Let me preface by giving my background. I'm still rather new to the game, I only own a few scum ships and that's it, none of which would be classified arc-dodgers. However, I've decided I want to branch to a 2nd faction to keep things from getting stale, and also because I've only ever played my friend who got me into this game, and I want to change that soon so I should probably have something other than scum. I've done some reading about what makes a good arc dodger, saw that stuff like multiple actions in a turn, the ability to take them before your move (Advanced sensors), initiative, and high PS are the most important things. So just browsing online I came up with this list:
Darth Vader - 29
Title: Tie/x1 - 0
Systems: Advanced Sensors - 0
EPT: Outmaneuver - 3
Modification: Engine Upgrade - 4
Total: 36
Soontir Fel - 27
EPT: Push the Limit - 3
Modification: Autothrusters - 2
Total: 32
The Inquisitor - 25
EPT: Push the Limit - 3
Modification: Autothrusters - 2
Total: 30
I know soontir fel is THE premier arc dodger, so he was a given. Darth Vader was interesting to me because of his stress-free 2 actions (as long as it's during the perform action step), which helps counter his very few green maneuvers. Outmaneuver seems good for Vader since he doesn't need to take PTL and it helps offset his 2 attack dice. The Inquisitor seemed cool because of his ability of 3 attack dice with no defense bonus all day erry day, but the reason I didn't take the title on him was because I figured a 2 point bid for initiative would be a much safer choice than a 1 point bid. Autothrusters seemed like a given because arc dodgers can get ripped to shreds by turrets, so I've read.
Any input would be welcome, I haven't actually purchased any additional ships yet so i was hoping to get feedback on what would make a good squad before I went in on it, you know? Thanks!
Edited by Emeraldegg