- 3 Gladiators w/ 5 Tie Bombers & Captain Jonus + 1 Raider II w/ Saber Squadron (400 pts) I've played this a couple times and it has wrecked fleets but also going against large ships expect to lose a 1 or 2 Gladiators.
- The Raider is interchangeable, you can use whatever support ship you desire which can also give you some extra upgrades for the Gladiators but I tried this and I liked it.
- Gladiator II-class Star Destroyer [98pts]
Flagship
Ordnance Experts [4pts], •Grand Admiral Thrawn† [32pts]
- Gladiator II-class Star Destroyer [81pts]
Assault Proton Torpedoes [5pts], Ordnance Experts [4pts], •Demolisher [10pts]
- Gladiator II-class Star Destroyer [78pts]
Assault Proton Torpedoes [5pts], Intel Officer [7pts], Ordnance Experts [4pts]
- Raider II-class Corvette [70pts]
Disposable Capacitors [3pts], NK-7 Ion Cannons [10pts], Veteran Gunners [5pts], •Impetuous [4pts]
- TIE Bomber, Captain Jonus [61pts]
- Saber Squadron [12pts]
So, I fly the three Gladiators in an Echelon formation (a staggered diagonal line) with the intent to focus fire enemy fleets to nothing left. Starting in one of the setup corners line them up close next to each other facing the enemy side. All going speed 3 make the exact same turn and you will then start a lead and a tail ship. I place Demolisher in the middle and Thrawn should always be the tail ship. If the enemy sets up straight across from you, stagger your speeds 1.2.3 or 3.2.1 then match them up again turn 2 with a navigate command. Once you have your formation you'll probably be really close together so widen it up, have the outer ships do a movement step outward, you don't want to hit yourself. The lead Gladiator is basically a sacrifice to keep Demolisher and Thrawn alive longer, however it should still dish out good damage. Your support ship can go directly behind the lead ship to optimize it's use or Branch out as needed. Turn 3 you should be set up and already engaged depending on how close you started out, Your dials should all be concentrate fire here on our and Thrawn will give you Squadron commands the rest of the game. Each Gladiator now gets an extra dice to hit with and two separate bomber attacks for that extra damage. No if the enemy is heavy Squadron built, do your best to get the damage in or use your bombers to protect the Gladiators, but Captain Jonus is needed to give your ships accuracies so just get him close.
Let me know if you fly your fleets in Formation!
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