BTAvenger + Demo

By ovinomanc3r, in Star Wars: Armada Fleet Builds

Avenger Demo (383/400)
=====================
Imperial I-class Star Destroyer (110 + 15)
+ Veteran Captain (3)
+ Boarding Troopers (3)
+ Leading Shots (4)
+ Avenger (5)
Gladiator II-class Star Destroyer (62 + 57)
+ Admiral Screed (26)
+ The Grand Inquisitor (4)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Jamming Field (2)
8 x Tie Fighter Squadron (8)
Most Wanted
Solar Corona
Hyperspace assault

I am trying to improve this list as much as possible. I think is quite solid with Avenger as a main threat and Demo as a plan A' or B if something happened to Avenger. 3 flotillas not only as activation spawn but as token suppliers and squadron pushers. A good bid (at least in my meta).

My concerns:

1. The screen. I like the number cause gives me a ninth deployment but I wonder if 6 more durable squadrons would be better. I don't worry about bombing unless I would change my commander. Ciena Rudor and 4 Int.; Ciena Rudor Jendon 3 TIEs.; etc. 4 squadrons would be too few but who knows. Maybe there is something good as a screen. Basically my points would be 64-78 I think.

2. Commander. I like Screed cause the APT and the double hit with Avenger. However with OE could be redundant (depending on the Demo version). Vader would be awesome and I could get the points from the glad downgrading it. Motti is always good but I think he is boring too. Sloane could be interesting to improve the value of my screen. I love JJ and I see Ozzel could be useful if I needed more points somewhere else.

3. Glad II. I chose it just per the AA fire. As a support to my screen but if I was able to deal fine with just the screen I would love to go back to a Glad I. Don't care about the Inquisitor. He will go out even when I tried him (he is awesome btw).

4. Veteran captain and LS. LS would depend on my commander. If Vader, it would go out. VC is there to be sure I will triggers BT no matter what happened. However the redundant coms nets are proved him unnecessary (until the opposite was proved:D).

5. Bid. It is fine for my local meta but I am wondering if I should bid a bit harder just in case. BTAvenger and Demo are too good as first players to give up the chance.

I think that's all for now. Advice?

Edited by ovinomanc3r

I dig it. 5 solid activations with a hammer and hammer. :)

I agree that 8 TIEs (if not SloaneTIEs) are really not great and are just fodder. I would try the 6 beefier squads.

I like Ozzel or Jerjerrod in this list. (Then again I like JJ in EVERY list).

Yup, I think this is a Jerry list. Which means, keep LS.

I'm finding most lists sitting right at 8 deployments, so the deployment question depends on how important that last deployment is to you. It's nice to have last deployment for the ISD, but I think Demo will give you enough threat flexibility that you'll still be ok with just 8.

I've been running SFO on my ISD, and I like it pretty well. Maybe try that instead of VC? That way, if there's a threat to that squadron token/dial (you're matched up against something with Slicers+ICB or whatever), you can make sure it's there, but you also have the option to use it for flexibility on the rest of the commands. You might also try the GI on there instead--spam CF and use Jerry + TGI for your navs.

I think your bid is fine, if not too high. Practice as P2 so you can get rid of it. I'd go AG over MW--I think non-GT Avenger almost always wants AG for the red, particularly if your admiral isn't on it. That makes both red and yellow complete non-starters for most opponents, meaning you should get good at Solar Corona. :) Which, now that I think about it, reduces the criticality of those deployments somewhat, circling back to that first point...

This is a Jerry list imo

Ok. I got it. I love JJ, you love JJ, EVERYBODY LOVES JJ (even more with Thrawn around, thanks @JJs Juggernaut:D). Democracy wins.

Now crits are not guaranteed. If I am not wrong, a glad-II would have around 83% of rolling the crit I want with 3 black dice (side and FC-frontal) what is not bad all. So not a big deal.

About the screen. With the current points is not possible to make it better even at 6 squadrons. I have been thinking on several combinations but all of them would require to get points from somewhere.

Valen, Ciena, Jendon, 3 TIEs - 74 (Valen double tap or Ciena if scatter, Jendon gives more durability to Valen)

Valen, Ciena, 4 In. - 74 (a basic smash them all)

Valen, Ciena, 4 TIEs - 62 (the only one that doest require more points)

Valen, Ciena, Mithel, Jump, Black, 1 TIEs - 74 (that seems nasty)

Valen, Ciena, Mithel, Jump, Black, 1 In. - 77

Soontir, Mithel, Jump, Black, 2 Ad. -78 (the classic free damage but as cheap as possible)

It is true that I cannot remember the time I ever played a screen without Ciena and Rudor so maybe I am a bit obfuscated but I really think they are gold. 74 seems my magic number building screens but it means I would have to downgrade the glad loosing AA touch.

About SFO: I could get one I suppose. I was not sure but after thinking a bit. I am not so bad to be unable to imagine when I will need that squadron command to BT. So with a pair if my opponent sliced the first I have the second. If not I could just discard it and get the CF. The worst would be that I needed the second and it got sliced but I could see that coming and I should be able to give a third. It could be a good change.

