mechanical augmentation (like radar goggles that emit a sonor sigbal like a bat and convert it to some thing the character is able to interpret. Obligation isn't just a debt or duty, it's anything that causes difficulty in the daily life of a character that rears it head when they are going about their adventures.

Edited by Molinext
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On 9/15/2017 at 6:23 PM, Zorm said:

What step would creating a character with a flaw/disadvantage such as blind go under? Step 1 background? Joe was hit by a car and lost his sight? Will backgrounds have any mechanical effects or will it just be flavor. Blind fury (Nick Parker) could fight close range using his other senses, but would have a much harder time at range combat. So what step would having a blind character fall under?

There's no step per se, but the question is will there be a mechanical aspect to this? It all sounds cool, but at some point reality intrudes on actual blindness.

Exactly, and that's what I would do if the blind characters obligation would trigger is have an encounter where color was involved or something that would bypass the sonar.

As far as I understanded the text, it's just about personality/behavior, not physical.

I can think in things like: greed, lie, kleptomania, hate, sadism, etc.

Is something that'll lead the player to do something bad, that leads to a difficult situation. Physical flaws could leads the player to a difficult situation but not do to something bad.

A believe they really want to grainy the character's personality and the flaw could be something lead to some dramatic situations.

Edited by Bellyon

How is the blindness intended to affect the character? Is the character like (going back years here) Rutger Hauer in Blind Fury? Matt Murdock and Stick in the Daredevil comics and Netflix show (there was never a film version was there thought not good)? An occasionally crippling disadvantage but otherwise not really a hindrance?

That would depend on how you treat it, IMO.

Now I'm envisioning a GURPS/HERO style Disadvantage supplement.