So I'm going to a comp this weekend...I'm sick of running mega big ships....and I feel the need for some crazy. The list is built around a 16 point bid, I want to go second to draw in the big fish...then smash them. Raider's move in fast and hit, then run, spin around, hit, run. The glad is kinda a beefed up raider who acts as a picket for the carrier. The Defenders are designed to sweep bombers and if they live...well hey they can strike other ships.
I toyed with putting Ozzel as the Admiral...to increase speed and unpredictability, yet Motti gives me a little more room to work with. What I'm curious about is a good way to use this list, I know If I'm going second I need to lure in ships and mass my fire to balance out higher MSU lists, and focus on the big boys.
List for weekend
Author: GottMituns205
Faction: Galactic Empire
Points: 384/400
Commander: Admiral Motti
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona
[ flagship ] Quasar Fire I-class Cruiser-Carrier (54 points)
- Admiral Motti ( 24 points)
- Minister Tua ( 2 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Expanded Hangar Bay ( 5 points)
- Reinforced Blast Doors ( 5 points)
= 100 total ship cost
Raider-I Class Corvette (44 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 62 total ship cost
Raider-I Class Corvette (44 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 62 total ship cost
Gladiator II-Class Star Destroyer (62 points)
- Intel Officer ( 7 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
= 80 total ship cost
5 TIE Defender Squadrons ( 80 points)