I have to stop. I will be back later with more thoughts and maybe a new outline. Thanks.

Some AVENGERS (Hulk&IronMan) (384/400)
===================
Imperial I-class Star Destroyer (110 + 13)
+ Skilled First Officer (1)
+ Boarding Troopers (3)
+ Leading Shots (4)
+ Avenger (5)
Gladiator II-class Star Destroyer (62 + 50)
+ Moff Jerjerrod (23)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Jamming Field (2)
Ciena Ree (17)
"Mauler" Mithel (15)
Valen Rudor (13)
Jumpmaster 5000 (12)
Black Squadron (9)
Tie Fighter Squadron (8)
Hyperspace assault
Solar Corona
Advanced Gunnery

With just three changes I got enough points for the screen. It should be hard with 2 squadron dials, tokens a SFO to don't get the squadron piece to trigger BT. JJ gives me 3 more points so I needed to remove the Inquisitor. I changed the red objective. Personally I don't like an extra 110 points for my opponent but I could even choose Demo if I see Avenger could be risky but, anyway, what I can't get with a double shot from BTAvenger? I will get my points for sure or I won't deserve the victory!!

The screen I got seems nasty. Mithel is free damage thank to the jump. Black to guarantee at least a couple of moves. Ciena and Rudor are always a pain. I really dislike the jumps so I am thinking on getting 4 points from it and anothers 6 from the glad to get Chirpy. Or those 6 + hamming fields to get Dengar.

Another option could be to downgrade the glad to change the jamming field to Slicer tools (Black Widow joined the party!!).

Kallus? Supressor? GSD-I? Better bid?

I think at this point I have to try it again and see how it performs.

Any idea about how to add Cp. Jonus to the mix keeping a decent screen in the same amount of points?

If you feel like you desperately need trooper token insurance look to hondo. Its cheaper, super flexible even if you dont need it for troopers, and probably the upgrade I have become most reliant on after a number of games with btvenger.

I mean its obvious stuff, but say i want a squad and a repair to my isd, i can put a squad on my isd and a repair on my coms net, dial in a squad to boss the CAP around, and then coms net the free repair.

2 hours ago, BrobaFett said:

If you feel like you desperately need trooper token insurance look to hondo. Its cheaper, super flexible even if you dont need it for troopers, and probably the upgrade I have become most reliant on after a number of games with btvenger.

I mean its obvious stuff, but say i want a squad and a repair to my isd, i can put a squad on my isd and a repair on my coms net, dial in a squad to boss the CAP around, and then coms net the free repair.

I don't have Hondo. I hope quasar brought him as it is not rebel but it doesn't sadly.

33 minutes ago, ovinomanc3r said:

I don't have Hondo. I hope quasar brought him as it is not rebel but it doesn't sadly.

Pm me your mailing address ill send you one.

One possible 6 squad list for 64 points Valen, Howlrunner, 1 TIE Interceptor, 3 TIE Fighters

Ok I added SFO on Demo. 385. Should I remove jamming fields for 383 points?

I am not sure how well the fields are going to be but I see the chance of covering Mithel and the jump while Mithel jump (look what I did!) around.

Edited by ovinomanc3r

Mmmm. Ham.

6 minutes ago, Drasnighta said:

Mmmm. Ham.

jamon_recien_cortado.jpg

I cannot stop being Spanish even when I write English

Lol

My National Fleet

Demonger (383/400) more than enough
=================
Imperial I-class Star Destroyer (110 + 13)
+ Skilled First Officer (1) awesome!
+ Boarding Troopers (3)
+ Leading Shots (4)
+ Avenger (5)
Gladiator II-class Star Destroyer (62 + 51)
+ Moff Jerjerrod (23) my MVP (you cannot imagine what this guy allowed Avenger to do).
+ Skilled First Officer (1) super awesome
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23)
Ciena Ree (17)
"Mauler" Mithel (15) it seems he had some kind of discard requirement.
Valen Rudor (13)
Jumpmaster 5000 (12) completely useless
Black Squadron (9) useful but not enough
Tie Fighter Squadron (8)
Hyperspace assault
Solar Corona
Advanced Gunnery

The new version

Demonger (385/400)
=================
Imperial I-class Star Destroyer (110 + 13)
+ Skilled First Officer (1)
+ Boarding Troopers (3)
+ Leading Shots (4)
+ Avenger (5)
Gladiator II-class Star Destroyer (62 + 51)
+ Moff Jerjerrod (23)
+ Skilled First Officer (1)
+ Ordnance Experts (4)
+ Engine Techs (8)
+ Assault Proton Torpedoes (5)
+ Demolisher (10)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2)
+ Comms Net (2)
Gozanti-class Cruisers (23)
Ciena Ree (17)
"Howlrunner" (16)
Valen Rudor (13)
2 x Tie Interceptor Squadron (11)
Tie Fighter Squadron (8)
Hyperspace assault
Solar Corona
Advanced Gunnery